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Merge branch 'osu-editor-pooling' into osu-hitobject-pooling
This commit is contained in:
commit
cdbedbb8a4
@ -1,7 +1,6 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
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using System.Collections.Generic;
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||||
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -12,8 +11,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaBlueprintContainer : ComposeBlueprintContainer
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{
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public ManiaBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
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: base(drawableHitObjects)
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public ManiaBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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{
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}
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|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -89,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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return drawableRuleset;
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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=> new ManiaBlueprintContainer(hitObjects);
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new ManiaBlueprintContainer(this);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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|
@ -2,13 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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@ -17,54 +13,13 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class DrawableOsuEditRuleset : DrawableOsuRuleset
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{
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/// <summary>
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/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
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/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
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/// </summary>
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private const double editor_hit_object_fade_out_extension = 700;
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public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
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=> base.CreateDrawableRepresentation(h)?.With(d => d.ApplyCustomUpdateState += updateState);
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private void updateState(DrawableHitObject hitObject, ArmedState state)
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{
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if (state == ArmedState.Idle)
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return;
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// adjust the visuals of certain object types to make them stay on screen for longer than usual.
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switch (hitObject)
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{
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default:
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// there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.)
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return;
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case DrawableSlider _:
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// no specifics to sliders but let them fade slower below.
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break;
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case DrawableHitCircle circle: // also handles slider heads
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circle.ApproachCircle
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.FadeOutFromOne(editor_hit_object_fade_out_extension)
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.Expire();
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break;
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}
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// Get the existing fade out transform
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var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
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if (existing == null)
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return;
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hitObject.RemoveTransform(existing);
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using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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}
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protected override DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
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=> new OsuEditDrawablePool<TDrawable>(Playfield.CheckHittable, Playfield.OnHitObjectLoaded, initialSize, maximumSize);
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protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
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|
@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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@ -14,8 +13,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuBlueprintContainer : ComposeBlueprintContainer
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{
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public OsuBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
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: base(drawableHitObjects)
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public OsuBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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{
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}
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|
@ -16,7 +16,6 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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@ -80,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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updateDistanceSnapGrid();
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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=> new OsuBlueprintContainer(hitObjects);
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new OsuBlueprintContainer(this);
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private DistanceSnapGrid distanceSnapGrid;
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private Container distanceSnapGridContainer;
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|
63
osu.Game.Rulesets.Osu/UI/OsuEditDrawablePool.cs
Normal file
63
osu.Game.Rulesets.Osu/UI/OsuEditDrawablePool.cs
Normal file
@ -0,0 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuEditDrawablePool<T> : OsuDrawablePool<T>
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where T : DrawableHitObject, new()
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{
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/// <summary>
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/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
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/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
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/// </summary>
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private const double editor_hit_object_fade_out_extension = 700;
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public OsuEditDrawablePool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
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: base(checkHittable, onLoaded, initialSize, maximumSize)
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{
|
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}
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protected override T CreateNewDrawable() => base.CreateNewDrawable().With(d => d.ApplyCustomUpdateState += updateState);
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private void updateState(DrawableHitObject hitObject, ArmedState state)
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{
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if (state == ArmedState.Idle)
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return;
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|
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// adjust the visuals of certain object types to make them stay on screen for longer than usual.
|
||||
switch (hitObject)
|
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{
|
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default:
|
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// there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.)
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return;
|
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|
||||
case DrawableSlider _:
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// no specifics to sliders but let them fade slower below.
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break;
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case DrawableHitCircle circle: // also handles slider heads
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circle.ApproachCircle
|
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.FadeOutFromOne(editor_hit_object_fade_out_extension)
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.Expire();
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break;
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}
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// Get the existing fade out transform
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var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
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if (existing == null)
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return;
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|
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hitObject.RemoveTransform(existing);
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|
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using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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}
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}
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}
|
@ -1,7 +1,6 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Edit.Blueprints;
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@ -11,8 +10,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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{
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public class TaikoBlueprintContainer : ComposeBlueprintContainer
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{
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public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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: base(hitObjects)
|
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public TaikoBlueprintContainer(HitObjectComposer composer)
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: base(composer)
|
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{
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}
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|
@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
|
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
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new SwellCompositionTool()
|
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};
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protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
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=> new TaikoBlueprintContainer(hitObjects);
|
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new TaikoBlueprintContainer(this);
|
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}
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}
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|
@ -10,7 +10,7 @@ namespace osu.Game.Tests.Visual.Editing
|
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[TestFixture]
|
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public class TestSceneTimelineBlueprintContainer : TimelineTestScene
|
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{
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public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
|
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public override Drawable CreateTestComponent() => new TimelineBlueprintContainer(null);
|
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|
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protected override void LoadComplete()
|
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{
|
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|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
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using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Containers;
|
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@ -65,17 +64,13 @@ namespace osu.Game.Rulesets.Edit
|
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|
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private void addHitObject(HitObject hitObject)
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{
|
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var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject);
|
||||
|
||||
drawableRuleset.Playfield.Add(drawableObject);
|
||||
drawableRuleset.AddHitObject((TObject)hitObject);
|
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drawableRuleset.Playfield.PostProcess();
|
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}
|
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|
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private void removeHitObject(HitObject hitObject)
|
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{
|
||||
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
|
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|
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drawableRuleset.Playfield.Remove(drawableObject);
|
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drawableRuleset.RemoveHitObject((TObject)hitObject);
|
||||
drawableRuleset.Playfield.PostProcess();
|
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}
|
||||
|
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|
@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
drawableRulesetWrapper,
|
||||
// layers above playfield
|
||||
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(BlueprintContainer = CreateBlueprintContainer(HitObjects))
|
||||
.WithChild(BlueprintContainer = CreateBlueprintContainer())
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
@ -182,9 +182,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">A live collection of all <see cref="DrawableHitObject"/>s in the editor beatmap.</param>
|
||||
protected virtual ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
=> new ComposeBlueprintContainer(hitObjects);
|
||||
protected virtual ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new ComposeBlueprintContainer(this);
|
||||
|
||||
/// <summary>
|
||||
/// Construct a drawable ruleset for the provided ruleset.
|
||||
|
@ -42,6 +42,32 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, JudgementResult> RevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
|
||||
/// </remarks>
|
||||
public event Action<HitObject> HitObjectUsageBegan;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
|
||||
/// </remarks>
|
||||
public event Action<HitObject> HitObjectUsageFinished;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
|
||||
/// </summary>
|
||||
public double PastLifetimeExtension { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
|
||||
/// </summary>
|
||||
public double FutureLifetimeExtension { get; set; }
|
||||
|
||||
private readonly Dictionary<DrawableHitObject, IBindable> startTimeMap = new Dictionary<DrawableHitObject, IBindable>();
|
||||
private readonly Dictionary<HitObjectLifetimeEntry, DrawableHitObject> drawableMap = new Dictionary<HitObjectLifetimeEntry, DrawableHitObject>();
|
||||
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
|
||||
@ -88,6 +114,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
bindStartTime(drawable);
|
||||
AddInternal(drawableMap[entry] = drawable, false);
|
||||
|
||||
HitObjectUsageBegan?.Invoke(entry.HitObject);
|
||||
}
|
||||
|
||||
private void removeDrawable(HitObjectLifetimeEntry entry)
|
||||
@ -103,6 +131,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
unbindStartTime(drawable);
|
||||
RemoveInternal(drawable);
|
||||
|
||||
HitObjectUsageFinished?.Invoke(entry.HitObject);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -159,7 +189,7 @@ namespace osu.Game.Rulesets.UI
|
||||
protected override bool CheckChildrenLife()
|
||||
{
|
||||
bool aliveChanged = base.CheckChildrenLife();
|
||||
aliveChanged |= lifetimeManager.Update(Time.Current, Time.Current);
|
||||
aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
|
||||
return aliveChanged;
|
||||
}
|
||||
|
||||
|
@ -29,6 +29,22 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, JudgementResult> RevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
|
||||
/// </remarks>
|
||||
public event Action<HitObject> HitObjectUsageBegan;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
|
||||
/// </remarks>
|
||||
public event Action<HitObject> HitObjectUsageFinished;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
|
||||
/// </summary>
|
||||
@ -88,6 +104,8 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
h.NewResult += (d, r) => NewResult?.Invoke(d, r);
|
||||
h.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
|
||||
h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
|
||||
h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
|
||||
}));
|
||||
}
|
||||
|
||||
@ -136,6 +154,8 @@ namespace osu.Game.Rulesets.UI
|
||||
return false;
|
||||
}
|
||||
|
||||
private readonly Dictionary<HitObject, HitObjectLifetimeEntry> lifetimeEntryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> to this <see cref="Playfield"/>.
|
||||
/// </summary>
|
||||
@ -143,6 +163,7 @@ namespace osu.Game.Rulesets.UI
|
||||
public virtual void Add(HitObjectLifetimeEntry entry)
|
||||
{
|
||||
HitObjectContainer.Add(entry);
|
||||
lifetimeEntryMap[entry.HitObject] = entry;
|
||||
OnHitObjectAdded(entry.HitObject);
|
||||
}
|
||||
|
||||
@ -155,6 +176,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
if (HitObjectContainer.Remove(entry))
|
||||
{
|
||||
lifetimeEntryMap.Remove(entry.HitObject);
|
||||
OnHitObjectRemoved(entry.HitObject);
|
||||
return true;
|
||||
}
|
||||
@ -183,6 +205,77 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets whether to keep a given <see cref="HitObject"/> always alive within this or any nested <see cref="Playfield"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to set.</param>
|
||||
/// <param name="keepAlive">Whether to keep <paramref name="hitObject"/> always alive.</param>
|
||||
public void SetKeepAlive(HitObject hitObject, bool keepAlive)
|
||||
{
|
||||
if (lifetimeEntryMap.TryGetValue(hitObject, out var entry))
|
||||
{
|
||||
entry.KeepAlive = keepAlive;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var p in nestedPlayfields.Value)
|
||||
p.SetKeepAlive(hitObject, keepAlive);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Keeps all <see cref="HitObject"/>s alive within this and all nested <see cref="Playfield"/>s.
|
||||
/// </summary>
|
||||
public void KeepAllAlive()
|
||||
{
|
||||
foreach (var (_, entry) in lifetimeEntryMap)
|
||||
entry.KeepAlive = true;
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var p in nestedPlayfields.Value)
|
||||
p.KeepAllAlive();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
|
||||
/// </summary>
|
||||
public double PastLifetimeExtension
|
||||
{
|
||||
get => HitObjectContainer.PastLifetimeExtension;
|
||||
set
|
||||
{
|
||||
HitObjectContainer.PastLifetimeExtension = value;
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var nested in nestedPlayfields.Value)
|
||||
nested.PastLifetimeExtension = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
|
||||
/// </summary>
|
||||
public double FutureLifetimeExtension
|
||||
{
|
||||
get => HitObjectContainer.FutureLifetimeExtension;
|
||||
set
|
||||
{
|
||||
HitObjectContainer.FutureLifetimeExtension = value;
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var nested in nestedPlayfields.Value)
|
||||
nested.FutureLifetimeExtension = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
|
||||
/// </summary>
|
||||
@ -208,6 +301,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
|
||||
otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
|
||||
otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
|
||||
otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
|
||||
|
||||
nestedPlayfields.Value.Add(otherPlayfield);
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@ -34,6 +35,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected SelectionHandler SelectionHandler { get; private set; }
|
||||
|
||||
protected readonly HitObjectComposer Composer;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
@ -44,12 +47,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected EditorBeatmap Beatmap { get; private set; }
|
||||
|
||||
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
||||
private readonly Dictionary<HitObject, SelectionBlueprint> blueprintMap = new Dictionary<HitObject, SelectionBlueprint>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
protected BlueprintContainer()
|
||||
protected BlueprintContainer(HitObjectComposer composer)
|
||||
{
|
||||
Composer = composer;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
@ -68,8 +74,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
|
||||
});
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
AddBlueprintFor(obj);
|
||||
// For non-pooled rulesets, hitobjects are already present in the playfield which allows the blueprints to be loaded in the async context.
|
||||
if (Composer != null)
|
||||
{
|
||||
foreach (var obj in Composer.HitObjects)
|
||||
addBlueprintFor(obj.HitObject);
|
||||
}
|
||||
|
||||
selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
|
||||
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
|
||||
@ -94,8 +104,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.HitObjectAdded += AddBlueprintFor;
|
||||
Beatmap.HitObjectAdded += addBlueprintFor;
|
||||
Beatmap.HitObjectRemoved += removeBlueprintFor;
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
// For pooled rulesets, blueprints must be added for hitobjects already "current" as they would've not been "current" during the async load addition process above.
|
||||
foreach (var obj in Composer.HitObjects)
|
||||
addBlueprintFor(obj.HitObject);
|
||||
|
||||
Composer.Playfield.HitObjectUsageBegan += addBlueprintFor;
|
||||
Composer.Playfield.HitObjectUsageFinished += removeBlueprintFor;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() =>
|
||||
@ -247,29 +267,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
#region Blueprint Addition/Removal
|
||||
|
||||
private void removeBlueprintFor(HitObject hitObject)
|
||||
private void addBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var blueprint = SelectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
|
||||
if (blueprint == null)
|
||||
if (blueprintMap.ContainsKey(hitObject))
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
|
||||
blueprint.Selected -= onBlueprintSelected;
|
||||
blueprint.Deselected -= onBlueprintDeselected;
|
||||
|
||||
SelectionBlueprints.Remove(blueprint);
|
||||
|
||||
if (movementBlueprint == blueprint)
|
||||
finishSelectionMovement();
|
||||
}
|
||||
|
||||
protected virtual void AddBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var blueprint = CreateBlueprintFor(hitObject);
|
||||
if (blueprint == null)
|
||||
return;
|
||||
|
||||
blueprintMap[hitObject] = blueprint;
|
||||
|
||||
blueprint.Selected += onBlueprintSelected;
|
||||
blueprint.Deselected += onBlueprintDeselected;
|
||||
|
||||
@ -277,6 +285,41 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
blueprint.Select();
|
||||
|
||||
SelectionBlueprints.Add(blueprint);
|
||||
|
||||
OnBlueprintAdded(hitObject);
|
||||
}
|
||||
|
||||
private void removeBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
if (!blueprintMap.Remove(hitObject, out var blueprint))
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
blueprint.Selected -= onBlueprintSelected;
|
||||
blueprint.Deselected -= onBlueprintDeselected;
|
||||
|
||||
SelectionBlueprints.Remove(blueprint);
|
||||
|
||||
if (movementBlueprint == blueprint)
|
||||
finishSelectionMovement();
|
||||
|
||||
OnBlueprintRemoved(hitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after a <see cref="HitObject"/> blueprint has been added.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> for which the blueprint has been added.</param>
|
||||
protected virtual void OnBlueprintAdded(HitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after a <see cref="HitObject"/> blueprint has been removed.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> for which the blueprint has been removed.</param>
|
||||
protected virtual void OnBlueprintRemoved(HitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -349,7 +392,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Selects all <see cref="SelectionBlueprint"/>s.
|
||||
/// </summary>
|
||||
private void selectAll() => SelectionBlueprints.ToList().ForEach(m => m.Select());
|
||||
private void selectAll()
|
||||
{
|
||||
Composer.Playfield.KeepAllAlive();
|
||||
|
||||
// Scheduled to allow the change in lifetime to take place.
|
||||
Schedule(() => SelectionBlueprints.ToList().ForEach(m => m.Select()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||
@ -360,12 +409,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
SelectionHandler.HandleSelected(blueprint);
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.HitObject, true);
|
||||
}
|
||||
|
||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
SelectionHandler.HandleDeselected(blueprint);
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.HitObject, false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -456,9 +509,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
if (Beatmap != null)
|
||||
{
|
||||
Beatmap.HitObjectAdded -= AddBlueprintFor;
|
||||
Beatmap.HitObjectAdded -= addBlueprintFor;
|
||||
Beatmap.HitObjectRemoved -= removeBlueprintFor;
|
||||
}
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
Composer.Playfield.HitObjectUsageBegan -= addBlueprintFor;
|
||||
Composer.Playfield.HitObjectUsageFinished -= removeBlueprintFor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,23 +27,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public class ComposeBlueprintContainer : BlueprintContainer
|
||||
{
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
private PlacementBlueprint currentPlacement;
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private readonly Container<PlacementBlueprint> placementBlueprintContainer;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private PlacementBlueprint currentPlacement;
|
||||
private InputManager inputManager;
|
||||
|
||||
private readonly IEnumerable<DrawableHitObject> drawableHitObjects;
|
||||
|
||||
public ComposeBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
|
||||
public ComposeBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
this.drawableHitObjects = drawableHitObjects;
|
||||
|
||||
placementBlueprintContainer = new Container<PlacementBlueprint>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
@ -162,7 +155,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updatePlacementPosition()
|
||||
{
|
||||
var snapResult = composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
var snapResult = Composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
currentPlacement.UpdatePosition(snapResult);
|
||||
}
|
||||
@ -173,7 +166,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (composer.CursorInPlacementArea)
|
||||
if (Composer.CursorInPlacementArea)
|
||||
createPlacement();
|
||||
else if (currentPlacement?.PlacementActive == false)
|
||||
removePlacement();
|
||||
@ -186,7 +179,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var drawable = drawableHitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
||||
var drawable = Composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
||||
|
||||
if (drawable == null)
|
||||
return null;
|
||||
@ -196,11 +189,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
||||
|
||||
protected override void AddBlueprintFor(HitObject hitObject)
|
||||
protected override void OnBlueprintAdded(HitObject hitObject)
|
||||
{
|
||||
refreshTool();
|
||||
base.OnBlueprintAdded(hitObject);
|
||||
|
||||
base.AddBlueprintFor(hitObject);
|
||||
refreshTool();
|
||||
|
||||
// on successful placement, the new combo button should be reset as this is the most common user interaction.
|
||||
if (Beatmap.SelectedHitObjects.Count == 0)
|
||||
|
@ -219,6 +219,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
[Resolved]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The total amount of time visible on the timeline.
|
||||
/// </summary>
|
||||
public double VisibleRange => track.Length / Zoom;
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
|
||||
|
||||
|
@ -26,12 +26,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
|
||||
private DragEvent lastDragEvent;
|
||||
|
||||
private Bindable<HitObject> placement;
|
||||
|
||||
private SelectionBlueprint placementBlueprint;
|
||||
|
||||
public TimelineBlueprintContainer()
|
||||
public TimelineBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
@ -97,6 +96,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
if (lastDragEvent != null)
|
||||
OnDrag(lastDragEvent);
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
Composer.Playfield.PastLifetimeExtension = timeline.VisibleRange / 2;
|
||||
Composer.Playfield.FutureLifetimeExtension = timeline.VisibleRange / 2;
|
||||
}
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
|
@ -53,6 +53,6 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
|
||||
}
|
||||
|
||||
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer();
|
||||
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer(composer);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user