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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:07:38 +08:00

Added GrowToFitContent Parameter.

This commit is contained in:
HiddenNode 2022-08-29 22:01:24 +01:00
parent 43f2ba6596
commit cda7faecf7

View File

@ -24,6 +24,27 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public ScaleMode Scaling { get; set; } = ScaleMode.Vertical;
/// <summary>
/// If this is true, all wrapper containers will be set to grow with their content
/// and not shrink back, this is used to fix the position of children that change
/// in size when using AutoSizeAxes.
/// </summary>
public bool GrowToFitContent
{
get => growToFitContent;
set
{
if (growToFitContent != value)
{
foreach (GrowToFitContainer c in Children)
c.GrowToFitContentUpdated = true;
growToFitContent = value;
}
}
}
private bool growToFitContent = true;
private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent);
public UprightAspectMaintainingContainer()
@ -44,10 +65,11 @@ namespace osu.Game.Graphics.Containers
public override void Add(Drawable drawable)
{
base.Add(new GrowToFitContainer
{
Child = drawable
});
var wrapper = new GrowToFitContainer();
wrapper.Wrap(drawable);
wrapper.AutoSizeAxes = Axes.None;
drawable.Origin = drawable.Anchor = Anchor.Centre;
base.Add(wrapper);
}
/// <summary>
@ -58,7 +80,7 @@ namespace osu.Game.Graphics.Containers
// Decomposes the inverse of the parent DrawInfo.Matrix into rotation, shear and scale.
var parentMatrix = Parent.DrawInfo.Matrix;
// Remove Translation.
// Remove Translation.>
parentMatrix.M31 = 0.0f;
parentMatrix.M32 = 0.0f;
@ -108,17 +130,55 @@ namespace osu.Game.Graphics.Containers
public class GrowToFitContainer : Container
{
private readonly LayoutValue layout = new LayoutValue(Invalidation.RequiredParentSizeToFit, InvalidationSource.Child);
private Vector2 maxChildSize;
public bool GrowToFitContentUpdated { get; set; }
public GrowToFitContainer()
{
AddLayout(layout);
}
protected override void Update()
{
if ((Child.RelativeSizeAxes & Axes.X) != 0)
RelativeSizeAxes |= Axes.X;
else
Width = Math.Max(Child.Width, Width);
UprightAspectMaintainingContainer parent = (UprightAspectMaintainingContainer)Parent;
if ((Child.RelativeSizeAxes & Axes.Y) != 0)
RelativeSizeAxes |= Axes.Y;
else
Height = Math.Max(Child.Height, Height);
if (!layout.IsValid || GrowToFitContentUpdated)
{
if ((Child.RelativeSizeAxes & Axes.X) != 0)
RelativeSizeAxes |= Axes.X;
else
{
if (parent.GrowToFitContent)
Width = Math.Max(Child.Width * Child.Scale.X, maxChildSize.X);
else
Width = Child.Width * Child.Scale.X;
}
if ((Child.RelativeSizeAxes & Axes.Y) != 0)
RelativeSizeAxes |= Axes.Y;
else
{
if (parent.GrowToFitContent)
Height = Math.Max(Child.Height * Child.Scale.Y, maxChildSize.Y);
else
Height = Child.Height * Child.Scale.Y;
}
// reset max_child_size or update it
if (!parent.GrowToFitContent)
maxChildSize = Child.Size;
else
{
maxChildSize.X = MathF.Max(maxChildSize.X, Child.Size.X);
maxChildSize.Y = MathF.Max(maxChildSize.Y, Child.Size.Y);
}
GrowToFitContentUpdated = false;
layout.Validate();
}
}
}
}