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Add per-ruleset mappings
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@ -59,18 +59,32 @@ namespace osu.Game.Scoring.Legacy
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var windows = currentRuleset.CreateRulesetContainerWith(workingBeatmap).CreateScoreProcessor().CreateHitWindows();
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var windows = currentRuleset.CreateRulesetContainerWith(workingBeatmap).CreateScoreProcessor().CreateHitWindows();
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if (windows.IsHitResultAllowed(HitResult.Great))
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switch (currentRuleset.LegacyID)
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score.ScoreInfo.Statistics[HitResult.Great] = count300;
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{
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if (windows.IsHitResultAllowed(HitResult.Good))
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case 0:
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score.ScoreInfo.Statistics[HitResult.Good] = count100;
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score.ScoreInfo.Statistics[HitResult.Great] = count300;
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if (windows.IsHitResultAllowed(HitResult.Meh))
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score.ScoreInfo.Statistics[HitResult.Good] = count100;
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score.ScoreInfo.Statistics[HitResult.Meh] = count50;
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score.ScoreInfo.Statistics[HitResult.Meh] = count50;
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if (windows.IsHitResultAllowed(HitResult.Perfect))
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score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
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score.ScoreInfo.Statistics[HitResult.Perfect] = countGeki;
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break;
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if (windows.IsHitResultAllowed(HitResult.Ok))
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case 1:
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score.ScoreInfo.Statistics[HitResult.Ok] = countKatu;
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score.ScoreInfo.Statistics[HitResult.Great] = count300;
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if (windows.IsHitResultAllowed(HitResult.Miss))
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score.ScoreInfo.Statistics[HitResult.Good] = count100;
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score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
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score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
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break;
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case 2:
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score.ScoreInfo.Statistics[HitResult.Perfect] = count300;
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score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
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break;
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case 3:
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score.ScoreInfo.Statistics[HitResult.Perfect] = countGeki;
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score.ScoreInfo.Statistics[HitResult.Great] = count300;
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score.ScoreInfo.Statistics[HitResult.Good] = countKatu;
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score.ScoreInfo.Statistics[HitResult.Ok] = count100;
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score.ScoreInfo.Statistics[HitResult.Meh] = count50;
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score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
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break;
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}
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score.ScoreInfo.TotalScore = sr.ReadInt32();
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score.ScoreInfo.TotalScore = sr.ReadInt32();
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score.ScoreInfo.MaxCombo = sr.ReadUInt16();
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score.ScoreInfo.MaxCombo = sr.ReadUInt16();
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