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Update BeatmapAttributesDisplay.cs
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@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Online.Rooms;
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using osuTK;
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namespace osu.Game.Overlays.Mods
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@ -42,6 +43,9 @@ namespace osu.Game.Overlays.Mods
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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[Resolved(CanBeNull = true)]
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private IBindable<PlaylistItem>? selectedItem { get; set; }
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public BindableBool Collapsed { get; } = new BindableBool(true);
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private ModSettingChangeTracker? modSettingChangeTracker;
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@ -108,6 +112,8 @@ namespace osu.Game.Overlays.Mods
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updateValues();
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}, true);
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selectedItem?.BindValueChanged(_ => mods.TriggerChange());
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BeatmapInfo.BindValueChanged(_ => updateValues(), true);
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Collapsed.BindValueChanged(_ =>
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@ -164,10 +170,20 @@ namespace osu.Game.Overlays.Mods
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starRatingDisplay.FinishTransforms(true);
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});
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Ruleset ruleset = gameRuleset.Value.CreateInstance();
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double rate = 1;
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foreach (var mod in mods.Value.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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if (selectedItem != null && selectedItem.Value != null)
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{
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var globalMods = selectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset));
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foreach (var mod in globalMods.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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}
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bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate;
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BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty);
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@ -175,7 +191,6 @@ namespace osu.Game.Overlays.Mods
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(originalDifficulty);
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Ruleset ruleset = gameRuleset.Value.CreateInstance();
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BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
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TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
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