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TestCase improvement
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Users;
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using osu.Framework.Bindables;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -24,11 +25,13 @@ namespace osu.Game.Tests.Visual.Online
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public TestSceneProfileRulesetSelector()
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{
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ProfileRulesetSelector selector;
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Bindable<User> user = new Bindable<User>();
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Child = selector = new ProfileRulesetSelector
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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User = { BindTarget = user }
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};
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AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
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@ -36,11 +39,11 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
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AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
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AddStep("User with osu as default", () => selector.User.Value = new User { PlayMode = "osu" });
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AddStep("User with mania as default", () => selector.User.Value = new User { PlayMode = "mania" });
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AddStep("User with taiko as default", () => selector.User.Value = new User { PlayMode = "taiko" });
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AddStep("User with catch as default", () => selector.User.Value = new User { PlayMode = "fruits" });
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AddStep("null user", () => selector.User.Value = null);
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AddStep("User with osu as default", () => user.Value = new User { PlayMode = "osu" });
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AddStep("User with mania as default", () => user.Value = new User { PlayMode = "mania" });
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AddStep("User with taiko as default", () => user.Value = new User { PlayMode = "taiko" });
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AddStep("User with catch as default", () => user.Value = new User { PlayMode = "fruits" });
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AddStep("null user", () => user.Value = null);
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}
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}
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}
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