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@ -21,7 +21,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer)
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{
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// we need the playfield as HitObjects may not be initialised until its BDL.
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this.playfield = playfield;
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this.composer = composer;
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RelativeSizeAxes = Axes.Both;
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