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This commit is contained in:
Dean Herbert 2018-04-06 15:17:39 +09:00
parent 714326b606
commit cd48cb1887

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@ -21,7 +21,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer) public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer)
{ {
// we need the playfield as HitObjects may not be initialised until its BDL.
this.playfield = playfield; this.playfield = playfield;
this.composer = composer; this.composer = composer;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;