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Better check for failing state
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual
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if (!failed)
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if (!failed)
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return ScoreProcessor.HasCompleted && !HealthProcessor.HasFailed;
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return ScoreProcessor.HasCompleted && !HealthProcessor.HasFailed;
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return ScoreProcessor.JudgedHits > 0 && HealthProcessor.HasFailed;
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return HealthProcessor.HasFailed;
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}
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}
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}
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}
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