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Fix adjustments not being removed correctly on retry from pause
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parent
1f40641d05
commit
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@ -162,16 +162,12 @@ namespace osu.Game.Screens.Play
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if (sourceClock != beatmap.Track)
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return;
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removeSourceClockAdjustments();
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sourceClock = new TrackVirtual(beatmap.Track.Length);
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adjustableClock.ChangeSource(sourceClock);
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}
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public void ResetLocalAdjustments()
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{
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// In the case of replays, we may have changed the playback rate.
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UserPlaybackRate.Value = 1;
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}
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protected override void Update()
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{
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if (!IsPaused.Value)
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@ -198,6 +194,14 @@ namespace osu.Game.Screens.Play
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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removeSourceClockAdjustments();
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sourceClock = null;
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}
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private void removeSourceClockAdjustments()
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{
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sourceClock.ResetSpeedAdjustments();
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(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
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}
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}
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@ -536,8 +536,6 @@ namespace osu.Game.Screens.Play
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return true;
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}
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GameplayClockContainer.ResetLocalAdjustments();
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// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
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// as we are no longer the current screen, we cannot guarantee the track is still usable.
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GameplayClockContainer.StopUsingBeatmapClock();
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