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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:07:38 +08:00

Merge master with conflicts resolved

This commit is contained in:
Andrei Zavatski 2020-01-26 16:35:07 +03:00
commit cd0fcfabd9
20 changed files with 160 additions and 136 deletions

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@ -41,6 +41,7 @@ namespace osu.Game.Tests.Visual.Online
private class TestFullscreenOverlay : FullscreenOverlay private class TestFullscreenOverlay : FullscreenOverlay
{ {
public TestFullscreenOverlay() public TestFullscreenOverlay()
: base(OverlayColourScheme.Pink)
{ {
Children = new Drawable[] Children = new Drawable[]
{ {

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@ -31,6 +31,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(ProfileHeaderButton) typeof(ProfileHeaderButton)
}; };
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }

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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osuTK.Graphics; using osuTK.Graphics;
@ -53,13 +52,13 @@ namespace osu.Game.Tests.Visual.UserInterface
} }
}); });
addHeader("Blue OverlayHeader", new TestNoControlHeader(OverlayColourScheme.Blue)); addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(OverlayColourScheme.Green)); addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(), OverlayColourScheme.Green);
addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(OverlayColourScheme.Pink)); addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
addHeader("Red BreadcrumbControlOverlayHeader", new TestBreadcrumbControlHeader(OverlayColourScheme.Red)); addHeader("Red BreadcrumbControlOverlayHeader", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
} }
private void addHeader(string name, OverlayHeader header) private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
{ {
flow.Add(new FillFlowContainer flow.Add(new FillFlowContainer
{ {
@ -75,25 +74,35 @@ namespace osu.Game.Tests.Visual.UserInterface
Margin = new MarginPadding(20), Margin = new MarginPadding(20),
Text = name, Text = name,
}, },
header.With(h => new ColourProvidedContainer(colourScheme, header)
{ {
h.Anchor = Anchor.TopCentre; Anchor = Anchor.TopCentre,
h.Origin = Anchor.TopCentre; Origin = Anchor.TopCentre,
}) }
} }
}); });
} }
private class ColourProvidedContainer : Container
{
[Cached]
private readonly OverlayColourProvider colourProvider;
public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayHeader header)
{
colourProvider = new OverlayColourProvider(colourScheme);
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Add(header);
}
}
private class TestNoControlHeader : OverlayHeader private class TestNoControlHeader : OverlayHeader
{ {
protected override Drawable CreateBackground() => new TestBackground(); protected override Drawable CreateBackground() => new TestBackground();
protected override ScreenTitle CreateTitle() => new TestTitle(); protected override ScreenTitle CreateTitle() => new TestTitle();
public TestNoControlHeader(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
} }
private class TestStringTabControlHeader : TabControlOverlayHeader<string> private class TestStringTabControlHeader : TabControlOverlayHeader<string>
@ -102,8 +111,7 @@ namespace osu.Game.Tests.Visual.UserInterface
protected override ScreenTitle CreateTitle() => new TestTitle(); protected override ScreenTitle CreateTitle() => new TestTitle();
public TestStringTabControlHeader(OverlayColourScheme colourScheme) public TestStringTabControlHeader()
: base(colourScheme)
{ {
TabControl.AddItem("tab1"); TabControl.AddItem("tab1");
TabControl.AddItem("tab2"); TabControl.AddItem("tab2");
@ -112,11 +120,6 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum> private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
{ {
public TestEnumTabControlHeader(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
protected override Drawable CreateBackground() => new TestBackground(); protected override Drawable CreateBackground() => new TestBackground();
protected override ScreenTitle CreateTitle() => new TestTitle(); protected override ScreenTitle CreateTitle() => new TestTitle();
@ -135,8 +138,7 @@ namespace osu.Game.Tests.Visual.UserInterface
protected override ScreenTitle CreateTitle() => new TestTitle(); protected override ScreenTitle CreateTitle() => new TestTitle();
public TestBreadcrumbControlHeader(OverlayColourScheme colourScheme) public TestBreadcrumbControlHeader()
: base(colourScheme)
{ {
TabControl.AddItem("tab1"); TabControl.AddItem("tab1");
TabControl.AddItem("tab2"); TabControl.AddItem("tab2");

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@ -3,7 +3,6 @@
using System; using System;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Graphics namespace osu.Game.Graphics
@ -78,46 +77,6 @@ namespace osu.Game.Graphics
} }
} }
public Color4 ForOverlayElement(OverlayColourScheme colourScheme, float saturation, float lightness, float opacity = 1) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, opacity));
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
private static float getBaseHue(OverlayColourScheme colourScheme)
{
float hue;
switch (colourScheme)
{
default:
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
case OverlayColourScheme.Red:
hue = 0;
break;
case OverlayColourScheme.Pink:
hue = 333;
break;
case OverlayColourScheme.Orange:
hue = 46;
break;
case OverlayColourScheme.Green:
hue = 115;
break;
case OverlayColourScheme.Purple:
hue = 255;
break;
case OverlayColourScheme.Blue:
hue = 200;
break;
}
return hue / 360f;
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less // See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = FromHex(@"eeeeff"); public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
public readonly Color4 PurpleLight = FromHex(@"aa88ff"); public readonly Color4 PurpleLight = FromHex(@"aa88ff");
@ -220,14 +179,4 @@ namespace osu.Game.Graphics
public readonly Color4 ContextMenuGray = FromHex(@"223034"); public readonly Color4 ContextMenuGray = FromHex(@"223034");
} }
public enum OverlayColourScheme
{
Red,
Pink,
Orange,
Green,
Purple,
Blue
}
} }

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@ -34,6 +34,7 @@ namespace osu.Game.Overlays
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public BeatmapSetOverlay() public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue)
{ {
OsuScrollContainer scroll; OsuScrollContainer scroll;
Info info; Info info;

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@ -3,7 +3,6 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays namespace osu.Game.Overlays
@ -12,11 +11,6 @@ namespace osu.Game.Overlays
{ {
protected override OsuTabControl<string> CreateTabControl() => new OverlayHeaderBreadcrumbControl(); protected override OsuTabControl<string> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
protected BreadcrumbControlOverlayHeader(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string> public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>
{ {
public OverlayHeaderBreadcrumbControl() public OverlayHeaderBreadcrumbControl()

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
@ -26,7 +25,6 @@ namespace osu.Game.Overlays.Changelog
private const string listing_string = "listing"; private const string listing_string = "listing";
public ChangelogHeader() public ChangelogHeader()
: base(OverlayColourScheme.Purple)
{ {
TabControl.AddItem(listing_string); TabControl.AddItem(listing_string);
TabControl.Current.ValueChanged += e => TabControl.Current.ValueChanged += e =>

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@ -36,14 +36,14 @@ namespace osu.Game.Overlays
private List<APIUpdateStream> streams; private List<APIUpdateStream> streams;
public ChangelogOverlay()
: base(OverlayColourScheme.Purple)
{
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colour) private void load(AudioManager audio, OsuColour colour)
{ {
Waves.FirstWaveColour = colour.GreyVioletLight;
Waves.SecondWaveColour = colour.GreyViolet;
Waves.ThirdWaveColour = colour.GreyVioletDark;
Waves.FourthWaveColour = colour.GreyVioletDarker;
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box

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@ -84,14 +84,8 @@ namespace osu.Game.Overlays
} }
public DirectOverlay() public DirectOverlay()
: base(OverlayColourScheme.Blue)
{ {
// osu!direct colours are not part of the standard palette
Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
ScrollFlow.Children = new Drawable[] ScrollFlow.Children = new Drawable[]
{ {
resultCountsContainer = new FillFlowContainer resultCountsContainer = new FillFlowContainer

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@ -6,7 +6,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Online.API; using osu.Game.Online.API;
using osuTK.Graphics; using osuTK.Graphics;
@ -18,12 +17,12 @@ namespace osu.Game.Overlays
[Resolved] [Resolved]
protected IAPIProvider API { get; private set; } protected IAPIProvider API { get; private set; }
protected FullscreenOverlay() [Cached]
private readonly OverlayColourProvider colourProvider;
protected FullscreenOverlay(OverlayColourScheme colourScheme)
{ {
Waves.FirstWaveColour = OsuColour.Gray(0.4f); colourProvider = new OverlayColourProvider(colourScheme);
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both; RelativePositionAxes = Axes.Both;
@ -41,6 +40,15 @@ namespace osu.Game.Overlays
}; };
} }
[BackgroundDependencyLoader]
private void load()
{
Waves.FirstWaveColour = colourProvider.Light4;
Waves.SecondWaveColour = colourProvider.Light3;
Waves.ThirdWaveColour = colourProvider.Dark4;
Waves.FourthWaveColour = colourProvider.Dark3;
}
public override void Show() public override void Show()
{ {
if (State.Value == Visibility.Visible) if (State.Value == Visibility.Visible)

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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using System; using System;
@ -23,7 +22,6 @@ namespace osu.Game.Overlays.News
public Action ShowFrontPage; public Action ShowFrontPage;
public NewsHeader() public NewsHeader()
: base(OverlayColourScheme.Purple)
{ {
TabControl.AddItem(front_page_string); TabControl.AddItem(front_page_string);

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@ -21,6 +21,11 @@ namespace osu.Game.Overlays
public readonly Bindable<string> Current = new Bindable<string>(null); public readonly Bindable<string> Current = new Bindable<string>(null);
public NewsOverlay()
: base(OverlayColourScheme.Purple)
{
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {

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@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class OverlayColourProvider
{
private readonly OverlayColourScheme colourScheme;
public OverlayColourProvider(OverlayColourScheme colourScheme)
{
this.colourScheme = colourScheme;
}
public Color4 Highlight1 => getColour(1, 0.7f);
public Color4 Content1 => getColour(0.4f, 1);
public Color4 Content2 => getColour(0.4f, 0.9f);
public Color4 Light1 => getColour(0.4f, 0.8f);
public Color4 Light2 => getColour(0.4f, 0.75f);
public Color4 Light3 => getColour(0.4f, 0.7f);
public Color4 Light4 => getColour(0.4f, 0.5f);
public Color4 Dark1 => getColour(0.2f, 0.35f);
public Color4 Dark2 => getColour(0.2f, 0.3f);
public Color4 Dark3 => getColour(0.2f, 0.25f);
public Color4 Dark4 => getColour(0.2f, 0.2f);
public Color4 Dark5 => getColour(0.2f, 0.15f);
public Color4 Dark6 => getColour(0.2f, 0.1f);
public Color4 Foreground1 => getColour(0.1f, 0.6f);
public Color4 Background1 => getColour(0.1f, 0.4f);
public Color4 Background2 => getColour(0.1f, 0.3f);
public Color4 Background3 => getColour(0.1f, 0.25f);
public Color4 Background4 => getColour(0.1f, 0.2f);
public Color4 Background5 => getColour(0.1f, 0.15f);
public Color4 Background6 => getColour(0.1f, 0.1f);
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
private static float getBaseHue(OverlayColourScheme colourScheme)
{
switch (colourScheme)
{
default:
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
case OverlayColourScheme.Red:
return 0;
case OverlayColourScheme.Pink:
return 333 / 360f;
case OverlayColourScheme.Orange:
return 46 / 360f;
case OverlayColourScheme.Green:
return 115 / 360f;
case OverlayColourScheme.Purple:
return 255 / 360f;
case OverlayColourScheme.Blue:
return 200 / 360f;
}
}
}
public enum OverlayColourScheme
{
Red,
Pink,
Orange,
Green,
Purple,
Blue
}
}

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@ -25,12 +25,8 @@ namespace osu.Game.Overlays
set => background.Height = value; set => background.Height = value;
} }
protected OverlayColourScheme ColourScheme { get; } protected OverlayHeader()
protected OverlayHeader(OverlayColourScheme colourScheme)
{ {
ColourScheme = colourScheme;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
@ -85,10 +81,10 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colourProvider)
{ {
titleBackground.Colour = colours.ForOverlayElement(ColourScheme, 0.2f, 0.15f); titleBackground.Colour = colourProvider.Dark5;
title.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.7f); title.AccentColour = colourProvider.Highlight1;
} }
protected abstract Drawable CreateBackground(); protected abstract Drawable CreateBackground();

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@ -24,7 +24,6 @@ namespace osu.Game.Overlays.Profile
private DetailHeaderContainer detailHeaderContainer; private DetailHeaderContainer detailHeaderContainer;
public ProfileHeader() public ProfileHeader()
: base(OverlayColourScheme.Green)
{ {
BackgroundHeight = 150; BackgroundHeight = 150;

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@ -25,7 +25,6 @@ namespace osu.Game.Overlays
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>(); private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private readonly BasicScrollContainer scrollFlow; private readonly BasicScrollContainer scrollFlow;
private readonly Box background;
private readonly Container tableContainer; private readonly Container tableContainer;
private readonly DimmedLoadingLayer loading; private readonly DimmedLoadingLayer loading;
@ -36,12 +35,14 @@ namespace osu.Game.Overlays
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }
public RankingsOverlay() public RankingsOverlay()
: base(OverlayColourScheme.Green)
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
background = new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
}, },
scrollFlow = new BasicScrollContainer scrollFlow = new BasicScrollContainer
{ {
@ -85,17 +86,6 @@ namespace osu.Game.Overlays
}; };
} }
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
Waves.FirstWaveColour = colour.Green;
Waves.SecondWaveColour = colour.GreenLight;
Waves.ThirdWaveColour = colour.GreenDark;
Waves.FourthWaveColour = colour.GreenDarker;
background.Colour = OsuColour.Gray(0.1f);
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
Country.BindValueChanged(_ => Country.BindValueChanged(_ =>

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@ -16,6 +16,11 @@ namespace osu.Game.Overlays.SearchableList
public abstract class SearchableListOverlay : FullscreenOverlay public abstract class SearchableListOverlay : FullscreenOverlay
{ {
public const float WIDTH_PADDING = 80; public const float WIDTH_PADDING = 80;
protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
} }
public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay
@ -35,7 +40,8 @@ namespace osu.Game.Overlays.SearchableList
protected abstract SearchableListHeader<THeader> CreateHeader(); protected abstract SearchableListHeader<THeader> CreateHeader();
protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl(); protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl();
protected SearchableListOverlay() protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
{ {
Children = new Drawable[] Children = new Drawable[]
{ {

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@ -52,12 +52,8 @@ namespace osu.Game.Overlays
} }
public SocialOverlay() public SocialOverlay()
: base(OverlayColourScheme.Pink)
{ {
Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");
Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d");
Add(loading = new LoadingAnimation()); Add(loading = new LoadingAnimation());
Filter.Search.Current.ValueChanged += text => Filter.Search.Current.ValueChanged += text =>

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@ -23,8 +23,7 @@ namespace osu.Game.Overlays
private readonly Box controlBackground; private readonly Box controlBackground;
protected TabControlOverlayHeader(OverlayColourScheme colourScheme) protected TabControlOverlayHeader()
: base(colourScheme)
{ {
HeaderInfo.Add(new Container HeaderInfo.Add(new Container
{ {
@ -42,10 +41,10 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colourProvider)
{ {
TabControl.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.75f); TabControl.AccentColour = colourProvider.Highlight1;
controlBackground.Colour = colours.ForOverlayElement(ColourScheme, 0.2f, 0.2f); controlBackground.Colour = colourProvider.Dark4;
} }
[NotNull] [NotNull]

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@ -29,6 +29,11 @@ namespace osu.Game.Overlays
public const float CONTENT_X_MARGIN = 70; public const float CONTENT_X_MARGIN = 70;
public UserProfileOverlay()
: base(OverlayColourScheme.Green)
{
}
public void ShowUser(long userId) => ShowUser(new User { Id = userId }); public void ShowUser(long userId) => ShowUser(new User { Id = userId });
public void ShowUser(User user, bool fetchOnline = true) public void ShowUser(User user, bool fetchOnline = true)