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synced 2024-12-14 11:42:56 +08:00
Merge master with conflicts resolved
This commit is contained in:
commit
cd0fcfabd9
@ -41,6 +41,7 @@ namespace osu.Game.Tests.Visual.Online
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private class TestFullscreenOverlay : FullscreenOverlay
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{
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public TestFullscreenOverlay()
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: base(OverlayColourScheme.Pink)
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{
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Children = new Drawable[]
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{
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|
@ -31,6 +31,9 @@ namespace osu.Game.Tests.Visual.Online
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typeof(ProfileHeaderButton)
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};
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Resolved]
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private IAPIProvider api { get; set; }
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|
@ -11,7 +11,6 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osuTK.Graphics;
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@ -53,13 +52,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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});
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addHeader("Blue OverlayHeader", new TestNoControlHeader(OverlayColourScheme.Blue));
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addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(OverlayColourScheme.Green));
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addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(OverlayColourScheme.Pink));
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addHeader("Red BreadcrumbControlOverlayHeader", new TestBreadcrumbControlHeader(OverlayColourScheme.Red));
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addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
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addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(), OverlayColourScheme.Green);
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addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
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addHeader("Red BreadcrumbControlOverlayHeader", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
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}
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private void addHeader(string name, OverlayHeader header)
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private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
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{
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flow.Add(new FillFlowContainer
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{
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@ -75,25 +74,35 @@ namespace osu.Game.Tests.Visual.UserInterface
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Margin = new MarginPadding(20),
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Text = name,
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},
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header.With(h =>
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new ColourProvidedContainer(colourScheme, header)
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{
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h.Anchor = Anchor.TopCentre;
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h.Origin = Anchor.TopCentre;
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})
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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}
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});
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}
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private class ColourProvidedContainer : Container
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider;
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public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayHeader header)
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{
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colourProvider = new OverlayColourProvider(colourScheme);
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Add(header);
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}
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}
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private class TestNoControlHeader : OverlayHeader
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{
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protected override Drawable CreateBackground() => new TestBackground();
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protected override ScreenTitle CreateTitle() => new TestTitle();
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public TestNoControlHeader(OverlayColourScheme colourScheme)
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: base(colourScheme)
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{
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}
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}
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private class TestStringTabControlHeader : TabControlOverlayHeader<string>
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@ -102,8 +111,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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protected override ScreenTitle CreateTitle() => new TestTitle();
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public TestStringTabControlHeader(OverlayColourScheme colourScheme)
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: base(colourScheme)
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public TestStringTabControlHeader()
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{
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TabControl.AddItem("tab1");
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TabControl.AddItem("tab2");
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@ -112,11 +120,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
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{
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public TestEnumTabControlHeader(OverlayColourScheme colourScheme)
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: base(colourScheme)
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{
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}
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protected override Drawable CreateBackground() => new TestBackground();
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protected override ScreenTitle CreateTitle() => new TestTitle();
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@ -135,8 +138,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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protected override ScreenTitle CreateTitle() => new TestTitle();
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public TestBreadcrumbControlHeader(OverlayColourScheme colourScheme)
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: base(colourScheme)
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public TestBreadcrumbControlHeader()
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{
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TabControl.AddItem("tab1");
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TabControl.AddItem("tab2");
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|
@ -3,7 +3,6 @@
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using System;
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using osu.Game.Beatmaps;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics
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@ -78,46 +77,6 @@ namespace osu.Game.Graphics
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}
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}
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public Color4 ForOverlayElement(OverlayColourScheme colourScheme, float saturation, float lightness, float opacity = 1) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, opacity));
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// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
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private static float getBaseHue(OverlayColourScheme colourScheme)
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{
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float hue;
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switch (colourScheme)
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{
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default:
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throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
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case OverlayColourScheme.Red:
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hue = 0;
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break;
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case OverlayColourScheme.Pink:
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hue = 333;
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break;
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case OverlayColourScheme.Orange:
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hue = 46;
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break;
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case OverlayColourScheme.Green:
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hue = 115;
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break;
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case OverlayColourScheme.Purple:
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hue = 255;
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break;
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case OverlayColourScheme.Blue:
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hue = 200;
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break;
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}
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return hue / 360f;
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}
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// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
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public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
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public readonly Color4 PurpleLight = FromHex(@"aa88ff");
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@ -220,14 +179,4 @@ namespace osu.Game.Graphics
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public readonly Color4 ContextMenuGray = FromHex(@"223034");
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}
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public enum OverlayColourScheme
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{
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Red,
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Pink,
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Orange,
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Green,
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Purple,
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Blue
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}
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}
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|
@ -34,6 +34,7 @@ namespace osu.Game.Overlays
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public BeatmapSetOverlay()
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: base(OverlayColourScheme.Blue)
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{
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OsuScrollContainer scroll;
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Info info;
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|
@ -3,7 +3,6 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays
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@ -12,11 +11,6 @@ namespace osu.Game.Overlays
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{
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protected override OsuTabControl<string> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
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protected BreadcrumbControlOverlayHeader(OverlayColourScheme colourScheme)
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: base(colourScheme)
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{
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}
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public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>
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{
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public OverlayHeaderBreadcrumbControl()
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|
@ -9,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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@ -26,7 +25,6 @@ namespace osu.Game.Overlays.Changelog
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private const string listing_string = "listing";
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public ChangelogHeader()
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: base(OverlayColourScheme.Purple)
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{
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TabControl.AddItem(listing_string);
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TabControl.Current.ValueChanged += e =>
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|
@ -36,14 +36,14 @@ namespace osu.Game.Overlays
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private List<APIUpdateStream> streams;
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public ChangelogOverlay()
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: base(OverlayColourScheme.Purple)
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{
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colour)
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{
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Waves.FirstWaveColour = colour.GreyVioletLight;
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Waves.SecondWaveColour = colour.GreyViolet;
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Waves.ThirdWaveColour = colour.GreyVioletDark;
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Waves.FourthWaveColour = colour.GreyVioletDarker;
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Children = new Drawable[]
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{
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new Box
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|
@ -84,14 +84,8 @@ namespace osu.Game.Overlays
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}
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public DirectOverlay()
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: base(OverlayColourScheme.Blue)
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{
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// osu!direct colours are not part of the standard palette
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Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
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Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
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Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
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Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
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ScrollFlow.Children = new Drawable[]
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{
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resultCountsContainer = new FillFlowContainer
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|
@ -6,7 +6,6 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osuTK.Graphics;
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@ -18,12 +17,12 @@ namespace osu.Game.Overlays
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[Resolved]
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protected IAPIProvider API { get; private set; }
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protected FullscreenOverlay()
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[Cached]
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private readonly OverlayColourProvider colourProvider;
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protected FullscreenOverlay(OverlayColourScheme colourScheme)
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{
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Waves.FirstWaveColour = OsuColour.Gray(0.4f);
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Waves.SecondWaveColour = OsuColour.Gray(0.3f);
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Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
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Waves.FourthWaveColour = OsuColour.Gray(0.1f);
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colourProvider = new OverlayColourProvider(colourScheme);
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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@ -41,6 +40,15 @@ namespace osu.Game.Overlays
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Waves.FirstWaveColour = colourProvider.Light4;
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Waves.SecondWaveColour = colourProvider.Light3;
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Waves.ThirdWaveColour = colourProvider.Dark4;
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Waves.FourthWaveColour = colourProvider.Dark3;
|
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}
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public override void Show()
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{
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||||
if (State.Value == Visibility.Visible)
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|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Sprites;
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||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System;
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||||
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@ -23,7 +22,6 @@ namespace osu.Game.Overlays.News
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||||
public Action ShowFrontPage;
|
||||
|
||||
public NewsHeader()
|
||||
: base(OverlayColourScheme.Purple)
|
||||
{
|
||||
TabControl.AddItem(front_page_string);
|
||||
|
||||
|
@ -21,6 +21,11 @@ namespace osu.Game.Overlays
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||||
|
||||
public readonly Bindable<string> Current = new Bindable<string>(null);
|
||||
|
||||
public NewsOverlay()
|
||||
: base(OverlayColourScheme.Purple)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
|
80
osu.Game/Overlays/OverlayColourProvider.cs
Normal file
80
osu.Game/Overlays/OverlayColourProvider.cs
Normal file
@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class OverlayColourProvider
|
||||
{
|
||||
private readonly OverlayColourScheme colourScheme;
|
||||
|
||||
public OverlayColourProvider(OverlayColourScheme colourScheme)
|
||||
{
|
||||
this.colourScheme = colourScheme;
|
||||
}
|
||||
|
||||
public Color4 Highlight1 => getColour(1, 0.7f);
|
||||
public Color4 Content1 => getColour(0.4f, 1);
|
||||
public Color4 Content2 => getColour(0.4f, 0.9f);
|
||||
public Color4 Light1 => getColour(0.4f, 0.8f);
|
||||
public Color4 Light2 => getColour(0.4f, 0.75f);
|
||||
public Color4 Light3 => getColour(0.4f, 0.7f);
|
||||
public Color4 Light4 => getColour(0.4f, 0.5f);
|
||||
public Color4 Dark1 => getColour(0.2f, 0.35f);
|
||||
public Color4 Dark2 => getColour(0.2f, 0.3f);
|
||||
public Color4 Dark3 => getColour(0.2f, 0.25f);
|
||||
public Color4 Dark4 => getColour(0.2f, 0.2f);
|
||||
public Color4 Dark5 => getColour(0.2f, 0.15f);
|
||||
public Color4 Dark6 => getColour(0.2f, 0.1f);
|
||||
public Color4 Foreground1 => getColour(0.1f, 0.6f);
|
||||
public Color4 Background1 => getColour(0.1f, 0.4f);
|
||||
public Color4 Background2 => getColour(0.1f, 0.3f);
|
||||
public Color4 Background3 => getColour(0.1f, 0.25f);
|
||||
public Color4 Background4 => getColour(0.1f, 0.2f);
|
||||
public Color4 Background5 => getColour(0.1f, 0.15f);
|
||||
public Color4 Background6 => getColour(0.1f, 0.1f);
|
||||
|
||||
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
|
||||
|
||||
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
|
||||
private static float getBaseHue(OverlayColourScheme colourScheme)
|
||||
{
|
||||
switch (colourScheme)
|
||||
{
|
||||
default:
|
||||
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
|
||||
|
||||
case OverlayColourScheme.Red:
|
||||
return 0;
|
||||
|
||||
case OverlayColourScheme.Pink:
|
||||
return 333 / 360f;
|
||||
|
||||
case OverlayColourScheme.Orange:
|
||||
return 46 / 360f;
|
||||
|
||||
case OverlayColourScheme.Green:
|
||||
return 115 / 360f;
|
||||
|
||||
case OverlayColourScheme.Purple:
|
||||
return 255 / 360f;
|
||||
|
||||
case OverlayColourScheme.Blue:
|
||||
return 200 / 360f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum OverlayColourScheme
|
||||
{
|
||||
Red,
|
||||
Pink,
|
||||
Orange,
|
||||
Green,
|
||||
Purple,
|
||||
Blue
|
||||
}
|
||||
}
|
@ -25,12 +25,8 @@ namespace osu.Game.Overlays
|
||||
set => background.Height = value;
|
||||
}
|
||||
|
||||
protected OverlayColourScheme ColourScheme { get; }
|
||||
|
||||
protected OverlayHeader(OverlayColourScheme colourScheme)
|
||||
protected OverlayHeader()
|
||||
{
|
||||
ColourScheme = colourScheme;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
@ -85,10 +81,10 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
titleBackground.Colour = colours.ForOverlayElement(ColourScheme, 0.2f, 0.15f);
|
||||
title.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.7f);
|
||||
titleBackground.Colour = colourProvider.Dark5;
|
||||
title.AccentColour = colourProvider.Highlight1;
|
||||
}
|
||||
|
||||
protected abstract Drawable CreateBackground();
|
||||
|
@ -24,7 +24,6 @@ namespace osu.Game.Overlays.Profile
|
||||
private DetailHeaderContainer detailHeaderContainer;
|
||||
|
||||
public ProfileHeader()
|
||||
: base(OverlayColourScheme.Green)
|
||||
{
|
||||
BackgroundHeight = 150;
|
||||
|
||||
|
@ -25,7 +25,6 @@ namespace osu.Game.Overlays
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private readonly BasicScrollContainer scrollFlow;
|
||||
private readonly Box background;
|
||||
private readonly Container tableContainer;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
|
||||
@ -36,12 +35,14 @@ namespace osu.Game.Overlays
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
public RankingsOverlay()
|
||||
: base(OverlayColourScheme.Green)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.1f),
|
||||
},
|
||||
scrollFlow = new BasicScrollContainer
|
||||
{
|
||||
@ -85,17 +86,6 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
Waves.FirstWaveColour = colour.Green;
|
||||
Waves.SecondWaveColour = colour.GreenLight;
|
||||
Waves.ThirdWaveColour = colour.GreenDark;
|
||||
Waves.FourthWaveColour = colour.GreenDarker;
|
||||
|
||||
background.Colour = OsuColour.Gray(0.1f);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Country.BindValueChanged(_ =>
|
||||
|
@ -16,6 +16,11 @@ namespace osu.Game.Overlays.SearchableList
|
||||
public abstract class SearchableListOverlay : FullscreenOverlay
|
||||
{
|
||||
public const float WIDTH_PADDING = 80;
|
||||
|
||||
protected SearchableListOverlay(OverlayColourScheme colourScheme)
|
||||
: base(colourScheme)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay
|
||||
@ -35,7 +40,8 @@ namespace osu.Game.Overlays.SearchableList
|
||||
protected abstract SearchableListHeader<THeader> CreateHeader();
|
||||
protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl();
|
||||
|
||||
protected SearchableListOverlay()
|
||||
protected SearchableListOverlay(OverlayColourScheme colourScheme)
|
||||
: base(colourScheme)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -52,12 +52,8 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
public SocialOverlay()
|
||||
: base(OverlayColourScheme.Pink)
|
||||
{
|
||||
Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
|
||||
Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");
|
||||
Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
|
||||
Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d");
|
||||
|
||||
Add(loading = new LoadingAnimation());
|
||||
|
||||
Filter.Search.Current.ValueChanged += text =>
|
||||
|
@ -23,8 +23,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly Box controlBackground;
|
||||
|
||||
protected TabControlOverlayHeader(OverlayColourScheme colourScheme)
|
||||
: base(colourScheme)
|
||||
protected TabControlOverlayHeader()
|
||||
{
|
||||
HeaderInfo.Add(new Container
|
||||
{
|
||||
@ -42,10 +41,10 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
TabControl.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.75f);
|
||||
controlBackground.Colour = colours.ForOverlayElement(ColourScheme, 0.2f, 0.2f);
|
||||
TabControl.AccentColour = colourProvider.Highlight1;
|
||||
controlBackground.Colour = colourProvider.Dark4;
|
||||
}
|
||||
|
||||
[NotNull]
|
||||
|
@ -29,6 +29,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
public const float CONTENT_X_MARGIN = 70;
|
||||
|
||||
public UserProfileOverlay()
|
||||
: base(OverlayColourScheme.Green)
|
||||
{
|
||||
}
|
||||
|
||||
public void ShowUser(long userId) => ShowUser(new User { Id = userId });
|
||||
|
||||
public void ShowUser(User user, bool fetchOnline = true)
|
||||
|
Loading…
Reference in New Issue
Block a user