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mirror of https://github.com/ppy/osu.git synced 2024-12-14 18:42:56 +08:00

Fix skin editor not accounting for aspect ratios in base-game sizing logic

This commit is contained in:
Dean Herbert 2022-06-06 18:02:42 +09:00
parent 8189820bf9
commit cd0e0fe70f
4 changed files with 37 additions and 8 deletions

View File

@ -16,13 +16,15 @@ namespace osu.Game.Screens.Edit.Components
/// </summary> /// </summary>
internal class EditorSidebar : Container<EditorSidebarSection> internal class EditorSidebar : Container<EditorSidebarSection>
{ {
public const float WIDTH = 250;
private readonly Box background; private readonly Box background;
protected override Container<EditorSidebarSection> Content { get; } protected override Container<EditorSidebarSection> Content { get; }
public EditorSidebar() public EditorSidebar()
{ {
Width = 250; Width = WIDTH;
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]

View File

@ -29,6 +29,8 @@ namespace osu.Game.Skinning.Editor
{ {
public const double TRANSITION_DURATION = 500; public const double TRANSITION_DURATION = 500;
public const float MENU_HEIGHT = 40;
public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>(); public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
protected override bool StartHidden => true; protected override bool StartHidden => true;
@ -78,8 +80,6 @@ namespace osu.Game.Skinning.Editor
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
const float menu_height = 40;
InternalChild = new OsuContextMenuContainer InternalChild = new OsuContextMenuContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -102,7 +102,7 @@ namespace osu.Game.Skinning.Editor
Name = "Menu container", Name = "Menu container",
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Depth = float.MinValue, Depth = float.MinValue,
Height = menu_height, Height = MENU_HEIGHT,
Children = new Drawable[] Children = new Drawable[]
{ {
new EditorMenuBar new EditorMenuBar

View File

@ -4,14 +4,17 @@
using System.Diagnostics; using System.Diagnostics;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Layout;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Edit.Components;
namespace osu.Game.Skinning.Editor namespace osu.Game.Skinning.Editor
{ {
@ -81,15 +84,37 @@ namespace osu.Game.Skinning.Editor
protected override void PopOut() => skinEditor?.Hide(); protected override void PopOut() => skinEditor?.Hide();
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
{
if (invalidation.HasFlagFast(Invalidation.DrawSize))
Scheduler.AddOnce(updateScreenSizing);
return base.OnInvalidate(invalidation, source);
}
private void updateScreenSizing()
{
if (skinEditor?.State.Value != Visibility.Visible) return;
float relativeSidebarWidth = EditorSidebar.WIDTH / DrawWidth;
float relativeToolbarHeight = (SkinEditorSceneLibrary.HEIGHT + SkinEditor.MENU_HEIGHT) / DrawHeight;
var rect = new RectangleF(
relativeSidebarWidth,
relativeToolbarHeight,
1 - relativeSidebarWidth * 2,
1f - relativeToolbarHeight);
scalingContainer.SetCustomRect(rect, true);
}
private void updateComponentVisibility() private void updateComponentVisibility()
{ {
Debug.Assert(skinEditor != null); Debug.Assert(skinEditor != null);
const float toolbar_padding_requirement = 0.18f;
if (skinEditor.State.Value == Visibility.Visible) if (skinEditor.State.Value == Visibility.Visible)
{ {
scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.2f, 0.8f - toolbar_padding_requirement, 0.7f), true); Scheduler.AddOnce(updateScreenSizing);
game?.Toolbar.Hide(); game?.Toolbar.Hide();
game?.CloseAllOverlays(); game?.CloseAllOverlays();

View File

@ -27,6 +27,8 @@ namespace osu.Game.Skinning.Editor
{ {
public class SkinEditorSceneLibrary : CompositeDrawable public class SkinEditorSceneLibrary : CompositeDrawable
{ {
public const float HEIGHT = BUTTON_HEIGHT + padding * 2;
public const float BUTTON_HEIGHT = 40; public const float BUTTON_HEIGHT = 40;
private const float padding = 10; private const float padding = 10;
@ -42,7 +44,7 @@ namespace osu.Game.Skinning.Editor
public SkinEditorSceneLibrary() public SkinEditorSceneLibrary()
{ {
Height = BUTTON_HEIGHT + padding * 2; Height = HEIGHT;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]