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Add failing test cases
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osu.Game.Rulesets.Mania.Tests/TestSceneMaximumScore.cs
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147
osu.Game.Rulesets.Mania.Tests/TestSceneMaximumScore.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public partial class TestSceneMaximumScore : RateAdjustedBeatmapTestScene
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{
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private ScoreAccessibleReplayPlayer currentPlayer = null!;
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private List<JudgementResult> judgementResults = new List<JudgementResult>();
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[Test]
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public void TestSimultaneousTickAndNote()
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{
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performTest(
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new List<ManiaHitObject>
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{
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new HoldNote
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{
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StartTime = 1000,
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Duration = 2000,
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Column = 0,
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},
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new Note
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{
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StartTime = 2000,
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Column = 1
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}
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},
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new List<ReplayFrame>
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{
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new ManiaReplayFrame(1000, ManiaAction.Key1),
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new ManiaReplayFrame(2000, ManiaAction.Key1, ManiaAction.Key2),
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new ManiaReplayFrame(2001, ManiaAction.Key1),
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new ManiaReplayFrame(3000)
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});
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AddAssert("all objects perfectly judged",
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() => judgementResults.Select(result => result.Type),
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() => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult)));
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AddAssert("score is 1 million", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000));
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}
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[Test]
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public void TestSimultaneousLongNotes()
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{
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performTest(
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new List<ManiaHitObject>
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{
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new HoldNote
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{
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StartTime = 1000,
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Duration = 2000,
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Column = 0,
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},
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new HoldNote
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{
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StartTime = 2000,
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Duration = 2000,
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Column = 1
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}
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},
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new List<ReplayFrame>
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{
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new ManiaReplayFrame(1000, ManiaAction.Key1),
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new ManiaReplayFrame(2000, ManiaAction.Key1, ManiaAction.Key2),
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new ManiaReplayFrame(3000, ManiaAction.Key2),
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new ManiaReplayFrame(4000)
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});
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AddAssert("all objects perfectly judged",
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() => judgementResults.Select(result => result.Type),
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() => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult)));
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AddAssert("score is 1 million", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000));
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}
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private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)
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{
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects = hitObjects,
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
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AddStep("load player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults.Add(result);
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};
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};
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LoadScreen(currentPlayer = p);
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
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}
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private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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}
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}
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}
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}
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