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Handle beatmap lookup requests in TestRoomRequestsHandler
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parent
a5183cec77
commit
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Database;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens;
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@ -46,6 +47,9 @@ namespace osu.Game.Tests.Visual
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[Cached]
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private readonly BeatmapLookupCache beatmapLookupCache = new BeatmapLookupCache();
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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private readonly OsuScreenStack screenStack;
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private readonly TestMultiplayer multiplayerScreen;
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@ -69,9 +73,9 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuGameBase game)
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private void load(IAPIProvider api)
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{
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((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
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((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, beatmapManager);
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}
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public override bool OnBackButton() => (screenStack.CurrentScreen as OsuScreen)?.OnBackButton() ?? base.OnBackButton();
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@ -7,7 +7,7 @@ namespace osu.Game.Online.API.Requests
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{
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public class GetBeatmapsRequest : APIRequest<GetBeatmapsResponse>
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{
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private readonly int[] beatmapIds;
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public readonly int[] BeatmapIds;
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private const int max_ids_per_request = 50;
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@ -16,9 +16,9 @@ namespace osu.Game.Online.API.Requests
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if (beatmapIds.Length > max_ids_per_request)
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throw new ArgumentException($"{nameof(GetBeatmapsRequest)} calls only support up to {max_ids_per_request} IDs at once");
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this.beatmapIds = beatmapIds;
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BeatmapIds = beatmapIds;
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}
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protected override string Target => "beatmaps/?ids[]=" + string.Join("&ids[]=", beatmapIds);
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protected override string Target => "beatmaps/?ids[]=" + string.Join("&ids[]=", BeatmapIds);
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}
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}
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@ -8,6 +8,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Database;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay;
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@ -33,9 +34,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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protected override Container<Drawable> Content => content;
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[Resolved]
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private OsuGameBase game { get; set; }
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private readonly Container content;
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private readonly Container drawableDependenciesContainer;
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private DelegatedDependencyContainer dependencies;
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@ -71,7 +69,12 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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AddStep("setup API", () =>
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{
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var handler = OnlinePlayDependencies.RequestsHandler;
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((DummyAPIAccess)API).HandleRequest = request => handler.HandleRequest(request, API.LocalUser.Value, game);
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// Resolving the BeatmapManager in the test scene will inject the game-wide BeatmapManager, while many test scenes cache their own BeatmapManager instead.
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// To get around this, the BeatmapManager is looked up from the dependencies provided to the children of the test scene instead.
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var beatmapManager = dependencies.Get<BeatmapManager>();
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((DummyAPIAccess)API).HandleRequest = request => handler.HandleRequest(request, API.LocalUser.Value, beatmapManager);
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});
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}
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@ -4,12 +4,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.OnlinePlay
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{
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@ -33,9 +37,9 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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/// </summary>
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/// <param name="request">The API request to handle.</param>
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/// <param name="localUser">The local user to store in responses where required.</param>
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/// <param name="game">The game base for cases where actual online requests need to be sent.</param>
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/// <param name="beatmapManager">The beatmap manager to attempt to retrieve beatmaps from, prior to returning dummy beatmaps.</param>
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/// <returns>Whether the request was successfully handled.</returns>
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public bool HandleRequest(APIRequest request, APIUser localUser, OsuGameBase game)
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public bool HandleRequest(APIRequest request, APIUser localUser, BeatmapManager beatmapManager)
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{
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switch (request)
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{
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@ -128,6 +132,26 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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Statistics = new Dictionary<HitResult, int>()
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});
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return true;
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case GetBeatmapsRequest getBeatmapsRequest:
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var result = new List<APIBeatmap>();
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foreach (int id in getBeatmapsRequest.BeatmapIds)
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{
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var baseBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id);
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if (baseBeatmap == null)
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{
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baseBeatmap = new TestBeatmap(new RulesetInfo { OnlineID = 0 }).BeatmapInfo;
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baseBeatmap.OnlineID = id;
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baseBeatmap.BeatmapSet!.OnlineID = id;
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}
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result.Add(OsuTestScene.CreateAPIBeatmap(baseBeatmap));
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}
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getBeatmapsRequest.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = result });
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return true;
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}
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return false;
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