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Add test scene for clipboard snapping
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneEditorClipboardSnapping : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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private const double beat_length = 60_000 / 180.0; // 180 bpm
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private const double timing_point_time = 1500;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo.Add(timing_point_time, new TimingControlPoint { BeatLength = beat_length });
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return new TestBeatmap(ruleset, false)
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{
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ControlPointInfo = controlPointInfo
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};
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}
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[TestCase(1)]
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[TestCase(2)]
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[TestCase(3)]
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[TestCase(4)]
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[TestCase(6)]
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[TestCase(8)]
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[TestCase(12)]
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[TestCase(16)]
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public void TestPasteSnapping(int divisor)
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{
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const double paste_time = timing_point_time + 1271; // arbitrary timestamp that doesn't snap to the timing point at any divisor
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var addedObjects = new HitObject[]
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 1200 },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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AddStep("select added objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
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AddStep("copy hitobjects", () => Editor.Copy());
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AddStep($"set beat divisor to 1/{divisor}", () =>
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{
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var beatDivisor = (BindableBeatDivisor)Editor.Dependencies.Get(typeof(BindableBeatDivisor));
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beatDivisor.SetArbitraryDivisor(divisor);
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});
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AddStep("move forward in time", () => EditorClock.Seek(paste_time));
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AddAssert("not at snapped time", () => EditorClock.CurrentTime != EditorBeatmap.SnapTime(EditorClock.CurrentTime, null));
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AddStep("paste hitobjects", () => Editor.Paste());
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AddAssert("first object is snapped", () => Precision.AlmostEquals(
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EditorBeatmap.SelectedHitObjects.MinBy(h => h.StartTime).StartTime,
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EditorBeatmap.ControlPointInfo.GetClosestSnappedTime(paste_time, divisor)
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));
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AddAssert("duration between pasted objects is same", () =>
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{
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var firstObject = EditorBeatmap.SelectedHitObjects.MinBy(h => h.StartTime);
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var secondObject = EditorBeatmap.SelectedHitObjects.MaxBy(h => h.StartTime);
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return Precision.AlmostEquals(secondObject.StartTime - firstObject.StartTime, addedObjects[1].StartTime - addedObjects[0].StartTime);
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});
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}
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}
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}
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