mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 04:52:57 +08:00
Merge pull request #25023 from bdach/skinning-max-size-update
Adjust gameplay element maximum size limits for backwards compatibility
This commit is contained in:
commit
cc6210035f
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece
|
||||
{
|
||||
private static readonly Vector2 banana_max_size = new Vector2(128);
|
||||
private static readonly Vector2 banana_max_size = new Vector2(160);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece
|
||||
{
|
||||
private static readonly Vector2 droplet_max_size = new Vector2(82, 103);
|
||||
private static readonly Vector2 droplet_max_size = new Vector2(160);
|
||||
|
||||
public LegacyDropletPiece()
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece
|
||||
{
|
||||
private static readonly Vector2 fruit_max_size = new Vector2(128);
|
||||
private static readonly Vector2 fruit_max_size = new Vector2(160);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
|
||||
InternalChildren = new[]
|
||||
{
|
||||
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS) })
|
||||
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2) })
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: OsuHitObject.OBJECT_DIMENSIONS))
|
||||
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
|
||||
|
||||
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty()).With(d =>
|
||||
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2) ?? Empty()).With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.Centre;
|
||||
d.Origin = Anchor.Centre;
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS),
|
||||
Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(OsuLegacySkinTransformer.MAX_FOLLOW_CIRCLE_AREA_SIZE),
|
||||
Colour = new Color4(5, 5, 5, 255),
|
||||
},
|
||||
LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
|
||||
@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS),
|
||||
Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(OsuLegacySkinTransformer.MAX_FOLLOW_CIRCLE_AREA_SIZE),
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
};
|
||||
|
@ -23,6 +23,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
/// </summary>
|
||||
public const float LEGACY_CIRCLE_RADIUS = OsuHitObject.OBJECT_RADIUS - 5;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum allowed size of sprites that reside in the follow circle area of a slider.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The reason this is extracted out to a constant, rather than be inlined in the follow circle sprite retrieval,
|
||||
/// is that some skins will use `sliderb` elements to emulate a slider follow circle with slightly different visual effects applied
|
||||
/// (`sliderb` is always shown and doesn't pulsate; `sliderfollowcircle` isn't always shown and pulsates).
|
||||
/// </remarks>
|
||||
public static readonly Vector2 MAX_FOLLOW_CIRCLE_AREA_SIZE = OsuHitObject.OBJECT_DIMENSIONS * 3;
|
||||
|
||||
public OsuLegacySkinTransformer(ISkin skin)
|
||||
: base(skin)
|
||||
{
|
||||
@ -42,14 +52,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
return this.GetAnimation("sliderscorepoint", false, false);
|
||||
|
||||
case OsuSkinComponents.SliderFollowCircle:
|
||||
var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true, maxSize: new Vector2(308f));
|
||||
var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true, maxSize: MAX_FOLLOW_CIRCLE_AREA_SIZE);
|
||||
if (followCircleContent != null)
|
||||
return new LegacyFollowCircle(followCircleContent);
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.SliderBall:
|
||||
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: OsuHitObject.OBJECT_DIMENSIONS);
|
||||
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: MAX_FOLLOW_CIRCLE_AREA_SIZE);
|
||||
|
||||
// todo: slider ball has a custom frame delay based on velocity
|
||||
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
|
||||
@ -139,10 +149,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
if (!this.HasFont(LegacyFont.HitCircle))
|
||||
return null;
|
||||
|
||||
return new LegacySpriteText(LegacyFont.HitCircle, OsuHitObject.OBJECT_DIMENSIONS)
|
||||
const float hitcircle_text_scale = 0.8f;
|
||||
return new LegacySpriteText(LegacyFont.HitCircle, OsuHitObject.OBJECT_DIMENSIONS * 2 / hitcircle_text_scale)
|
||||
{
|
||||
// stable applies a blanket 0.8x scale to hitcircle fonts
|
||||
Scale = new Vector2(0.8f),
|
||||
Scale = new Vector2(hitcircle_text_scale),
|
||||
};
|
||||
|
||||
case OsuSkinComponents.SpinnerBody:
|
||||
|
@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
public partial class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private static readonly Vector2 circle_piece_size = new Vector2(128);
|
||||
private static readonly Vector2 max_circle_sprite_size = new Vector2(160);
|
||||
|
||||
private Drawable backgroundLayer = null!;
|
||||
private Drawable? foregroundLayer;
|
||||
@ -54,9 +55,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
|
||||
string prefix = ((drawableHitObject.HitObject as TaikoStrongableHitObject)?.IsStrong ?? false) ? big_hit : normal_hit;
|
||||
|
||||
return skin.GetAnimation($"{prefix}{lookup}", true, false, maxSize: circle_piece_size) ??
|
||||
return skin.GetAnimation($"{prefix}{lookup}", true, false, maxSize: max_circle_sprite_size) ??
|
||||
// fallback to regular size if "big" version doesn't exist.
|
||||
skin.GetAnimation($"{normal_hit}{lookup}", true, false, maxSize: circle_piece_size);
|
||||
skin.GetAnimation($"{normal_hit}{lookup}", true, false, maxSize: max_circle_sprite_size);
|
||||
}
|
||||
|
||||
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
|
||||
|
Loading…
Reference in New Issue
Block a user