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Merge pull request #25023 from bdach/skinning-max-size-update

Adjust gameplay element maximum size limits for backwards compatibility
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Dean Herbert 2023-10-06 14:37:15 +09:00 committed by GitHub
commit cc6210035f
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 26 additions and 15 deletions

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece
{
private static readonly Vector2 banana_max_size = new Vector2(128);
private static readonly Vector2 banana_max_size = new Vector2(160);
protected override void LoadComplete()
{

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece
{
private static readonly Vector2 droplet_max_size = new Vector2(82, 103);
private static readonly Vector2 droplet_max_size = new Vector2(160);
public LegacyDropletPiece()
{

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece
{
private static readonly Vector2 fruit_max_size = new Vector2(128);
private static readonly Vector2 fruit_max_size = new Vector2(160);
protected override void LoadComplete()
{

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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
InternalChildren = new[]
{
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS) })
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2) })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: OsuHitObject.OBJECT_DIMENSIONS))
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty()).With(d =>
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2) ?? Empty()).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS),
Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(OsuLegacySkinTransformer.MAX_FOLLOW_CIRCLE_AREA_SIZE),
Colour = new Color4(5, 5, 5, 255),
},
LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS),
Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(OsuLegacySkinTransformer.MAX_FOLLOW_CIRCLE_AREA_SIZE),
Blending = BlendingParameters.Additive,
},
};

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@ -23,6 +23,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
/// </summary>
public const float LEGACY_CIRCLE_RADIUS = OsuHitObject.OBJECT_RADIUS - 5;
/// <summary>
/// The maximum allowed size of sprites that reside in the follow circle area of a slider.
/// </summary>
/// <remarks>
/// The reason this is extracted out to a constant, rather than be inlined in the follow circle sprite retrieval,
/// is that some skins will use `sliderb` elements to emulate a slider follow circle with slightly different visual effects applied
/// (`sliderb` is always shown and doesn't pulsate; `sliderfollowcircle` isn't always shown and pulsates).
/// </remarks>
public static readonly Vector2 MAX_FOLLOW_CIRCLE_AREA_SIZE = OsuHitObject.OBJECT_DIMENSIONS * 3;
public OsuLegacySkinTransformer(ISkin skin)
: base(skin)
{
@ -42,14 +52,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return this.GetAnimation("sliderscorepoint", false, false);
case OsuSkinComponents.SliderFollowCircle:
var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true, maxSize: new Vector2(308f));
var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true, maxSize: MAX_FOLLOW_CIRCLE_AREA_SIZE);
if (followCircleContent != null)
return new LegacyFollowCircle(followCircleContent);
return null;
case OsuSkinComponents.SliderBall:
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: OsuHitObject.OBJECT_DIMENSIONS);
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: MAX_FOLLOW_CIRCLE_AREA_SIZE);
// todo: slider ball has a custom frame delay based on velocity
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
@ -139,10 +149,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (!this.HasFont(LegacyFont.HitCircle))
return null;
return new LegacySpriteText(LegacyFont.HitCircle, OsuHitObject.OBJECT_DIMENSIONS)
const float hitcircle_text_scale = 0.8f;
return new LegacySpriteText(LegacyFont.HitCircle, OsuHitObject.OBJECT_DIMENSIONS * 2 / hitcircle_text_scale)
{
// stable applies a blanket 0.8x scale to hitcircle fonts
Scale = new Vector2(0.8f),
Scale = new Vector2(hitcircle_text_scale),
};
case OsuSkinComponents.SpinnerBody:

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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
public partial class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
{
private static readonly Vector2 circle_piece_size = new Vector2(128);
private static readonly Vector2 max_circle_sprite_size = new Vector2(160);
private Drawable backgroundLayer = null!;
private Drawable? foregroundLayer;
@ -54,9 +55,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
string prefix = ((drawableHitObject.HitObject as TaikoStrongableHitObject)?.IsStrong ?? false) ? big_hit : normal_hit;
return skin.GetAnimation($"{prefix}{lookup}", true, false, maxSize: circle_piece_size) ??
return skin.GetAnimation($"{prefix}{lookup}", true, false, maxSize: max_circle_sprite_size) ??
// fallback to regular size if "big" version doesn't exist.
skin.GetAnimation($"{normal_hit}{lookup}", true, false, maxSize: circle_piece_size);
skin.GetAnimation($"{normal_hit}{lookup}", true, false, maxSize: max_circle_sprite_size);
}
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.