diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 2b9c817094..5a827eef96 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty aimValue *= 0.5 + accuracy / 2.0; // It is important to also consider accuracy difficulty when doing that aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500; - + return aimValue; }