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mirror of https://github.com/ppy/osu.git synced 2026-05-28 02:25:29 +08:00

Merge branch 'master' into expand-social-tab

This commit is contained in:
Aergwyn
2018-01-01 12:00:50 +01:00
Unverified
85 changed files with 558 additions and 272 deletions
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# Linux
### 1. Requirements:
Mono >= 5.4.0 (>= 5.8.0 recommended)
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
NuGet >= 4.4.0
msbuild
git
### 2. Cloning project
Clone the entire repository with submodules using
```
git clone https://github.com/ppy/osu --recursive
```
Then restore NuGet packages from the repository
```
nuget restore
```
### 3. Compiling
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
### 4. Optimizing
If you want additional performance you can change build type to Release with
```
msbuild -p:Configuration=Release
```
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
```
mono --aot ./osu\!.exe
```
### 5. Troubleshooting
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
```
nuget
sudo nuget update -self
```
**Warning** NuGet creates few config files when it's run for the first time.
Do not run NuGet as root on the first run or you might run into very peculiar issues.
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="opentk-develop" value="https://www.myget.org/F/opentk-develop" />
</packageSources>
</configuration>
+5 -2
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@@ -8,8 +8,11 @@ This is still heavily under development and is not intended for end-user use. Th
# Requirements
- A desktop platform which can compile .NET 4.5 (tested on macOS, linux and windows). We recommend using [Visual Studio Code](https://code.visualstudio.com/) (all platforms) or [Visual Studio Community Edition](https://www.visualstudio.com/) (windows only), both of which are free.
- Make sure you initialise and keep submodules up-to-date.
- A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
# Getting Started
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`)
# Contributing
+1 -1
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@@ -136,7 +136,7 @@
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
+1 -1
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@@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
@@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@@ -5,7 +5,6 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@@ -37,7 +37,7 @@
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
+1 -1
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
@@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
@@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
}
}
}
}
}
@@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
@@ -11,4 +11,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
protected override int NumericResultFor(HitResult result) => 20;
}
}
}
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
@@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -113,4 +114,4 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
UpdateJudgement(true);
}
}
}
}
@@ -8,6 +8,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -6,7 +6,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@@ -13,7 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing;
using osu.Game.Tests.Visual;
@@ -37,7 +37,7 @@
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
+1 -1
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -4,7 +4,7 @@
using OpenTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements
{
@@ -34,4 +34,4 @@ namespace osu.Game.Rulesets.Osu.Judgements
public ComboResult Combo;
}
}
}
+79 -9
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@@ -11,8 +11,11 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Mods
{
@@ -23,13 +26,86 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModEasy : ModEasy
{
}
public class OsuModHidden : ModHidden
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
{
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{
d.ApplyCustomUpdateState += ApplyHiddenState;
d.FadeInDuration = preEmpt * fade_in_duration_multiplier;
}
}
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
return;
var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration;
var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out)
var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
switch (drawable)
{
case DrawableHitCircle circle:
// we don't want to see the approach circle
circle.ApproachCircle.Hide();
// fade out immediately after fade in.
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
circle.FadeOut(fadeOutDuration);
break;
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
{
slider.Body.FadeOut(longFadeDuration, Easing.Out);
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
slider.Ball.FadeOut(fadeOutDuration);
}
break;
case DrawableSpinner spinner:
// hide elements we don't care about.
spinner.Disc.Hide();
spinner.Ticks.Hide();
spinner.Background.Hide();
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
{
spinner.FadeOut(fadeOutDuration);
// speed up the end sequence accordingly
switch (state)
{
case ArmedState.Hit:
spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
break;
case ArmedState.Miss:
spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In);
break;
}
spinner.Expire();
}
break;
}
}
}
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
@@ -51,11 +127,6 @@ namespace osu.Game.Rulesets.Osu.Mods
slider.ControlPoints = newControlPoints;
slider.Curve?.Calculate(); // Recalculate the slider curve
}
public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
{
}
}
public class OsuModSuddenDeath : ModSuddenDeath
@@ -96,7 +167,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModPerfect : ModPerfect
{
}
public class OsuModSpunOut : Mod
@@ -6,8 +6,8 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly NumberPiece number;
private readonly GlowPiece glow;
public DrawableHitCircle(OsuHitObject h) : base(h)
public DrawableHitCircle(HitCircle h) : base(h)
{
Origin = Anchor.Centre;
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
number = new NumberPiece
{
Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(),
Text = (HitObject.ComboIndex + 1).ToString(),
},
ring = new RingPiece(),
flash = new FlashPiece(),
@@ -88,25 +88,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdatePreemptState();
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT));
ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT));
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
}
protected override void UpdateCurrentState(ArmedState state)
{
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
glow.Delay(duration).FadeOut(400);
glow.FadeOut(400);
switch (state)
{
case ArmedState.Idle:
this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT);
this.Delay(TIME_PREEMPT).FadeOut(500);
Expire(true);
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss);
break;
case ArmedState.Miss:
ApproachCircle.FadeOut(50);
this.FadeOut(TIME_FADEOUT / 5);
this.FadeOut(100);
Expire();
break;
case ArmedState.Hit:
@@ -12,7 +12,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public const float TIME_PREEMPT = 600;
public const float TIME_FADEIN = 400;
public const float TIME_FADEOUT = 500;
/// <summary>
/// The number of milliseconds used to fade in.
/// </summary>
public virtual double FadeInDuration { get; set; } = TIME_FADEIN;
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
@@ -37,10 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected virtual void UpdatePreemptState()
{
this.FadeIn(TIME_FADEIN);
}
protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration);
protected virtual void UpdateCurrentState(ArmedState state)
{
@@ -2,10 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using OpenTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.LoadComplete();
}
}
}
}
@@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -24,19 +25,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.repeatPoint = repeatPoint;
this.drawableSlider = drawableSlider;
AutoSizeAxes = Axes.Both;
Size = new Vector2(32 * repeatPoint.Scale);
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Scale = new Vector2(0.5f);
Children = new Drawable[]
{
new SpriteIcon
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(32),
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.fa_eercast
}
};
}
@@ -10,6 +10,7 @@ using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -17,23 +18,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
private readonly Slider slider;
private readonly DrawableHitCircle initialCircle;
public readonly DrawableHitCircle InitialCircle;
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
private readonly Container<DrawableSliderTick> ticks;
private readonly Container<DrawableRepeatPoint> repeatPoints;
private readonly SliderBody body;
private readonly SliderBall ball;
public readonly SliderBody Body;
public readonly SliderBall Ball;
public DrawableSlider(Slider s) : base(s)
public DrawableSlider(Slider s)
: base(s)
{
slider = s;
Children = new Drawable[]
{
body = new SliderBody(s)
Body = new SliderBody(s)
{
AccentColour = AccentColour,
Position = s.StackedPosition,
@@ -41,16 +43,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
ticks = new Container<DrawableSliderTick>(),
repeatPoints = new Container<DrawableRepeatPoint>(),
ball = new SliderBall(s)
Ball = new SliderBall(s)
{
Scale = new Vector2(s.Scale),
AccentColour = AccentColour,
AlwaysPresent = true,
Alpha = 0
},
initialCircle = new DrawableHitCircle(new HitCircle
InitialCircle = new DrawableHitCircle(new HitCircle
{
//todo: avoid creating this temporary HitCircle.
StartTime = s.StartTime,
Position = s.StackedPosition,
ComboIndex = s.ComboIndex,
@@ -61,16 +62,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
})
};
components.Add(body);
components.Add(ball);
components.Add(Body);
components.Add(Ball);
AddNested(initialCircle);
AddNested(InitialCircle);
var repeatDuration = s.Curve.Distance / s.Velocity;
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableTick = new DrawableSliderTick(tick)
@@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
{
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
@@ -105,11 +106,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private int currentRepeat;
public bool Tracking;
public override double FadeInDuration
{
get { return base.FadeInDuration; }
set { InitialCircle.FadeInDuration = base.FadeInDuration = value; }
}
protected override void Update()
{
base.Update();
Tracking = ball.Tracking;
Tracking = Ball.Tracking;
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
@@ -120,11 +127,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
currentRepeat = repeat;
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!initialCircle.Judgements.Any(j => j.IsHit))
initialCircle.Position = slider.Curve.PositionAt(progress);
if (!InitialCircle.Judgements.Any(j => j.IsHit))
InitialCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components) c.UpdateProgress(progress, repeat);
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
@@ -133,13 +140,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (initialCircle.Judgements.Any(j => j.IsHit))
if (InitialCircle.Judgements.Any(j => j.IsHit))
judgementsHit++;
var hitFraction = (double)judgementsHit / judgementsCount;
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (hitFraction > 0)
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
@@ -150,21 +157,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateCurrentState(ArmedState state)
{
ball.FadeIn();
Ball.FadeIn();
using (BeginDelayedSequence(slider.Duration, true))
{
body.FadeOut(160);
ball.FadeOut(160);
Body.FadeOut(160);
Ball.FadeOut(160);
this.FadeOut(800)
.Expire();
}
}
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
public override Quad SelectionQuad => body.PathDrawQuad;
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
public override Quad SelectionQuad => Body.PathDrawQuad;
}
}
@@ -8,6 +8,7 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -13,6 +13,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Ranking;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -20,13 +21,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
private readonly Spinner spinner;
private readonly SpinnerDisc disc;
private readonly SpinnerTicks ticks;
public readonly SpinnerDisc Disc;
public readonly SpinnerTicks Ticks;
private readonly SpinnerSpmCounter spmCounter;
private readonly Container mainContainer;
private readonly SpinnerBackground background;
public readonly SpinnerBackground Background;
private readonly Container circleContainer;
private readonly CirclePiece circle;
private readonly GlowPiece glow;
@@ -84,20 +85,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
background = new SpinnerBackground
Background = new SpinnerBackground
{
Alpha = 0.6f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
disc = new SpinnerDisc(spinner)
Disc = new SpinnerDisc(spinner)
{
Scale = Vector2.Zero,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
circleContainer.CreateProxy(),
ticks = new SpinnerTicks
Ticks = new SpinnerTicks
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -114,22 +115,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
}
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
if (Progress >= 1 && !disc.Complete)
if (Progress >= 1 && !Disc.Complete)
{
disc.Complete = true;
Disc.Complete = true;
const float duration = 200;
disc.FadeAccent(completeColour, duration);
Disc.FadeAccent(completeColour, duration);
background.FadeAccent(completeColour, duration);
background.FadeOut(duration);
Background.FadeAccent(completeColour, duration);
Background.FadeOut(duration);
circle.FadeColour(completeColour, duration);
glow.FadeColour(completeColour, duration);
@@ -153,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
normalColour = baseColour;
background.AccentColour = normalColour;
Background.AccentColour = normalColour;
completeColour = colours.YellowLight.Opacity(0.75f);
disc.AccentColour = fillColour;
Disc.AccentColour = fillColour;
circle.Colour = colours.BlueDark;
glow.Colour = colours.BlueDark;
}
protected override void Update()
{
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && disc.Tracking)
spmCounter.FadeIn(TIME_FADEIN);
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && Disc.Tracking)
spmCounter.FadeIn(FadeInDuration);
base.Update();
}
@@ -175,14 +176,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateAfterChildren();
circle.Rotation = disc.Rotation;
ticks.Rotation = disc.Rotation;
spmCounter.SetRotation(disc.RotationAbsolute);
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
spmCounter.SetRotation(Disc.RotationAbsolute);
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint);
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
}
protected override void UpdatePreemptState()
@@ -192,7 +193,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circleContainer.ScaleTo(spinner.Scale * 0.3f);
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
disc.RotateTo(-720);
Disc.RotateTo(-720);
symbol.RotateTo(-720);
mainContainer
@@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
public override bool IsPresent => true; // handle input when hidden
public SpinnerDisc(Spinner s)
{
spinner = s;
@@ -7,7 +7,7 @@ using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -9,9 +9,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using System;
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Replays
{
@@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
mods = Score.Mods;
accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo;
count300 = Convert.ToInt32(Score.Statistics["300"]);
count100 = Convert.ToInt32(Score.Statistics["100"]);
count50 = Convert.ToInt32(Score.Statistics["50"]);
countMiss = Convert.ToInt32(Score.Statistics["x"]);
count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
@@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@@ -33,8 +32,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
foreach (var obj in beatmap.HitObjects)
{
var slider = obj as Slider;
if (slider != null)
if (obj is Slider slider)
{
// Head
AddJudgement(new OsuJudgement { Result = HitResult.Great });
@@ -64,10 +62,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
base.PopulateScore(score);
score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great);
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good);
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh);
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss);
score.Statistics[HitResult.Great] = scoreResultCounts.GetOrDefault(HitResult.Great);
score.Statistics[HitResult.Good] = scoreResultCounts.GetOrDefault(HitResult.Good);
score.Statistics[HitResult.Meh] = scoreResultCounts.GetOrDefault(HitResult.Meh);
score.Statistics[HitResult.Miss] = scoreResultCounts.GetOrDefault(HitResult.Miss);
}
protected override void OnNewJudgement(Judgement judgement)
@@ -11,60 +11,106 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using osu.Game.Rulesets.Osu.Mods;
using OpenTK.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using System.Collections.Generic;
using System;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseHitCircle : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(HitCircle),
typeof(OsuModHidden),
typeof(DrawableHitCircle)
};
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool auto;
private bool hidden;
private int depthIndex;
private int circleSize;
private float circleScale = 1;
public TestCaseHitCircle()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle());
AddStep("Stream", addStream);
AddStep("Single", () => testSingle());
AddStep("Stream", testStream);
AddToggleStep("Auto", v => auto = v);
AddToggleStep("Hidden", v => hidden = v);
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
}
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
{
positionOffset = positionOffset ?? Vector2.Zero;
var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value
Position = positionOffset.Value,
ComboColour = Color4.LightSeaGreen
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
var drawable = new DrawableHitCircle(circle)
var drawable = new TestDrawableHitCircle(circle, auto)
{
Anchor = Anchor.Centre,
Scale = new Vector2(circleScale),
Depth = depthIndex++
};
if (auto)
drawable.State.Value = ArmedState.Hit;
if (hidden)
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
Add(drawable);
}
private void addStream()
private void testStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
{
addSingle(i, pos);
testSingle(i, pos);
pos += new Vector2(10);
}
}
private class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
public TestDrawableHitCircle(HitCircle h, bool auto) : base(h)
{
this.auto = auto;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset > 0)
{
// pretend we really hit it
AddJudgement(new OsuJudgement
{
Result = HitObject.ScoreResultForOffset(timeOffset)
});
}
base.CheckForJudgements(userTriggered, timeOffset);
}
}
}
}
+57 -41
View File
@@ -13,37 +13,52 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using osu.Game.Rulesets.Osu.Mods;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSlider : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableSlider) };
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Slider),
typeof(HitCircle),
typeof(OsuModHidden),
typeof(DrawableSlider),
typeof(DrawableHitCircle),
typeof(DrawableSliderTick),
typeof(DrawableRepeatPoint)
};
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool hidden;
private int repeats;
private int depthIndex;
private int circleSize;
private float circleScale = 1;
private double speedMultiplier = 2;
private double sliderMultiplier = 2;
private int depthIndex;
public TestCaseSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle());
AddStep("Repeated (1)", () => addRepeated(1));
AddStep("Repeated (2)", () => addRepeated(2));
AddStep("Repeated (3)", () => addRepeated(3));
AddStep("Repeated (4)", () => addRepeated(4));
AddStep("Stream", addStream);
AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s);
AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s);
AddStep("Single", () => testSingle());
AddStep("Stream", testStream);
AddStep("Repeated", () => testRepeated(repeats));
AddToggleStep("Hidden", v => hidden = v);
AddSliderStep("Repeats", 1, 10, 1, s => repeats = s);
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
AddSliderStep("SpeedMultiplier", 0.1, 10, 2, s => speedMultiplier = s);
AddSliderStep("SliderMultiplier", 0.1, 10, 2, s => sliderMultiplier = s);
}
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
{
positionOffset = positionOffset ?? Vector2.Zero;
@@ -51,32 +66,19 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000 + timeOffset,
Position = new Vector2(-200, 0) + positionOffset.Value,
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0) + positionOffset.Value,
new Vector2(400, 0) + positionOffset.Value,
},
Distance = 400,
Distance = 400
};
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = 0
};
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
});
addSlider(slider);
}
private void addRepeated(int repeats)
private void testRepeated(int repeats)
{
// The first run through the slider is considered a repeat
repeats++;
@@ -89,6 +91,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
@@ -99,32 +102,45 @@ namespace osu.Game.Rulesets.Osu.Tests
RepeatSamples = repeatSamples
};
addSlider(slider);
}
private void testStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
{
testSingle(i, pos);
pos += new Vector2(10);
}
}
private void addSlider(Slider slider)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = 0
CircleSize = circleSize
};
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
var drawable = new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Scale = new Vector2(circleScale),
Depth = depthIndex++
});
}
};
private void addStream()
{
Vector2 pos = Vector2.Zero;
if (hidden)
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
for (int i = 0; i <= 1000; i += 100)
{
addSingle(i, pos);
pos += new Vector2(10);
}
Add(drawable);
}
}
}
+24 -3
View File
@@ -1,11 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
@@ -15,30 +19,47 @@ namespace osu.Game.Rulesets.Osu.Tests
[Ignore("getting CI working")]
public class TestCaseSpinner : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Spinner),
typeof(OsuModHidden),
typeof(DrawableSpinner)
};
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool hidden;
private int depthIndex;
private int circleSize;
private float circleScale = 1;
public TestCaseSpinner()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", addSingle);
AddStep("Single", testSingle);
AddToggleStep("Hidden", v => hidden = v);
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
}
private void addSingle()
private void testSingle()
{
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
var drawable = new DrawableSpinner(spinner)
{
Anchor = Anchor.Centre,
Scale = new Vector2(circleScale),
Depth = depthIndex++
};
if (hidden)
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
Add(drawable);
}
}
@@ -35,16 +35,13 @@ namespace osu.Game.Rulesets.Osu.UI
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
var circle = h as HitCircle;
if (circle != null)
if (h is HitCircle circle)
return new DrawableHitCircle(circle);
var slider = h as Slider;
if (slider != null)
if (h is Slider slider)
return new DrawableSlider(slider);
var spinner = h as Spinner;
if (spinner != null)
if (h is Spinner spinner)
return new DrawableSpinner(spinner);
return null;
}
@@ -38,7 +38,7 @@
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
+1 -1
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
@@ -20,4 +20,4 @@ namespace osu.Game.Rulesets.Taiko.Judgements
}
}
}
}
}
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
@@ -13,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@@ -4,6 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
@@ -5,6 +5,7 @@ using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
@@ -3,7 +3,7 @@
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@@ -14,6 +14,7 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@@ -4,7 +4,6 @@
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
@@ -20,6 +20,7 @@ using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using OpenTK;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Tests
{
@@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.UI
{
@@ -49,4 +50,4 @@ namespace osu.Game.Rulesets.Taiko.UI
base.LoadComplete();
}
}
}
}
@@ -37,7 +37,7 @@
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
+1 -1
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -160,9 +160,9 @@ namespace osu.Game.Tests.Visual
};
foreach(var s in scores)
{
s.Statistics.Add("300", RNG.Next(2000));
s.Statistics.Add("100", RNG.Next(2000));
s.Statistics.Add("50", RNG.Next(2000));
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
anotherScores = new[]
@@ -272,9 +272,9 @@ namespace osu.Game.Tests.Visual
};
foreach (var s in anotherScores)
{
s.Statistics.Add("300", RNG.Next(2000));
s.Statistics.Add("100", RNG.Next(2000));
s.Statistics.Add("50", RNG.Next(2000));
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
topScore = new OnlineScore
@@ -299,9 +299,9 @@ namespace osu.Game.Tests.Visual
TotalScore = 987654321,
Accuracy = 0.8487,
};
topScore.Statistics.Add("300", RNG.Next(2000));
topScore.Statistics.Add("100", RNG.Next(2000));
topScore.Statistics.Add("50", RNG.Next(2000));
topScore.Statistics.Add(HitResult.Great, RNG.Next(2000));
topScore.Statistics.Add(HitResult.Good, RNG.Next(2000));
topScore.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
[BackgroundDependencyLoader]
+14 -5
View File
@@ -15,6 +15,15 @@ namespace osu.Game.Tests.Visual
{
private BeatmapManager beatmaps;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Score),
typeof(Results),
typeof(ResultsPage),
typeof(ResultsPageScore),
typeof(ResultsPageRanking)
};
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
@@ -41,12 +50,12 @@ namespace osu.Game.Tests.Visual
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<string, dynamic>
Statistics = new Dictionary<HitResult, dynamic>
{
{ "300", 50 },
{ "100", 20 },
{ "50", 50 },
{ "x", 1 }
{ HitResult.Great, 50 },
{ HitResult.Good, 20 },
{ HitResult.Meh, 50 },
{ HitResult.Miss, 1 }
},
User = new User
{
+1 -1
View File
@@ -38,7 +38,7 @@
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
+1 -1
View File
@@ -6,6 +6,6 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages>
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
</packages>
@@ -122,26 +122,26 @@ namespace osu.Game.Online.API.Requests
{
foreach (var kvp in value)
{
string key = kvp.Key;
switch (key)
HitResult newKey;
switch (kvp.Key)
{
case @"count_300":
key = @"300";
newKey = HitResult.Great;
break;
case @"count_100":
key = @"100";
newKey = HitResult.Good;
break;
case @"count_50":
key = @"50";
newKey = HitResult.Meh;
break;
case @"count_miss":
key = @"x";
newKey = HitResult.Miss;
break;
default:
continue;
}
Statistics.Add(key, kvp.Value);
Statistics.Add(newKey, kvp.Value);
}
}
}
@@ -12,6 +12,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile.Sections.Ranks;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
@@ -48,7 +49,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
Font = @"Exo2.0-RegularItalic",
Margin = new MarginPadding { Left = side_margin }
},
new DrawableFlag(score.User.Country?.FlagName)
new DrawableFlag(score.User.Country)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@@ -104,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}",
Text = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}",
Font = @"Exo2.0-RegularItalic",
Margin = new MarginPadding { Right = side_margin }
},
@@ -52,13 +52,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
score = value;
avatar.User = username.User = score.User;
flag.FlagName = score.User.Country?.FlagName;
flag.Country = score.User.Country;
date.Text = $@"achieved {score.Date:MMM d, yyyy}";
rank.UpdateRank(score.Rank);
totalScore.Value = $@"{score.TotalScore:N0}";
accuracy.Value = $@"{score.Accuracy:P2}";
statistics.Value = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}";
statistics.Value = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}";
modsContainer.Clear();
foreach (Mod mod in score.Mods)
+12 -3
View File
@@ -204,13 +204,13 @@ namespace osu.Game.Overlays.Mods
{
iconsContainer.AddRange(new[]
{
backgroundIcon = new ModIcon(Mods[1])
backgroundIcon = new PassThroughTooltipModIcon(Mods[1])
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Position = new Vector2(1.5f),
},
foregroundIcon = new ModIcon(Mods[0])
foregroundIcon = new PassThroughTooltipModIcon(Mods[0])
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
@@ -220,7 +220,7 @@ namespace osu.Game.Overlays.Mods
}
else
{
iconsContainer.Add(foregroundIcon = new ModIcon(Mod)
iconsContainer.Add(foregroundIcon = new PassThroughTooltipModIcon(Mod)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
@@ -259,5 +259,14 @@ namespace osu.Game.Overlays.Mods
Mod = mod;
}
private class PassThroughTooltipModIcon : ModIcon
{
public override string TooltipText => null;
public PassThroughTooltipModIcon(Mod mod) : base(mod)
{
}
}
}
}
+2 -2
View File
@@ -109,7 +109,7 @@ namespace osu.Game.Overlays.Profile
Origin = Anchor.BottomLeft,
Y = -48,
},
countryFlag = new DrawableFlag(user.Country?.FlagName)
countryFlag = new DrawableFlag(user.Country)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
@@ -333,7 +333,7 @@ namespace osu.Game.Overlays.Profile
{
infoTextLeft.AddText("from ");
infoTextLeft.AddText(user.Country.FullName, boldItalic);
countryFlag.FlagName = user.Country.FlagName;
countryFlag.Country = user.Country;
}
infoTextLeft.NewParagraph();
+5 -2
View File
@@ -1,20 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Overlays.Profile
{
public class SupporterIcon : CircularContainer
public class SupporterIcon : CircularContainer, IHasTooltip
{
private readonly Box background;
public string TooltipText => "osu!supporter";
public SupporterIcon()
{
Masking = true;
@@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements
{
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements
{
@@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableHitObject"/>s.
/// </summary>
public interface IApplicableToDrawableHitObjects
{
/// <summary>
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
/// </summary>
/// <param name="drawable">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);
}
}
@@ -16,6 +16,7 @@ using osu.Game.Graphics;
using osu.Framework.Configuration;
using OpenTK;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Drawables
{
@@ -122,6 +123,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
UpdateState(state);
// apply any custom state overrides
ApplyCustomUpdateState?.Invoke(this, state);
if (State == ArmedState.Hit)
PlaySamples();
};
@@ -243,9 +247,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
h.ApplyCustomUpdateState += (d, s) => ApplyCustomUpdateState?.Invoke(d, s);
nestedHitObjects.Add(h);
}
/// <summary>
/// Bind to apply a custom state which can override the default implementation.
/// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
protected abstract void UpdateState(ArmedState state);
}
}
@@ -3,7 +3,7 @@
using System.ComponentModel;
namespace osu.Game.Rulesets.Objects.Drawables
namespace osu.Game.Rulesets.Scoring
{
public enum HitResult
{
+1 -1
View File
@@ -40,6 +40,6 @@ namespace osu.Game.Rulesets.Scoring
public DateTimeOffset Date;
public Dictionary<string, object> Statistics = new Dictionary<string, object>();
public Dictionary<HitResult, object> Statistics = new Dictionary<HitResult, object>();
}
}
@@ -8,7 +8,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Scoring
{
+1 -1
View File
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.UI
private readonly ModType type;
public string TooltipText { get; }
public virtual string TooltipText { get; }
public ModIcon(Mod mod)
{
+3
View File
@@ -260,6 +260,9 @@ namespace osu.Game.Rulesets.UI
}
Playfield.PostProcess();
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.HitObjects.Objects);
}
protected override void Update()
@@ -27,7 +27,7 @@ namespace osu.Game.Screens.Multiplayer
set
{
host.Text = value.Username;
flagContainer.Children = new[] { new DrawableFlag(value.Country?.FlagName) { RelativeSizeAxes = Axes.Both } };
flagContainer.Children = new[] { new DrawableFlag(value.Country) { RelativeSizeAxes = Axes.Both } };
}
}
@@ -7,10 +7,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
{
+9 -8
View File
@@ -23,6 +23,7 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Extensions;
namespace osu.Game.Screens.Ranking
{
@@ -163,7 +164,7 @@ namespace osu.Game.Screens.Ranking
}
};
statisticsContainer.ChildrenEnumerable = Score.Statistics.Select(s => new DrawableScoreStatistic(s));
statisticsContainer.ChildrenEnumerable = Score.Statistics.OrderByDescending(p => p.Key).Select(s => new DrawableScoreStatistic(s));
}
protected override void LoadComplete()
@@ -186,9 +187,9 @@ namespace osu.Game.Screens.Ranking
private class DrawableScoreStatistic : Container
{
private readonly KeyValuePair<string, object> statistic;
private readonly KeyValuePair<HitResult, object> statistic;
public DrawableScoreStatistic(KeyValuePair<string, object> statistic)
public DrawableScoreStatistic(KeyValuePair<HitResult, object> statistic)
{
this.statistic = statistic;
@@ -209,7 +210,7 @@ namespace osu.Game.Screens.Ranking
Origin = Anchor.TopCentre,
},
new OsuSpriteText {
Text = statistic.Key,
Text = statistic.Key.GetDescription(),
Colour = colours.Gray7,
Font = @"Exo2.0-Bold",
Y = 26,
@@ -250,16 +251,16 @@ namespace osu.Game.Screens.Ranking
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Text = datetime.ToString("HH:mm"),
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 },
Text = datetime.ToShortDateString(),
Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
Colour = Color4.White,
},
new OsuSpriteText
{
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Text = datetime.ToString("yyyy/MM/dd"),
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 },
Text = datetime.ToShortTimeString(),
Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
Colour = Color4.White,
}
};
@@ -46,7 +46,7 @@ namespace osu.Game.Screens.Select.Carousel
{
if (songSelect != null)
{
startRequested = songSelect.Start;
startRequested = songSelect.FinaliseSelection;
editRequested = songSelect.Edit;
}
+5 -1
View File
@@ -7,6 +7,10 @@ namespace osu.Game.Screens.Select
{
protected override bool ShowFooter => false;
protected override void Start() => Exit();
protected override bool OnSelectionFinalised()
{
Exit();
return true;
}
}
}
@@ -14,7 +14,7 @@ namespace osu.Game.Screens.Select
HeaderText = @"You have no beatmaps!";
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps?";
Icon = FontAwesome.fa_trash_o;
Icon = FontAwesome.fa_plane;
Buttons = new PopupDialogButton[]
{
@@ -145,7 +145,7 @@ namespace osu.Game.Screens.Select.Leaderboards
Masking = true,
Children = new Drawable[]
{
new DrawableFlag(Score.User?.Country?.FlagName)
new DrawableFlag(Score.User?.Country)
{
Width = 30,
RelativeSizeAxes = Axes.Y,
+5 -1
View File
@@ -5,6 +5,10 @@ namespace osu.Game.Screens.Select
{
public class MatchSongSelect : SongSelect
{
protected override void Start() => Exit();
protected override bool OnSelectionFinalised()
{
Exit();
return true;
}
}
}
+8 -3
View File
@@ -124,9 +124,9 @@ namespace osu.Game.Screens.Select
return false;
}
protected override void Start()
protected override bool OnSelectionFinalised()
{
if (player != null) return;
if (player != null) return false;
// Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
@@ -147,7 +147,12 @@ namespace osu.Game.Screens.Select
sampleConfirm?.Play();
LoadComponentAsync(player = new PlayerLoader(new Player()), l => Push(player));
LoadComponentAsync(player = new PlayerLoader(new Player()), l =>
{
if (IsCurrentScreen) Push(player);
});
return true;
}
}
}
+12 -6
View File
@@ -227,13 +227,18 @@ namespace osu.Game.Screens.Select
Push(new Editor());
}
public void Start(BeatmapInfo beatmap)
/// <summary>
/// Call to make a selection and perform the default action for this SongSelect.
/// </summary>
/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
public void FinaliseSelection(BeatmapInfo beatmap = null)
{
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
Carousel.FlushPendingFilterOperations();
Carousel.SelectBeatmap(beatmap);
if (beatmap != null)
Carousel.SelectBeatmap(beatmap);
if (selectionChangedDebounce?.Completed == false)
{
@@ -242,13 +247,14 @@ namespace osu.Game.Screens.Select
selectionChangedDebounce = null;
}
Start();
OnSelectionFinalised();
}
/// <summary>
/// Called when a selection is made.
/// </summary>
protected abstract void Start();
/// <returns>If a resultant action occurred that takes the user away from SongSelect.</returns>
protected abstract bool OnSelectionFinalised();
private ScheduledDelegate selectionChangedDebounce;
@@ -339,7 +345,7 @@ namespace osu.Game.Screens.Select
logo.Action = () =>
{
Start();
FinaliseSelection();
return false;
};
}
@@ -462,7 +468,7 @@ namespace osu.Game.Screens.Select
{
case Key.KeypadEnter:
case Key.Enter:
Start();
FinaliseSelection();
return true;
case Key.Delete:
if (state.Keyboard.ShiftPressed)
+25 -18
View File
@@ -6,6 +6,7 @@ using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
@@ -26,36 +27,30 @@ namespace osu.Game.Users
public string FlagName;
}
public class DrawableFlag : Container
public class DrawableFlag : Container, IHasTooltip
{
private readonly Sprite sprite;
private TextureStore textures;
private string flagName;
public string FlagName
private Country country;
public Country Country
{
get { return flagName; }
get { return country; }
set
{
if (value == flagName) return;
flagName = value;
sprite.Texture = textures.Get($@"Flags/{flagName}");
if (value == country)
return;
country = value;
sprite.Texture = getFlagTexture();
}
}
[BackgroundDependencyLoader]
private void load(TextureStore ts)
{
if (ts == null)
throw new ArgumentNullException(nameof(ts));
public string TooltipText => country?.FullName;
textures = ts;
sprite.Texture = textures.Get($@"Flags/{flagName}");
}
public DrawableFlag(string name = null)
public DrawableFlag(Country country = null)
{
flagName = name ?? @"__";
this.country = country;
Children = new Drawable[]
{
@@ -65,5 +60,17 @@ namespace osu.Game.Users
},
};
}
[BackgroundDependencyLoader]
private void load(TextureStore ts)
{
if (ts == null)
throw new ArgumentNullException(nameof(ts));
textures = ts;
sprite.Texture = getFlagTexture();
}
private Texture getFlagTexture() => textures.Get($@"Flags/{country?.FlagName ?? @"__"}");
}
}
+1 -1
View File
@@ -114,7 +114,7 @@ namespace osu.Game.Users
Spacing = new Vector2(5f, 0f),
Children = new Drawable[]
{
new DrawableFlag(user.Country?.FlagName)
new DrawableFlag(user.Country)
{
Width = 30f,
RelativeSizeAxes = Axes.Y,
+3 -2
View File
@@ -144,7 +144,7 @@
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Remotion.Linq, Version=2.1.0.0, Culture=neutral, PublicKeyToken=fee00910d6e5f53b, processorArchitecture=MSIL">
@@ -311,6 +311,7 @@
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
<Compile Include="Overlays\Settings\SettingsButton.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
@@ -612,7 +613,7 @@
<Compile Include="Rulesets\Objects\Drawables\ArmedState.cs" />
<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
<Compile Include="Rulesets\Objects\Drawables\DrawableScrollingHitObject.cs" />
<Compile Include="Rulesets\Objects\Drawables\HitResult.cs" />
<Compile Include="Rulesets\Scoring\HitResult.cs" />
<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
<Compile Include="Rulesets\Objects\HitObject.cs" />
+1 -1
View File
@@ -66,7 +66,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<package id="Microsoft.Extensions.Primitives" version="2.0.0" targetFramework="net461" />
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="Remotion.Linq" version="2.1.2" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />