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Reorganise class
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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@ -26,6 +26,20 @@ namespace osu.Game.Screens.Backgrounds
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protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
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public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
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{
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Beatmap = beatmap;
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InternalChild = fadeContainer = CreateFadeContainer();
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fadeContainer.EnableUserDim.BindTo(EnableUserDim);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (beatmap != null)
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backgroundLoaded(new BeatmapBackground(beatmap));
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}
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public virtual WorkingBeatmap Beatmap
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{
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get => beatmap;
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@ -60,20 +74,6 @@ namespace osu.Game.Screens.Backgrounds
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StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (beatmap != null)
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backgroundLoaded(new BeatmapBackground(beatmap));
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}
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public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
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{
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Beatmap = beatmap;
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InternalChild = fadeContainer = CreateFadeContainer();
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fadeContainer.EnableUserDim.BindTo(EnableUserDim);
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}
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public override bool Equals(BackgroundScreen other)
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{
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var otherBeatmapBackground = other as BackgroundScreenBeatmap;
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