diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index bd80919851..96786f5f49 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -32,6 +32,7 @@ namespace osu.Game.Beatmaps.Drawables protected virtual double UnloadDelay => 10000; private BeatmapInfo lastModel; + private bool firstLoad = true; protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Drawable content, double timeBeforeLoad) { @@ -39,11 +40,12 @@ namespace osu.Game.Beatmaps.Drawables { // If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was // previously UNLOADED and thus its children have been disposed of, so we need to recreate them here. - if (lastModel == Beatmap.Value) + if (!firstLoad && lastModel == Beatmap.Value) return CreateDrawable(Beatmap.Value); // If the model has changed since the previous unload (or if there was no load), then we can safely use the given content lastModel = Beatmap.Value; + firstLoad = false; return content; }, timeBeforeLoad, UnloadDelay); }