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Merge branch 'master' into import-stable-date-added
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commit
cbee7c7146
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
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{
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private const double individual_decay_base = 0.125;
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private const double overall_decay_base = 0.30;
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private const double release_threshold = 24;
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private const double release_threshold = 30;
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protected override double SkillMultiplier => 1;
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protected override double StrainDecayBase => 1;
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@ -50,10 +50,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
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for (int i = 0; i < endTimes.Length; ++i)
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{
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// The current note is overlapped if a previous note or end is overlapping the current note body
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isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1);
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isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) &&
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Precision.DefinitelyBigger(endTime, endTimes[i], 1) &&
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Precision.DefinitelyBigger(startTime, startTimes[i], 1);
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// We give a slight bonus to everything if something is held meanwhile
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if (Precision.DefinitelyBigger(endTimes[i], endTime, 1))
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if (Precision.DefinitelyBigger(endTimes[i], endTime, 1) &&
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Precision.DefinitelyBigger(startTime, startTimes[i], 1))
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holdFactor = 1.25;
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closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i]));
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@ -70,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
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// 0.0 +--------+-+---------------> Release Difference / ms
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// release_threshold
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if (isOverlapping)
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holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
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holdAddition = 1 / (1 + Math.Exp(0.27 * (release_threshold - closestEndTime)));
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// Decay and increase individualStrains in own column
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individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);
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@ -147,13 +147,25 @@ namespace osu.Game.Screens.Edit.Timing
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trackedType = null;
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else
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{
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// If the selected group only has one control point, update the tracking type.
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if (selectedGroup.Value.ControlPoints.Count == 1)
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trackedType = selectedGroup.Value?.ControlPoints.Single().GetType();
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// If the selected group has more than one control point, choose the first as the tracking type
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// if we don't already have a singular tracked type.
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else if (trackedType == null)
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trackedType = selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
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switch (selectedGroup.Value.ControlPoints.Count)
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{
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// If the selected group has no control points, clear the tracked type.
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// Otherwise the user will be unable to select a group with no control points.
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case 0:
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trackedType = null;
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break;
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// If the selected group only has one control point, update the tracking type.
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case 1:
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trackedType = selectedGroup.Value?.ControlPoints.Single().GetType();
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break;
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// If the selected group has more than one control point, choose the first as the tracking type
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// if we don't already have a singular tracked type.
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default:
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trackedType ??= selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
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break;
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}
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}
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if (trackedType != null)
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