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implemented hp
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d252af8ab4
commit
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@ -23,6 +23,14 @@ namespace osu.Game.Rulesets.Osu.Scoring
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{
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}
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float beatmapHp = 0;
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protected override void ComputeTargets(Game.Beatmaps.Beatmap<OsuHitObject> beatmap)
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{
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beatmapHp = beatmap.BeatmapInfo.Difficulty.DrainRate;
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}
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protected override void Reset()
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{
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base.Reset();
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@ -59,19 +67,19 @@ namespace osu.Game.Rulesets.Osu.Scoring
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switch (judgement.Score)
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{
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case OsuScoreResult.Hit300:
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Health.Value += 0.01f;
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Health.Value += (10.2 - beatmapHp) * 0.02;
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break;
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case OsuScoreResult.Hit100:
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Health.Value -= 0.01f;
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Health.Value += (8 - beatmapHp) * 0.02;
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break;
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case OsuScoreResult.Hit50:
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Health.Value -= 0.05f;
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Health.Value += (4 - beatmapHp) * 0.02;
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break;
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case OsuScoreResult.Miss:
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Health.Value -= 0.2f;
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Health.Value -= beatmapHp * 0.04;
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break;
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}
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}
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