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implemented hp

This commit is contained in:
Akash Mozumdar 2017-08-31 04:31:48 -04:00
parent d252af8ab4
commit cbc35e0cf3

View File

@ -23,6 +23,14 @@ namespace osu.Game.Rulesets.Osu.Scoring
{ {
} }
float beatmapHp = 0;
protected override void ComputeTargets(Game.Beatmaps.Beatmap<OsuHitObject> beatmap)
{
beatmapHp = beatmap.BeatmapInfo.Difficulty.DrainRate;
}
protected override void Reset() protected override void Reset()
{ {
base.Reset(); base.Reset();
@ -59,19 +67,19 @@ namespace osu.Game.Rulesets.Osu.Scoring
switch (judgement.Score) switch (judgement.Score)
{ {
case OsuScoreResult.Hit300: case OsuScoreResult.Hit300:
Health.Value += 0.01f; Health.Value += (10.2 - beatmapHp) * 0.02;
break; break;
case OsuScoreResult.Hit100: case OsuScoreResult.Hit100:
Health.Value -= 0.01f; Health.Value += (8 - beatmapHp) * 0.02;
break; break;
case OsuScoreResult.Hit50: case OsuScoreResult.Hit50:
Health.Value -= 0.05f; Health.Value += (4 - beatmapHp) * 0.02;
break; break;
case OsuScoreResult.Miss: case OsuScoreResult.Miss:
Health.Value -= 0.2f; Health.Value -= beatmapHp * 0.04;
break; break;
} }
} }