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Merge pull request #18708 from smoogipoo/multi-song-select-operation
Block multiplayer operations until beatmap selection completes
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commit
cbc218200a
@ -1,11 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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@ -20,11 +20,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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public class MultiplayerMatchSongSelect : OnlinePlaySongSelect
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{
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[Resolved]
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private MultiplayerClient client { get; set; }
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private MultiplayerClient client { get; set; } = null!;
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[Resolved]
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private OngoingOperationTracker operationTracker { get; set; } = null!;
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private readonly IBindable<bool> operationInProgress = new Bindable<bool>();
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private readonly long? itemToEdit;
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private LoadingLayer loadingLayer;
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private LoadingLayer loadingLayer = null!;
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private IDisposable? selectionOperation;
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/// <summary>
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/// Construct a new instance of multiplayer song select.
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@ -33,7 +38,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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/// <param name="itemToEdit">The item to be edited. May be null, in which case a new item will be added to the playlist.</param>
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/// <param name="beatmap">An optional initial beatmap selection to perform.</param>
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/// <param name="ruleset">An optional initial ruleset selection to perform.</param>
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public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null)
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public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap? beatmap = null, RulesetInfo? ruleset = null)
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: base(room)
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{
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this.itemToEdit = itemToEdit;
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@ -54,13 +59,32 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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AddInternal(loadingLayer = new LoadingLayer(true));
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}
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protected override void SelectItem(PlaylistItem item)
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protected override void LoadComplete()
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{
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base.LoadComplete();
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operationInProgress.BindTo(operationTracker.InProgress);
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operationInProgress.BindValueChanged(_ => updateLoadingLayer(), true);
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}
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private void updateLoadingLayer()
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{
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if (operationInProgress.Value)
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loadingLayer.Show();
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else
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loadingLayer.Hide();
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}
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protected override bool SelectItem(PlaylistItem item)
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{
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if (operationInProgress.Value)
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return false;
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// If the client is already in a room, update via the client.
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// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
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if (client.Room != null)
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{
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loadingLayer.Show();
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selectionOperation = operationTracker.BeginOperation();
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var multiplayerItem = new MultiplayerPlaylistItem
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{
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@ -74,18 +98,25 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Task task = itemToEdit != null ? client.EditPlaylistItem(multiplayerItem) : client.AddPlaylistItem(multiplayerItem);
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task.FireAndForget(onSuccess: () => Schedule(() =>
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task.FireAndForget(onSuccess: () =>
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{
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loadingLayer.Hide();
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selectionOperation.Dispose();
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// If an error or server side trigger occurred this screen may have already exited by external means.
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if (this.IsCurrentScreen())
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this.Exit();
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}), onError: _ => Schedule(() =>
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Schedule(() =>
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{
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// If an error or server side trigger occurred this screen may have already exited by external means.
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if (this.IsCurrentScreen())
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this.Exit();
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});
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}, onError: _ =>
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{
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loadingLayer.Hide();
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Carousel.AllowSelection = true;
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}));
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selectionOperation.Dispose();
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Schedule(() =>
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{
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Carousel.AllowSelection = true;
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});
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});
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}
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else
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{
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@ -93,6 +124,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Playlist.Add(item);
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this.Exit();
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}
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return true;
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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@ -118,8 +118,6 @@ namespace osu.Game.Screens.OnlinePlay
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protected sealed override bool OnStart()
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{
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itemSelected = true;
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var item = new PlaylistItem(Beatmap.Value.BeatmapInfo)
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{
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RulesetID = Ruleset.Value.OnlineID,
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@ -127,15 +125,21 @@ namespace osu.Game.Screens.OnlinePlay
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AllowedMods = FreeMods.Value.Select(m => new APIMod(m)).ToArray()
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};
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SelectItem(item);
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return true;
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if (SelectItem(item))
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{
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itemSelected = true;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Invoked when the user has requested a selection of a beatmap.
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/// </summary>
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/// <param name="item">The resultant <see cref="PlaylistItem"/>. This item has not yet been added to the <see cref="Room"/>'s.</param>
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protected abstract void SelectItem(PlaylistItem item);
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/// <returns><c>true</c> if a selection occurred.</returns>
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protected abstract bool SelectItem(PlaylistItem item);
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public override bool OnBackButton()
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{
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@ -24,7 +24,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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CreateNewItem = createNewItem
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};
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protected override void SelectItem(PlaylistItem item)
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protected override bool SelectItem(PlaylistItem item)
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{
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switch (Playlist.Count)
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{
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@ -39,6 +39,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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}
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this.Exit();
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return true;
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}
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private void createNewItem()
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