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Remove option from settings

This commit is contained in:
Paul Teng 2018-10-29 08:19:38 -04:00
parent eaa035832e
commit cb9ec94dc2
3 changed files with 2 additions and 15 deletions

View File

@ -84,7 +84,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
Set(OsuSetting.RestartOnFail, false);
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
@ -149,7 +148,6 @@ namespace osu.Game.Configuration
BeatmapSkins,
BeatmapHitsounds,
IncreaseFirstObjectVisibility,
RestartOnFail,
ScoreDisplayMode
}
}

View File

@ -20,11 +20,6 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Increase visibility of first object with \"Hidden\" mod",
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility)
},
new SettingsCheckbox
{
LabelText = "Restart on fail with \"Perfect\" and \"Sudden Death\" mod",
Bindable = config.GetBindable<bool>(OsuSetting.RestartOnFail)
},
};
}
}

View File

@ -9,7 +9,7 @@ using osu.Framework.Configuration;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModSuddenDeath : Mod, IReadFromConfig, IApplicableToScoreProcessor, IApplicableRestartOnFail
public abstract class ModSuddenDeath : Mod, IApplicableToScoreProcessor, IApplicableRestartOnFail
{
public override string Name => "Sudden Death";
public override string ShortenedName => "SD";
@ -20,19 +20,13 @@ namespace osu.Game.Rulesets.Mods
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
protected Bindable<bool> RestartOnFail = new Bindable<bool>();
public bool AllowRestart => RestartOnFail.Value;
public bool AllowRestart => true;
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
scoreProcessor.FailConditions += FailCondition;
}
public void ReadFromConfig(OsuConfigManager config)
{
RestartOnFail = config.GetBindable<bool>(OsuSetting.RestartOnFail);
}
protected virtual bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Combo.Value == 0;
}
}