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mirror of https://github.com/ppy/osu.git synced 2025-02-13 18:32:55 +08:00

Merge master with conflicts resolved

This commit is contained in:
Andrei Zavatski 2019-09-13 10:45:01 +03:00
commit cb98b07e33
11 changed files with 73 additions and 119 deletions

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@ -160,6 +160,15 @@ namespace osu.Game.Tests.Visual.Gameplay
exitAndConfirm(); exitAndConfirm();
} }
[Test]
public void TestRestartAfterResume()
{
pauseAndConfirm();
resumeAndConfirm();
restart();
confirmExited();
}
private void pauseAndConfirm() private void pauseAndConfirm()
{ {
pause(); pause();
@ -198,6 +207,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("player exited", () => !Player.IsCurrentScreen()); AddUntilStep("player exited", () => !Player.IsCurrentScreen());
} }
private void restart() => AddStep("restart", () => Player.Restart());
private void pause() => AddStep("pause", () => Player.Pause()); private void pause() => AddStep("pause", () => Player.Pause());
private void resume() => AddStep("resume", () => Player.Resume()); private void resume() => AddStep("resume", () => Player.Resume());

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@ -16,12 +16,12 @@ namespace osu.Game.Tests.Visual.Online
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(HeaderFlag), typeof(DismissableFlag),
}; };
public TestSceneRankingsHeaderFlag() public TestSceneRankingsHeaderFlag()
{ {
HeaderFlag flag; DismissableFlag flag;
SpriteText text; SpriteText text;
var countryA = new Country var countryA = new Country
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Online
AddRange(new Drawable[] AddRange(new Drawable[]
{ {
flag = new HeaderFlag flag = new DismissableFlag
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(HeaderFlag), typeof(DismissableFlag),
typeof(HeaderTitle), typeof(HeaderTitle),
}; };

View File

@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Add(overlay = new DialogOverlay()); Add(overlay = new DialogOverlay());
AddStep("dialog #1", () => overlay.Push(new PopupDialog AddStep("dialog #1", () => overlay.Push(new TestPopupDialog
{ {
Icon = FontAwesome.Regular.TrashAlt, Icon = FontAwesome.Regular.TrashAlt,
HeaderText = @"Confirm deletion of", HeaderText = @"Confirm deletion of",
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}, },
})); }));
AddStep("dialog #2", () => overlay.Push(new PopupDialog AddStep("dialog #2", () => overlay.Push(new TestPopupDialog
{ {
Icon = FontAwesome.Solid.Cog, Icon = FontAwesome.Solid.Cog,
HeaderText = @"What do you want to do with", HeaderText = @"What do you want to do with",
@ -71,5 +71,9 @@ namespace osu.Game.Tests.Visual.UserInterface
}, },
})); }));
} }
private class TestPopupDialog : PopupDialog
{
}
} }
} }

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@ -13,13 +13,22 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
public TestScenePopupDialog() public TestScenePopupDialog()
{ {
var popup = new PopupDialog Add(new TestPopupDialog
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
State = { Value = Framework.Graphics.Containers.Visibility.Visible }, State = { Value = Framework.Graphics.Containers.Visibility.Visible },
Icon = FontAwesome.Solid.AssistiveListeningSystems, });
HeaderText = @"This is a test popup", }
BodyText = "I can say lots of stuff and even wrap my words!",
private class TestPopupDialog : PopupDialog
{
public TestPopupDialog()
{
Icon = FontAwesome.Solid.AssistiveListeningSystems;
HeaderText = @"This is a test popup";
BodyText = "I can say lots of stuff and even wrap my words!";
Buttons = new PopupDialogButton[] Buttons = new PopupDialogButton[]
{ {
new PopupDialogCancelButton new PopupDialogCancelButton
@ -30,10 +39,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
Text = @"You're a fake!", Text = @"You're a fake!",
}, },
} };
}; }
Add(popup);
} }
} }
} }

View File

@ -21,8 +21,6 @@ namespace osu.Game.Graphics.Containers
private SampleChannel samplePopIn; private SampleChannel samplePopIn;
private SampleChannel samplePopOut; private SampleChannel samplePopOut;
protected virtual bool PlaySamplesOnStateChange => true;
protected override bool BlockNonPositionalInput => true; protected override bool BlockNonPositionalInput => true;
/// <summary> /// <summary>
@ -126,12 +124,12 @@ namespace osu.Game.Graphics.Containers
return; return;
} }
if (PlaySamplesOnStateChange) samplePopIn?.Play(); samplePopIn?.Play();
if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this); if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this);
break; break;
case Visibility.Hidden: case Visibility.Hidden:
if (PlaySamplesOnStateChange) samplePopOut?.Play(); samplePopOut?.Play();
if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this); if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this);
break; break;
} }

View File

@ -13,20 +13,17 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Overlays.Dialog namespace osu.Game.Overlays.Dialog
{ {
public class PopupDialog : OsuFocusedOverlayContainer public abstract class PopupDialog : VisibilityContainer
{ {
public static readonly float ENTER_DURATION = 500; public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200; public static readonly float EXIT_DURATION = 200;
protected override bool BlockPositionalInput => false;
private readonly Vector2 ringSize = new Vector2(100f); private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f); private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f); private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
@ -90,7 +87,7 @@ namespace osu.Game.Overlays.Dialog
} }
} }
public PopupDialog() protected PopupDialog()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -202,18 +199,6 @@ namespace osu.Game.Overlays.Dialog
}; };
} }
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}
return base.OnPressed(action);
}
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
{ {
if (e.Repeat) return false; if (e.Repeat) return false;
@ -238,8 +223,6 @@ namespace osu.Game.Overlays.Dialog
protected override void PopIn() protected override void PopIn()
{ {
base.PopIn();
actionInvoked = false; actionInvoked = false;
// Reset various animations but only if the dialog animation fully completed // Reset various animations but only if the dialog animation fully completed
@ -263,7 +246,6 @@ namespace osu.Game.Overlays.Dialog
// This is presumed to always be a sane default "cancel" action. // This is presumed to always be a sane default "cancel" action.
buttonsContainer.Last().Click(); buttonsContainer.Last().Click();
base.PopOut();
content.FadeOut(EXIT_DURATION, Easing.InSine); content.FadeOut(EXIT_DURATION, Easing.InSine);
} }

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@ -5,6 +5,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Dialog;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using System.Linq;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -41,8 +43,6 @@ namespace osu.Game.Overlays
Show(); Show();
} }
protected override bool PlaySamplesOnStateChange => false;
protected override bool BlockNonPositionalInput => true; protected override bool BlockNonPositionalInput => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v) private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
@ -74,5 +74,17 @@ namespace osu.Game.Overlays
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine); this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
} }
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
currentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}
return base.OnPressed(action);
}
} }
} }

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@ -1,55 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Users.Drawables;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Input.Events;
using System;
namespace osu.Game.Overlays.Rankings
{
public class HeaderFlag : UpdateableFlag
{
private const int duration = 200;
public Action Action;
private readonly SpriteIcon hoverIcon;
public HeaderFlag()
{
AddInternal(hoverIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = -1,
Alpha = 0,
Size = new Vector2(10),
Icon = FontAwesome.Solid.Times,
});
}
protected override bool OnHover(HoverEvent e)
{
hoverIcon.FadeIn(duration, Easing.OutQuint);
this.FadeColour(Color4.Gray, duration, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
hoverIcon.FadeOut(duration, Easing.OutQuint);
this.FadeColour(Color4.White, duration, Easing.OutQuint);
}
protected override bool OnClick(ClickEvent e)
{
Action?.Invoke();
return true;
}
}
}

View File

@ -22,8 +22,7 @@ namespace osu.Game.Overlays.Rankings
public readonly Bindable<Country> Country = new Bindable<Country>(); public readonly Bindable<Country> Country = new Bindable<Country>();
private readonly SpriteText scopeText; private readonly SpriteText scopeText;
private readonly Container flagPlaceholder; private readonly DismissableFlag flag;
private readonly HeaderFlag flag;
public HeaderTitle() public HeaderTitle()
{ {
@ -35,16 +34,12 @@ namespace osu.Game.Overlays.Rankings
Spacing = new Vector2(spacing, 0), Spacing = new Vector2(spacing, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
flagPlaceholder = new Container flag = new DismissableFlag
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Bottom = flag_margin }, Margin = new MarginPadding { Bottom = flag_margin },
Child = flag = new HeaderFlag Size = new Vector2(30, 20),
{
Size = new Vector2(30, 20),
},
}, },
scopeText = new SpriteText scopeText = new SpriteText
{ {
@ -73,16 +68,16 @@ namespace osu.Game.Overlays.Rankings
protected override void LoadComplete() protected override void LoadComplete()
{ {
Scope.BindValueChanged(scope => onScopeChanged(scope.NewValue), true); Scope.BindValueChanged(onScopeChanged, true);
Country.BindValueChanged(onCountryChanged, true); Country.BindValueChanged(onCountryChanged, true);
base.LoadComplete(); base.LoadComplete();
} }
private void onScopeChanged(RankingsScope scope) private void onScopeChanged(ValueChangedEvent<RankingsScope> scope)
{ {
scopeText.Text = scope.ToString(); scopeText.Text = scope.NewValue.ToString();
if (scope != RankingsScope.Performance) if (scope.NewValue != RankingsScope.Performance)
Country.Value = null; Country.Value = null;
} }
@ -90,16 +85,14 @@ namespace osu.Game.Overlays.Rankings
{ {
if (country.NewValue == null) if (country.NewValue == null)
{ {
flagPlaceholder.Hide(); flag.Hide();
return; return;
} }
Scope.Value = RankingsScope.Performance; Scope.Value = RankingsScope.Performance;
if (country.OldValue == null)
flagPlaceholder.Show();
flag.Country = country.NewValue; flag.Country = country.NewValue;
flag.Show();
} }
} }
} }

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@ -502,15 +502,18 @@ namespace osu.Game.Screens.Play
return true; return true;
} }
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value) // ValidForResume is false when restarting
// still want to block if we are within the cooldown period and not already paused. if (ValidForResume)
return true;
if (HasFailed && ValidForResume && !FailOverlay.IsPresent)
// ValidForResume is false when restarting
{ {
failAnimation.FinishTransforms(true); if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
return true; // still want to block if we are within the cooldown period and not already paused.
return true;
if (HasFailed && !FailOverlay.IsPresent)
{
failAnimation.FinishTransforms(true);
return true;
}
} }
GameplayClockContainer.ResetLocalAdjustments(); GameplayClockContainer.ResetLocalAdjustments();