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Adjust variables slightly for readability
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@ -106,18 +106,23 @@ namespace osu.Game.Rulesets.Catch.Tests
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public void TestCatcherCatchWidth()
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public void TestCatcherCatchWidth()
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{
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{
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float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
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float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
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const float center_x = CatchPlayfield.CENTER_X;
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AddStep("move catcher to center", () => catcher.X = center_x);
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AddStep("move catcher to center", () => catcher.X = CatchPlayfield.CENTER_X);
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float leftPlateBounds = CatchPlayfield.CENTER_X - halfWidth;
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float rightPlateBounds = CatchPlayfield.CENTER_X + halfWidth;
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AddStep("catch fruit", () =>
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AddStep("catch fruit", () =>
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{
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{
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attemptCatch(new Fruit { X = center_x + -halfWidth + 1 });
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attemptCatch(new Fruit { X = leftPlateBounds + 1 });
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attemptCatch(new Fruit { X = center_x + halfWidth - 1 });
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attemptCatch(new Fruit { X = rightPlateBounds - 1 });
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});
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});
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checkPlate(2);
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checkPlate(2);
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AddStep("miss fruit", () =>
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AddStep("miss fruit", () =>
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{
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{
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attemptCatch(new Fruit { X = center_x + -halfWidth - 1 });
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attemptCatch(new Fruit { X = leftPlateBounds - 1 });
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attemptCatch(new Fruit { X = center_x + halfWidth + 1 });
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attemptCatch(new Fruit { X = rightPlateBounds + 1 });
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});
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});
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checkPlate(2);
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checkPlate(2);
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}
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}
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