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Merge pull request #12503 from Denrage/split-BufferedWedgeInfo

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Dean Herbert 2021-05-06 03:16:16 +09:00 committed by GitHub
commit cb8bda2248
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3 changed files with 95 additions and 50 deletions

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@ -7,6 +7,7 @@ using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
@ -112,8 +113,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private void testInfoLabels(int expectedCount)
{
AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Any());
AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Count() == expectedCount);
AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Count() == expectedCount);
}
[Test]
@ -124,7 +125,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Any());
AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
}
[Test]
@ -135,15 +136,15 @@ namespace osu.Game.Tests.Visual.SongSelect
private void selectBeatmap([CanBeNull] IBeatmap b)
{
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
Container containerBefore = null;
AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
{
infoBefore = infoWedge.Info;
containerBefore = infoWedge.DisplayedContent;
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
});
AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);
AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
}
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
@ -193,7 +194,9 @@ namespace osu.Game.Tests.Visual.SongSelect
private class TestBeatmapInfoWedge : BeatmapInfoWedge
{
public new BufferedWedgeInfo Info => base.Info;
public new Container DisplayedContent => base.DisplayedContent;
public new WedgeInfoText Info => base.Info;
}
private class TestHitObject : ConvertHitObject, IHasPosition

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@ -11,7 +11,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@ -49,7 +48,9 @@ namespace osu.Game.Screens.Select
private IBindable<StarDifficulty?> beatmapDifficulty;
protected BufferedWedgeInfo Info;
protected Container DisplayedContent { get; private set; }
protected WedgeInfoText Info { get; private set; }
public BeatmapInfoWedge()
{
@ -110,9 +111,9 @@ namespace osu.Game.Screens.Select
}
}
public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback
public override bool IsPresent => base.IsPresent || DisplayedContent == null; // Visibility is updated in the LoadComponentAsync callback
private BufferedWedgeInfo loadingInfo;
private Container loadingInfo;
private void updateDisplay()
{
@ -124,9 +125,9 @@ namespace osu.Game.Screens.Select
{
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();
Info = null;
DisplayedContent?.FadeOut(250);
DisplayedContent?.Expire();
DisplayedContent = null;
}
if (beatmap == null)
@ -135,17 +136,23 @@ namespace osu.Game.Screens.Select
return;
}
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty())
LoadComponentAsync(loadingInfo = new Container
{
RelativeSizeAxes = Axes.Both,
Shear = -Shear,
Depth = Info?.Depth + 1 ?? 0
Depth = DisplayedContent?.Depth + 1 ?? 0,
Children = new Drawable[]
{
new BeatmapInfoWedgeBackground(beatmap),
Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty()),
}
}, loaded =>
{
// ensure we are the most recent loaded wedge.
if (loaded != loadingInfo) return;
removeOldInfo();
Add(Info = loaded);
Add(DisplayedContent = loaded);
});
}
}
@ -156,7 +163,7 @@ namespace osu.Game.Screens.Select
cancellationSource?.Cancel();
}
public class BufferedWedgeInfo : BufferedContainer
public class WedgeInfoText : Container
{
public OsuSpriteText VersionLabel { get; private set; }
public OsuSpriteText TitleLabel { get; private set; }
@ -176,8 +183,7 @@ namespace osu.Game.Screens.Select
private ModSettingChangeTracker settingChangeTracker;
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, StarDifficulty difficulty)
: base(pixelSnapping: true)
public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, StarDifficulty difficulty)
{
this.beatmap = beatmap;
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
@ -191,7 +197,6 @@ namespace osu.Game.Screens.Select
var beatmapInfo = beatmap.BeatmapInfo;
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
titleBinding = localisation.GetLocalisedString(new RomanisableString(metadata.TitleUnicode, metadata.Title));
@ -199,32 +204,6 @@ namespace osu.Game.Screens.Select
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
new Container
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
Children = new[]
{
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
},
},
new DifficultyColourBar(starDifficulty)
{
RelativeSizeAxes = Axes.Y,
@ -340,7 +319,6 @@ namespace osu.Game.Screens.Select
{
ArtistLabel.Text = artistBinding.Value;
TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value;
ForceRedraw();
}
private void addInfoLabels()
@ -426,8 +404,6 @@ namespace osu.Game.Screens.Select
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm),
Content = labelText
});
ForceRedraw();
}
private OsuSpriteText[] getMapper(BeatmapMetadata metadata)

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@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Select
{
internal class BeatmapInfoWedgeBackground : CompositeDrawable
{
private readonly WorkingBeatmap beatmap;
public BeatmapInfoWedgeBackground(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
InternalChild = new BufferedContainer
{
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
new Container
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
Children = new[]
{
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
},
},
}
};
}
}
}