diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs index 7ea6373763..67c85a1120 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs @@ -7,6 +7,7 @@ using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; @@ -112,8 +113,8 @@ namespace osu.Game.Tests.Visual.SongSelect private void testInfoLabels(int expectedCount) { - AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType().Any()); - AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType().Count() == expectedCount); + AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType().Any()); + AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType().Count() == expectedCount); } [Test] @@ -124,7 +125,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("check default title", () => infoWedge.Info.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title); AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist); AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any()); - AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType().Any()); + AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType().Any()); } [Test] @@ -135,15 +136,15 @@ namespace osu.Game.Tests.Visual.SongSelect private void selectBeatmap([CanBeNull] IBeatmap b) { - BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null; + Container containerBefore = null; AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () => { - infoBefore = infoWedge.Info; + containerBefore = infoWedge.DisplayedContent; infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b); }); - AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore); + AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore); } private IBeatmap createTestBeatmap(RulesetInfo ruleset) @@ -193,7 +194,9 @@ namespace osu.Game.Tests.Visual.SongSelect private class TestBeatmapInfoWedge : BeatmapInfoWedge { - public new BufferedWedgeInfo Info => base.Info; + public new Container DisplayedContent => base.DisplayedContent; + + public new WedgeInfoText Info => base.Info; } private class TestHitObject : ConvertHitObject, IHasPosition diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 4069dc82ed..18615d9192 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -11,7 +11,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -49,7 +48,9 @@ namespace osu.Game.Screens.Select private IBindable beatmapDifficulty; - protected BufferedWedgeInfo Info; + protected Container DisplayedContent { get; private set; } + + protected WedgeInfoText Info { get; private set; } public BeatmapInfoWedge() { @@ -110,9 +111,9 @@ namespace osu.Game.Screens.Select } } - public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback + public override bool IsPresent => base.IsPresent || DisplayedContent == null; // Visibility is updated in the LoadComponentAsync callback - private BufferedWedgeInfo loadingInfo; + private Container loadingInfo; private void updateDisplay() { @@ -124,9 +125,9 @@ namespace osu.Game.Screens.Select { State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible; - Info?.FadeOut(250); - Info?.Expire(); - Info = null; + DisplayedContent?.FadeOut(250); + DisplayedContent?.Expire(); + DisplayedContent = null; } if (beatmap == null) @@ -135,17 +136,23 @@ namespace osu.Game.Screens.Select return; } - LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty()) + LoadComponentAsync(loadingInfo = new Container { + RelativeSizeAxes = Axes.Both, Shear = -Shear, - Depth = Info?.Depth + 1 ?? 0 + Depth = DisplayedContent?.Depth + 1 ?? 0, + Children = new Drawable[] + { + new BeatmapInfoWedgeBackground(beatmap), + Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty()), + } }, loaded => { // ensure we are the most recent loaded wedge. if (loaded != loadingInfo) return; removeOldInfo(); - Add(Info = loaded); + Add(DisplayedContent = loaded); }); } } @@ -156,7 +163,7 @@ namespace osu.Game.Screens.Select cancellationSource?.Cancel(); } - public class BufferedWedgeInfo : BufferedContainer + public class WedgeInfoText : Container { public OsuSpriteText VersionLabel { get; private set; } public OsuSpriteText TitleLabel { get; private set; } @@ -176,8 +183,7 @@ namespace osu.Game.Screens.Select private ModSettingChangeTracker settingChangeTracker; - public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList mods, StarDifficulty difficulty) - : base(pixelSnapping: true) + public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList mods, StarDifficulty difficulty) { this.beatmap = beatmap; ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset; @@ -191,7 +197,6 @@ namespace osu.Game.Screens.Select var beatmapInfo = beatmap.BeatmapInfo; var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); - CacheDrawnFrameBuffer = true; RelativeSizeAxes = Axes.Both; titleBinding = localisation.GetLocalisedString(new RomanisableString(metadata.TitleUnicode, metadata.Title)); @@ -199,32 +204,6 @@ namespace osu.Game.Screens.Select Children = new Drawable[] { - // We will create the white-to-black gradient by modulating transparency and having - // a black backdrop. This results in an sRGB-space gradient and not linear space, - // transitioning from white to black more perceptually uniformly. - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - }, - // We use a container, such that we can set the colour gradient to go across the - // vertices of the masked container instead of the vertices of the (larger) sprite. - new Container - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)), - Children = new[] - { - // Zoomed-in and cropped beatmap background - new BeatmapBackgroundSprite(beatmap) - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - FillMode = FillMode.Fill, - }, - }, - }, new DifficultyColourBar(starDifficulty) { RelativeSizeAxes = Axes.Y, @@ -340,7 +319,6 @@ namespace osu.Game.Screens.Select { ArtistLabel.Text = artistBinding.Value; TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value; - ForceRedraw(); } private void addInfoLabels() @@ -426,8 +404,6 @@ namespace osu.Game.Screens.Select CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm), Content = labelText }); - - ForceRedraw(); } private OsuSpriteText[] getMapper(BeatmapMetadata metadata) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeBackground.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeBackground.cs new file mode 100644 index 0000000000..f50fb4dc8a --- /dev/null +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeBackground.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osuTK.Graphics; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osu.Framework.Graphics.Shapes; + +namespace osu.Game.Screens.Select +{ + internal class BeatmapInfoWedgeBackground : CompositeDrawable + { + private readonly WorkingBeatmap beatmap; + + public BeatmapInfoWedgeBackground(WorkingBeatmap beatmap) + { + this.beatmap = beatmap; + } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Both; + + InternalChild = new BufferedContainer + { + CacheDrawnFrameBuffer = true, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + // We will create the white-to-black gradient by modulating transparency and having + // a black backdrop. This results in an sRGB-space gradient and not linear space, + // transitioning from white to black more perceptually uniformly. + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + }, + // We use a container, such that we can set the colour gradient to go across the + // vertices of the masked container instead of the vertices of the (larger) sprite. + new Container + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)), + Children = new[] + { + // Zoomed-in and cropped beatmap background + new BeatmapBackgroundSprite(beatmap) + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + FillMode = FillMode.Fill, + }, + }, + }, + } + }; + } + } +}