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Better use of loading animation
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parent
8d30c35104
commit
cb81d1dd2f
@ -103,7 +103,6 @@ namespace osu.Game.Overlays
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Users = null;
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clearPanels();
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loading.Hide();
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getUsersRequest?.Cancel();
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if (API?.IsLoggedIn != true)
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@ -131,8 +130,13 @@ namespace osu.Game.Overlays
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{
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clearPanels();
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loading.Show();
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if (Users == null)
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{
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loading.Hide();
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return;
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}
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var newPanels = new FillFlowContainer<SocialPanel>
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{
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@ -167,15 +171,15 @@ namespace osu.Game.Overlays
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LoadComponentAsync(newPanels, f =>
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{
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if (panels != null)
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ScrollFlow.Remove(panels);
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loading.Hide();
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ScrollFlow.Add(panels = newPanels);
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});
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}
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private void updateUsers(IEnumerable<User> newUsers)
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{
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loading.Show();
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var sortDirection = Filter.DisplayStyleControl.Dropdown.Current.Value;
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IEnumerable<User> sortedUsers = newUsers;
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@ -226,7 +230,6 @@ namespace osu.Game.Overlays
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}
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Users = sortedUsers;
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loading.Hide();
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recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
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}
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