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Store default ruleset value for ability to revert

This commit is contained in:
Salman Ahmed 2021-08-23 11:09:26 +03:00
parent 1d89d757af
commit cb7c2f713b
3 changed files with 2 additions and 3 deletions

View File

@ -6,7 +6,6 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.BeatmapSet namespace osu.Game.Overlays.BeatmapSet
{ {

View File

@ -26,7 +26,7 @@ namespace osu.Game.Overlays
var preferredRuleset = store.GetRuleset(api.LocalUser.Value.PlayMode); var preferredRuleset = store.GetRuleset(api.LocalUser.Value.PlayMode);
if (preferredRuleset != null) if (preferredRuleset != null)
Current.Value = preferredRuleset; Current.Value = Current.Default = preferredRuleset;
} }
} }

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets
// That can become an issue with overlays that require access to the initial ruleset value // That can become an issue with overlays that require access to the initial ruleset value
// before the ruleset selectors reached a LoadComplete state. // before the ruleset selectors reached a LoadComplete state.
// (e.g. displaying RankingsOverlay for the first time). // (e.g. displaying RankingsOverlay for the first time).
Current.Value = Items.First(); Current.Value = Current.Default = Items.First();
} }
} }
} }