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create NodeSamplePointPiece
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public partial class NodeSamplePointPiece : SamplePointPiece
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{
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public readonly int NodeIndex;
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public NodeSamplePointPiece(HitObject hitObject, int nodeIndex)
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: base(hitObject)
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{
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if (hitObject is not IHasRepeats)
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throw new System.ArgumentException($"HitObject must implement {nameof(IHasRepeats)}", nameof(hitObject));
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NodeIndex = nodeIndex;
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}
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protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple;
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protected override IList<HitSampleInfo> GetSamples()
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{
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var hasRepeats = (IHasRepeats)HitObject;
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return NodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[NodeIndex] : HitObject.Samples;
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}
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public override Popover GetPopover() => new NodeSampleEditPopover(HitObject);
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public partial class NodeSampleEditPopover : SampleEditPopover
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{
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private readonly int nodeIndex;
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protected override IList<HitSampleInfo> GetSamples(HitObject ho)
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{
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var hasRepeats = (IHasRepeats)ho;
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return nodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[nodeIndex] : ho.Samples;
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}
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public NodeSampleEditPopover(HitObject hitObject, int nodeIndex = 0)
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: base(hitObject)
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{
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this.nodeIndex = nodeIndex;
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}
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}
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}
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private void updateText()
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private void updateText()
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{
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{
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Label.Text = $"{GetBankValue(HitObject.Samples)} {GetVolumeValue(HitObject.Samples)}";
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Label.Text = $"{GetBankValue(GetSamples())} {GetVolumeValue(GetSamples())}";
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}
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}
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public static string? GetBankValue(IEnumerable<HitSampleInfo> samples)
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public static string? GetBankValue(IEnumerable<HitSampleInfo> samples)
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@ -61,7 +61,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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return samples.Count == 0 ? 0 : samples.Max(o => o.Volume);
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return samples.Count == 0 ? 0 : samples.Max(o => o.Volume);
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}
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}
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public Popover GetPopover() => new SampleEditPopover(HitObject);
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protected virtual IList<HitSampleInfo> GetSamples() => HitObject.Samples;
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public virtual Popover GetPopover() => new SampleEditPopover(HitObject);
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public partial class SampleEditPopover : OsuPopover
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public partial class SampleEditPopover : OsuPopover
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{
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{
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@ -70,6 +72,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private LabelledTextBox bank = null!;
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private LabelledTextBox bank = null!;
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private IndeterminateSliderWithTextBoxInput<int> volume = null!;
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private IndeterminateSliderWithTextBoxInput<int> volume = null!;
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protected virtual IList<HitSampleInfo> GetSamples(HitObject ho) => ho.Samples;
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[Resolved(canBeNull: true)]
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[Resolved(canBeNull: true)]
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private EditorBeatmap beatmap { get; set; } = null!;
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private EditorBeatmap beatmap { get; set; } = null!;
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@ -112,7 +116,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
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// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
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// if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
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// if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
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var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
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var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
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var relevantSamples = relevantObjects.Select(h => h.Samples).ToArray();
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var relevantSamples = relevantObjects.Select(GetSamples).ToArray();
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// even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value.
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// even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value.
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string? commonBank = getCommonBank(relevantSamples);
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string? commonBank = getCommonBank(relevantSamples);
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