mirror of
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synced 2025-01-12 15:22:55 +08:00
Merge branch 'master' into fix-exported-replay-overwrite
This commit is contained in:
commit
cb64919947
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1127.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1130.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1204.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -4,8 +4,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
@ -55,6 +57,21 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
}
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestGameCursorHidden()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new CatchModRelax(),
|
||||
Autoplay = false,
|
||||
PassCondition = () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<DrawableCatchRuleset>().Single());
|
||||
return this.ChildrenOfType<MenuCursorContainer>().Single().State.Value == Visibility.Hidden;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private bool passCondition()
|
||||
{
|
||||
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
|
||||
|
@ -3,13 +3,16 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
@ -49,6 +52,14 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
this.difficulty = difficulty;
|
||||
}
|
||||
|
||||
protected override GameplayCursorContainer CreateCursor()
|
||||
{
|
||||
if (Mods != null && Mods.Any(m => m is ModRelax))
|
||||
return new CatchRelaxCursorContainer();
|
||||
|
||||
return base.CreateCursor();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
15
osu.Game.Rulesets.Catch/UI/CatchRelaxCursorContainer.cs
Normal file
15
osu.Game.Rulesets.Catch/UI/CatchRelaxCursorContainer.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public partial class CatchRelaxCursorContainer : GameplayCursorContainer
|
||||
{
|
||||
// Just hide the cursor in relax.
|
||||
// The main goal here is to show that we have a cursor so the game never shows the global one.
|
||||
protected override Drawable CreateCursor() => Empty();
|
||||
}
|
||||
}
|
@ -90,6 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
public override bool CursorInPlacementArea => false;
|
||||
|
||||
public TestHitObjectComposer(Playfield playfield)
|
||||
: base(new ManiaRuleset())
|
||||
{
|
||||
Playfield = playfield;
|
||||
}
|
||||
|
@ -4,6 +4,8 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -22,6 +24,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
|
||||
private bool isPlacingEnd;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
|
||||
public SpinnerPlacementBlueprint()
|
||||
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
|
||||
{
|
||||
@ -33,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
base.Update();
|
||||
|
||||
if (isPlacingEnd)
|
||||
HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
|
||||
updateEndTimeFromCurrent();
|
||||
|
||||
piece.UpdateFrom(HitObject);
|
||||
}
|
||||
@ -45,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
if (e.Button != MouseButton.Right)
|
||||
return false;
|
||||
|
||||
HitObject.EndTime = EditorClock.CurrentTime;
|
||||
updateEndTimeFromCurrent();
|
||||
EndPlacement(true);
|
||||
}
|
||||
else
|
||||
@ -61,5 +67,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateEndTimeFromCurrent()
|
||||
{
|
||||
HitObject.EndTime = beatSnapProvider == null
|
||||
? Math.Max(HitObject.StartTime, EditorClock.CurrentTime)
|
||||
: Math.Max(HitObject.StartTime + beatSnapProvider.GetBeatLengthAtTime(HitObject.StartTime), beatSnapProvider.SnapTime(EditorClock.CurrentTime));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,6 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
@ -196,8 +195,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private IEnumerable<double> generateBeats(IBeatmap beatmap, IReadOnlyCollection<OsuHitObject> originalHitObjects)
|
||||
{
|
||||
double startTime = originalHitObjects.First().StartTime;
|
||||
double endTime = originalHitObjects.Last().GetEndTime();
|
||||
double startTime = beatmap.HitObjects.First().StartTime;
|
||||
double endTime = beatmap.GetLastObjectTime();
|
||||
|
||||
var beats = beatmap.ControlPointInfo.TimingPoints
|
||||
// Ignore timing points after endTime
|
||||
|
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
public partial class TestSceneTaikoKiaiGlow : TaikoSkinnableTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestKiaiGlow()
|
||||
{
|
||||
AddStep("Create kiai glow", () => SetContents(_ => new LegacyKiaiGlow()));
|
||||
AddToggleStep("Toggle kiai mode", setUpBeatmap);
|
||||
}
|
||||
|
||||
private void setUpBeatmap(bool withKiai)
|
||||
{
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
|
||||
controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
|
||||
if (withKiai)
|
||||
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
ControlPointInfo = controlPointInfo
|
||||
});
|
||||
|
||||
Beatmap.Value.Track.Start();
|
||||
}
|
||||
}
|
||||
}
|
65
osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs
Normal file
65
osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs
Normal file
@ -0,0 +1,65 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
internal partial class LegacyKiaiGlow : BeatSyncedContainer
|
||||
{
|
||||
private bool isKiaiActive;
|
||||
|
||||
private Sprite sprite = null!;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ISkinSource skin, HealthProcessor? healthProcessor)
|
||||
{
|
||||
Child = sprite = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taiko-glow"),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(0.7f),
|
||||
Colour = new Colour4(255, 228, 0, 255),
|
||||
};
|
||||
|
||||
if (healthProcessor != null)
|
||||
healthProcessor.NewJudgement += onNewJudgement;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (isKiaiActive)
|
||||
sprite.Alpha = (float)Math.Min(1, sprite.Alpha + Math.Abs(Clock.ElapsedFrameTime) / 100f);
|
||||
else
|
||||
sprite.Alpha = (float)Math.Max(0, sprite.Alpha - Math.Abs(Clock.ElapsedFrameTime) / 600f);
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
isKiaiActive = effectPoint.KiaiMode;
|
||||
}
|
||||
|
||||
private void onNewJudgement(JudgementResult result)
|
||||
{
|
||||
if (!result.IsHit || !isKiaiActive)
|
||||
return;
|
||||
|
||||
sprite.ScaleTo(0.85f).Then()
|
||||
.ScaleTo(0.7f, 80, Easing.OutQuad);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
private Sprite kiai = null!;
|
||||
|
||||
private bool kiaiDisplayed;
|
||||
private bool isKiaiActive;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
@ -41,17 +42,19 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (isKiaiActive)
|
||||
kiai.Alpha = (float)Math.Min(1, kiai.Alpha + Math.Abs(Clock.ElapsedFrameTime) / 200f);
|
||||
else
|
||||
kiai.Alpha = (float)Math.Max(0, kiai.Alpha - Math.Abs(Clock.ElapsedFrameTime) / 200f);
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
if (effectPoint.KiaiMode != kiaiDisplayed)
|
||||
{
|
||||
kiaiDisplayed = effectPoint.KiaiMode;
|
||||
|
||||
kiai.ClearTransforms();
|
||||
kiai.FadeTo(kiaiDisplayed ? 1 : 0, 200);
|
||||
}
|
||||
isKiaiActive = effectPoint.KiaiMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -129,6 +129,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
case TaikoSkinComponents.Mascot:
|
||||
return new DrawableTaikoMascot();
|
||||
|
||||
case TaikoSkinComponents.KiaiGlow:
|
||||
if (GetTexture("taiko-glow") != null)
|
||||
return new LegacyKiaiGlow();
|
||||
|
||||
return null;
|
||||
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(lookup);
|
||||
}
|
||||
|
@ -21,5 +21,6 @@ namespace osu.Game.Rulesets.Taiko
|
||||
TaikoExplosionKiai,
|
||||
Scroller,
|
||||
Mascot,
|
||||
KiaiGlow
|
||||
}
|
||||
}
|
||||
|
@ -112,6 +112,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
FillMode = FillMode.Fit,
|
||||
Children = new[]
|
||||
{
|
||||
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -314,6 +314,24 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetLastObjectTime()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("mania-last-object-not-latest.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
|
||||
Assert.That(beatmap.HitObjects.Last().StartTime, Is.EqualTo(2494));
|
||||
Assert.That(beatmap.HitObjects.Last().GetEndTime(), Is.EqualTo(2494));
|
||||
|
||||
Assert.That(beatmap.HitObjects.Max(h => h.GetEndTime()), Is.EqualTo(2582));
|
||||
Assert.That(beatmap.GetLastObjectTime(), Is.EqualTo(2582));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapComboOffsetsOsu()
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -137,6 +138,31 @@ namespace osu.Game.Tests.Gameplay
|
||||
AddAssert("DHO state is correct", () => dho.State.Value == ArmedState.Miss);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResultSetBeforeLoadComplete()
|
||||
{
|
||||
TestDrawableHitObject dho = null;
|
||||
HitObjectLifetimeEntry lifetimeEntry = null;
|
||||
AddStep("Create lifetime entry", () =>
|
||||
{
|
||||
var hitObject = new HitObject { StartTime = Time.Current };
|
||||
lifetimeEntry = new HitObjectLifetimeEntry(hitObject)
|
||||
{
|
||||
Result = new JudgementResult(hitObject, hitObject.CreateJudgement())
|
||||
{
|
||||
Type = HitResult.Great
|
||||
}
|
||||
};
|
||||
});
|
||||
AddStep("Create DHO and apply entry", () =>
|
||||
{
|
||||
dho = new TestDrawableHitObject();
|
||||
dho.Apply(lifetimeEntry);
|
||||
Child = dho;
|
||||
});
|
||||
AddAssert("DHO state is correct", () => dho.State.Value, () => Is.EqualTo(ArmedState.Hit));
|
||||
}
|
||||
|
||||
private partial class TestDrawableHitObject : DrawableHitObject
|
||||
{
|
||||
public const double INITIAL_LIFETIME_OFFSET = 100;
|
||||
|
39
osu.Game.Tests/Resources/mania-last-object-not-latest.osu
Normal file
39
osu.Game.Tests/Resources/mania-last-object-not-latest.osu
Normal file
@ -0,0 +1,39 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
SampleSet: Normal
|
||||
StackLeniency: 0.7
|
||||
Mode: 3
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:5
|
||||
OverallDifficulty:8
|
||||
ApproachRate:8
|
||||
SliderMultiplier:3.59999990463257
|
||||
SliderTickRate:2
|
||||
|
||||
[TimingPoints]
|
||||
24,352.941176470588,4,1,1,100,1,0
|
||||
6376,-50,4,1,1,100,0,0
|
||||
|
||||
[HitObjects]
|
||||
51,192,24,1,0,0:0:0:0:
|
||||
153,192,200,1,0,0:0:0:0:
|
||||
358,192,376,1,0,0:0:0:0:
|
||||
460,192,553,1,0,0:0:0:0:
|
||||
460,192,729,128,0,1435:0:0:0:0:
|
||||
358,192,906,128,0,1612:0:0:0:0:
|
||||
256,192,1082,128,0,1788:0:0:0:0:
|
||||
153,192,1259,128,0,1965:0:0:0:0:
|
||||
51,192,1435,128,0,2141:0:0:0:0:
|
||||
51,192,2318,1,12,0:0:0:0:
|
||||
153,192,2318,1,4,0:0:0:0:
|
||||
256,192,2318,1,6,0:0:0:0:
|
||||
358,192,2318,1,14,0:0:0:0:
|
||||
460,192,2318,1,0,0:0:0:0:
|
||||
51,192,2494,128,0,2582:0:0:0:0:
|
||||
153,192,2494,128,14,2582:0:0:0:0:
|
||||
256,192,2494,128,6,2582:0:0:0:0:
|
||||
358,192,2494,128,4,2582:0:0:0:0:
|
||||
460,192,2494,1,12,0:0:0:0:0:
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -187,18 +188,22 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestInputDoesntWorkWhenHUDHidden()
|
||||
{
|
||||
SongProgressBar getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().Single();
|
||||
SongProgressBar? getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().SingleOrDefault();
|
||||
|
||||
bool seeked = false;
|
||||
|
||||
createNew();
|
||||
|
||||
AddUntilStep("wait for song progress", () => getSongProgress() != null);
|
||||
|
||||
AddStep("bind seek", () =>
|
||||
{
|
||||
seeked = false;
|
||||
|
||||
var progress = getSongProgress();
|
||||
|
||||
Debug.Assert(progress != null);
|
||||
|
||||
progress.ShowHandle = true;
|
||||
progress.OnSeek += _ => seeked = true;
|
||||
});
|
||||
|
@ -107,7 +107,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("wait for load", () => downloadButton.IsLoaded);
|
||||
|
||||
AddAssert("state is available", () => downloadButton.State.Value == DownloadState.NotDownloaded);
|
||||
checkState(DownloadState.NotDownloaded);
|
||||
|
||||
AddStep("click button", () =>
|
||||
{
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("wait for load", () => downloadButton.IsLoaded);
|
||||
|
||||
AddAssert("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
|
||||
checkState(DownloadState.NotDownloaded);
|
||||
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
|
||||
}
|
||||
|
||||
@ -155,7 +155,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("wait for load", () => downloadButton.IsLoaded);
|
||||
|
||||
AddUntilStep("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
|
||||
checkState(DownloadState.NotDownloaded);
|
||||
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
|
||||
}
|
||||
|
||||
@ -174,17 +174,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
|
||||
AddUntilStep("wait for load", () => downloadButton.IsLoaded);
|
||||
|
||||
AddUntilStep("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
|
||||
checkState(DownloadState.NotDownloaded);
|
||||
|
||||
AddStep("import score", () => imported = scoreManager.Import(getScoreInfo(true)));
|
||||
|
||||
AddUntilStep("state is available", () => downloadButton.State.Value == DownloadState.LocallyAvailable);
|
||||
checkState(DownloadState.LocallyAvailable);
|
||||
AddAssert("button is enabled", () => downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
|
||||
|
||||
AddStep("delete score", () => scoreManager.Delete(imported.Value));
|
||||
|
||||
AddUntilStep("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
|
||||
checkState(DownloadState.NotDownloaded);
|
||||
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
|
||||
}
|
||||
|
||||
@ -202,10 +201,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("wait for load", () => downloadButton.IsLoaded);
|
||||
|
||||
AddAssert("state is unknown", () => downloadButton.State.Value == DownloadState.Unknown);
|
||||
checkState(DownloadState.Unknown);
|
||||
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
|
||||
}
|
||||
|
||||
private void checkState(DownloadState expectedState) =>
|
||||
AddUntilStep($"state is {expectedState}", () => downloadButton.State.Value, () => Is.EqualTo(expectedState));
|
||||
|
||||
private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true) => new ScoreInfo
|
||||
{
|
||||
OnlineID = hasOnlineId ? online_score_id : 0,
|
||||
|
@ -73,6 +73,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
messageIdSequence = 0;
|
||||
channelManager.CurrentChannel.Value = testChannel = new Channel();
|
||||
|
||||
reinitialiseDrawableDisplay();
|
||||
});
|
||||
|
||||
private void reinitialiseDrawableDisplay()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
chatDisplay = new TestStandAloneChatDisplay
|
||||
@ -92,13 +97,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Channel = { Value = testChannel },
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSystemMessageOrdering()
|
||||
{
|
||||
var standardMessage = new Message(messageIdSequence++)
|
||||
{
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = admin,
|
||||
Content = "I am a wang!"
|
||||
};
|
||||
@ -106,14 +112,45 @@ namespace osu.Game.Tests.Visual.Online
|
||||
var infoMessage1 = new InfoMessage($"the system is calling {messageIdSequence++}");
|
||||
var infoMessage2 = new InfoMessage($"the system is calling {messageIdSequence++}");
|
||||
|
||||
var standardMessage2 = new Message(messageIdSequence++)
|
||||
{
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = admin,
|
||||
Content = "I am a wang!"
|
||||
};
|
||||
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage));
|
||||
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage1));
|
||||
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage2));
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage2));
|
||||
|
||||
AddAssert("message order is correct", () => testChannel.Messages.Count == 3
|
||||
&& testChannel.Messages[0] == standardMessage
|
||||
&& testChannel.Messages[1] == infoMessage1
|
||||
&& testChannel.Messages[2] == infoMessage2);
|
||||
AddAssert("count is correct", () => testChannel.Messages.Count, () => Is.EqualTo(4));
|
||||
|
||||
AddAssert("message order is correct", () => testChannel.Messages, () => Is.EqualTo(new[]
|
||||
{
|
||||
standardMessage,
|
||||
infoMessage1,
|
||||
infoMessage2,
|
||||
standardMessage2
|
||||
}));
|
||||
|
||||
AddAssert("displayed order is correct", () => chatDisplay.DrawableChannel.ChildrenOfType<ChatLine>().Select(c => c.Message), () => Is.EqualTo(new[]
|
||||
{
|
||||
standardMessage,
|
||||
infoMessage1,
|
||||
infoMessage2,
|
||||
standardMessage2
|
||||
}));
|
||||
|
||||
AddStep("reinit drawable channel", reinitialiseDrawableDisplay);
|
||||
|
||||
AddAssert("displayed order is still correct", () => chatDisplay.DrawableChannel.ChildrenOfType<ChatLine>().Select(c => c.Message), () => Is.EqualTo(new[]
|
||||
{
|
||||
standardMessage,
|
||||
infoMessage1,
|
||||
infoMessage2,
|
||||
standardMessage2
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -81,9 +81,14 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public double GetMostCommonBeatLength()
|
||||
{
|
||||
double lastTime;
|
||||
|
||||
// The last playable time in the beatmap - the last timing point extends to this time.
|
||||
// Note: This is more accurate and may present different results because osu-stable didn't have the ability to calculate slider durations in this context.
|
||||
double lastTime = HitObjects.LastOrDefault()?.GetEndTime() ?? ControlPointInfo.TimingPoints.LastOrDefault()?.Time ?? 0;
|
||||
if (!HitObjects.Any())
|
||||
lastTime = ControlPointInfo.TimingPoints.LastOrDefault()?.Time ?? 0;
|
||||
else
|
||||
lastTime = this.GetLastObjectTime();
|
||||
|
||||
var mostCommon =
|
||||
// Construct a set of (beatLength, duration) tuples for each individual timing point.
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -102,5 +103,16 @@ namespace osu.Game.Beatmaps
|
||||
addCombo(nested, ref combo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the absolute end time of the latest <see cref="HitObject"/> in a beatmap. Will throw if beatmap contains no objects.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This correctly accounts for rulesets which have concurrent hitobjects which may have durations, causing the .Last() object
|
||||
/// to not necessarily have the latest end time.
|
||||
///
|
||||
/// It's not super efficient so calls should be kept to a minimum.
|
||||
/// </remarks>
|
||||
public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime());
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
@ -13,7 +10,6 @@ namespace osu.Game.Online.Chat
|
||||
public InfoMessage(string message)
|
||||
: base(null)
|
||||
{
|
||||
Timestamp = DateTimeOffset.Now;
|
||||
Content = message;
|
||||
|
||||
Sender = APIUser.SYSTEM_USER;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
public class LocalEchoMessage : LocalMessage
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
@ -13,6 +13,7 @@ namespace osu.Game.Online.Chat
|
||||
protected LocalMessage(long? id)
|
||||
: base(id)
|
||||
{
|
||||
Timestamp = DateTimeOffset.Now;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
@ -59,19 +60,28 @@ namespace osu.Game.Online.Chat
|
||||
/// <remarks>The <see cref="Link"/>s' <see cref="Link.Index"/> and <see cref="Link.Length"/>s are according to <see cref="DisplayContent"/></remarks>
|
||||
public List<Link> Links;
|
||||
|
||||
private static long constructionOrderStatic;
|
||||
private readonly long constructionOrder;
|
||||
|
||||
public Message(long? id)
|
||||
{
|
||||
Id = id;
|
||||
|
||||
constructionOrder = Interlocked.Increment(ref constructionOrderStatic);
|
||||
}
|
||||
|
||||
public int CompareTo(Message other)
|
||||
{
|
||||
if (!Id.HasValue)
|
||||
return other.Id.HasValue ? 1 : Timestamp.CompareTo(other.Timestamp);
|
||||
if (!other.Id.HasValue)
|
||||
return -1;
|
||||
if (Id.HasValue && other.Id.HasValue)
|
||||
return Id.Value.CompareTo(other.Id.Value);
|
||||
|
||||
return Id.Value.CompareTo(other.Id.Value);
|
||||
int timestampComparison = Timestamp.CompareTo(other.Timestamp);
|
||||
|
||||
if (timestampComparison != 0)
|
||||
return timestampComparison;
|
||||
|
||||
// Timestamp might not be accurate enough to make a stable sorting decision.
|
||||
return constructionOrder.CompareTo(other.constructionOrder);
|
||||
}
|
||||
|
||||
public virtual bool Equals(Message other)
|
||||
@ -85,6 +95,6 @@ namespace osu.Game.Online.Chat
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
public override int GetHashCode() => Id.GetHashCode();
|
||||
|
||||
public override string ToString() => $"[{ChannelId}] ({Id}) {Sender}: {Content}";
|
||||
public override string ToString() => $"({(Id?.ToString() ?? "null")}) {Timestamp} {Sender}: {Content}";
|
||||
}
|
||||
}
|
||||
|
@ -81,7 +81,7 @@ namespace osu.Game.Overlays.FirstRunSetup
|
||||
loading.Hide();
|
||||
tick.FadeIn(500, Easing.OutQuint);
|
||||
|
||||
Background.FadeColour(colours.Green, 500, Easing.OutQuint);
|
||||
this.TransformTo(nameof(BackgroundColour), colours.Green, 500, Easing.OutQuint);
|
||||
progressBar.FillColour = colours.Green;
|
||||
|
||||
this.TransformBindableTo(progressBar.Current, 1, 500, Easing.OutQuint);
|
||||
|
@ -45,8 +45,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
protected IRulesetConfigManager Config { get; private set; }
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
// Provides `Playfield`
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
@ -74,8 +72,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
private IBindable<bool> hasTiming;
|
||||
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
|
||||
@ -419,8 +417,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
[Cached]
|
||||
public abstract partial class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
|
||||
{
|
||||
protected HitObjectComposer()
|
||||
public readonly Ruleset Ruleset;
|
||||
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public interface IBeatSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
|
||||
/// Snaps a duration to the closest beat of a timing point applicable at the reference time, factoring in the current <see cref="BeatDivisor"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to snap.</param>
|
||||
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
|
||||
@ -16,10 +14,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
double SnapTime(double time, double? referenceTime = null);
|
||||
|
||||
/// <summary>
|
||||
/// Get the most appropriate beat length at a given time.
|
||||
/// Get the most appropriate beat length at a given time, pre-divided by <see cref="BeatDivisor"/>.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">A reference time used for lookup.</param>
|
||||
/// <returns>The most appropriate beat length.</returns>
|
||||
/// <returns>The most appropriate beat length, divided by <see cref="BeatDivisor"/>.</returns>
|
||||
double GetBeatLengthAtTime(double referenceTime);
|
||||
|
||||
/// <summary>
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
SpeedChange.SetDefault();
|
||||
|
||||
double firstObjectStart = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
|
||||
double lastObjectEnd = beatmap.HitObjects.LastOrDefault()?.GetEndTime() ?? 0;
|
||||
double lastObjectEnd = beatmap.HitObjects.Any() ? beatmap.GetLastObjectTime() : 0;
|
||||
|
||||
beginRampTime = firstObjectStart;
|
||||
finalRateTime = firstObjectStart + FINAL_RATE_PROGRESS * (lastObjectEnd - firstObjectStart);
|
||||
|
@ -27,11 +27,8 @@ namespace osu.Game.Rulesets.Objects
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return;
|
||||
|
||||
HitObject firstObject = beatmap.HitObjects.First();
|
||||
HitObject lastObject = beatmap.HitObjects.Last();
|
||||
|
||||
double firstHitTime = firstObject.StartTime;
|
||||
double lastHitTime = 1 + lastObject.GetEndTime();
|
||||
double firstHitTime = beatmap.HitObjects.First().StartTime;
|
||||
double lastHitTime = 1 + beatmap.GetLastObjectTime();
|
||||
|
||||
var timingPoints = beatmap.ControlPointInfo.TimingPoints;
|
||||
|
||||
|
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
comboColourBrightness.BindValueChanged(_ => UpdateComboColour());
|
||||
|
||||
// Apply transforms
|
||||
updateState(State.Value, true);
|
||||
updateStateFromResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -266,12 +266,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
// If not loaded, the state update happens in LoadComplete().
|
||||
if (IsLoaded)
|
||||
{
|
||||
if (Result.IsHit)
|
||||
updateState(ArmedState.Hit, true);
|
||||
else if (Result.HasResult)
|
||||
updateState(ArmedState.Miss, true);
|
||||
else
|
||||
updateState(ArmedState.Idle, true);
|
||||
updateStateFromResult();
|
||||
|
||||
// Combo colour may have been applied via a bindable flow while no object entry was attached.
|
||||
// Update here to ensure we're in a good state.
|
||||
@ -279,6 +274,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private void updateStateFromResult()
|
||||
{
|
||||
if (Result.IsHit)
|
||||
updateState(ArmedState.Hit, true);
|
||||
else if (Result.HasResult)
|
||||
updateState(ArmedState.Miss, true);
|
||||
else
|
||||
updateState(ArmedState.Idle, true);
|
||||
}
|
||||
|
||||
protected sealed override void OnFree(HitObjectLifetimeEntry entry)
|
||||
{
|
||||
StartTimeBindable.UnbindFrom(HitObject.StartTimeBindable);
|
||||
|
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public partial class DrawableRulesetDependenciesProvidingContainer : Container
|
||||
{
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
private DrawableRulesetDependencies rulesetDependencies = null!;
|
||||
|
||||
public DrawableRulesetDependenciesProvidingContainer(Ruleset ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
return rulesetDependencies = new DrawableRulesetDependencies(ruleset, base.CreateChildDependencies(parent));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (rulesetDependencies.IsNotNull())
|
||||
rulesetDependencies.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -93,7 +93,8 @@ namespace osu.Game.Rulesets.UI
|
||||
public readonly BindableBool DisplayJudgements = new BindableBool(true);
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IReadOnlyList<Mod> mods { get; set; }
|
||||
[CanBeNull]
|
||||
protected IReadOnlyList<Mod> Mods { get; private set; }
|
||||
|
||||
private readonly HitObjectEntryManager entryManager = new HitObjectEntryManager();
|
||||
|
||||
@ -243,9 +244,9 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!IsNested && mods != null)
|
||||
if (!IsNested && Mods != null)
|
||||
{
|
||||
foreach (var mod in mods)
|
||||
foreach (var mod in Mods)
|
||||
{
|
||||
if (mod is IUpdatableByPlayfield updatable)
|
||||
updatable.Update(this);
|
||||
@ -374,9 +375,9 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
// If this is the first time this DHO is being used, then apply the DHO mods.
|
||||
// This is done before Apply() so that the state is updated once when the hitobject is applied.
|
||||
if (mods != null)
|
||||
if (Mods != null)
|
||||
{
|
||||
foreach (var m in mods.OfType<IApplicableToDrawableHitObject>())
|
||||
foreach (var m in Mods.OfType<IApplicableToDrawableHitObject>())
|
||||
m.ApplyToDrawableHitObject(dho);
|
||||
}
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
break;
|
||||
}
|
||||
|
||||
double lastObjectTime = Objects.LastOrDefault()?.GetEndTime() ?? double.MaxValue;
|
||||
double lastObjectTime = Beatmap.HitObjects.Any() ? Beatmap.GetLastObjectTime() : double.MaxValue;
|
||||
double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
|
||||
|
||||
if (RelativeScaleBeatLengths)
|
||||
|
@ -20,6 +20,7 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -57,7 +58,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
TernaryStates = CreateTernaryButtons().ToArray();
|
||||
|
||||
AddInternal(placementBlueprintContainer);
|
||||
AddInternal(new DrawableRulesetDependenciesProvidingContainer(Composer.Ruleset)
|
||||
{
|
||||
Child = placementBlueprintContainer
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -18,6 +18,7 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -54,6 +55,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public TimelineHitObjectBlueprint(HitObject item)
|
||||
: base(item)
|
||||
{
|
||||
@ -165,7 +169,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
colour = colourProvider.Highlight1;
|
||||
break;
|
||||
}
|
||||
|
||||
if (IsSelected)
|
||||
@ -419,9 +424,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
break;
|
||||
|
||||
case IHasDuration endTimeHitObject:
|
||||
double snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
|
||||
double snappedTime = Math.Max(hitObject.StartTime + beatSnapProvider.GetBeatLengthAtTime(hitObject.StartTime), beatSnapProvider.SnapTime(time));
|
||||
|
||||
if (endTimeHitObject.EndTime == snappedTime || Precision.AlmostEquals(snappedTime, hitObject.StartTime, beatmap.GetBeatLengthAtTime(snappedTime)))
|
||||
if (endTimeHitObject.EndTime == snappedTime)
|
||||
return;
|
||||
|
||||
endTimeHitObject.Duration = snappedTime - hitObject.StartTime;
|
||||
|
@ -40,7 +40,6 @@ using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Overlays.OSD;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
@ -538,12 +537,14 @@ namespace osu.Game.Screens.Edit
|
||||
// Seek to last object time, or track end if already there.
|
||||
// Note that in osu-stable subsequent presses when at track end won't return to last object.
|
||||
// This has intentionally been changed to make it more useful.
|
||||
double? lastObjectTime = editorBeatmap.HitObjects.LastOrDefault()?.GetEndTime();
|
||||
|
||||
if (lastObjectTime == null || clock.CurrentTime == lastObjectTime)
|
||||
if (!editorBeatmap.HitObjects.Any())
|
||||
{
|
||||
clock.Seek(clock.TrackLength);
|
||||
else
|
||||
clock.Seek(lastObjectTime.Value);
|
||||
return true;
|
||||
}
|
||||
|
||||
double lastObjectTime = editorBeatmap.GetLastObjectTime();
|
||||
clock.Seek(clock.CurrentTime == lastObjectTime ? clock.TrackLength : lastObjectTime);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -94,7 +94,20 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
try
|
||||
{
|
||||
slider.Current.Parse(t.Text);
|
||||
switch (slider.Current)
|
||||
{
|
||||
case Bindable<int> bindableInt:
|
||||
bindableInt.Value = int.Parse(t.Text);
|
||||
break;
|
||||
|
||||
case Bindable<double> bindableDouble:
|
||||
bindableDouble.Value = double.Parse(t.Text);
|
||||
break;
|
||||
|
||||
default:
|
||||
slider.Current.Parse(t.Text);
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -58,7 +58,20 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
try
|
||||
{
|
||||
slider.Current.Parse(t.Text);
|
||||
switch (slider.Current)
|
||||
{
|
||||
case Bindable<int> bindableInt:
|
||||
bindableInt.Value = int.Parse(t.Text);
|
||||
break;
|
||||
|
||||
case Bindable<double> bindableDouble:
|
||||
bindableDouble.Value = double.Parse(t.Text);
|
||||
break;
|
||||
|
||||
default:
|
||||
slider.Current.Parse(t.Text);
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -5,7 +5,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -13,7 +12,6 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Ranking;
|
||||
@ -94,7 +92,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
void keyboardSeek(int direction)
|
||||
{
|
||||
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.HitObjects.Last().GetEndTime());
|
||||
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.GetLastObjectTime());
|
||||
|
||||
Seek(target);
|
||||
}
|
||||
|
@ -35,7 +35,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.18.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.1130.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.1204.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1127.0" />
|
||||
<PackageReference Include="Sentry" Version="3.23.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
|
@ -62,7 +62,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1127.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1130.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1204.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
<PropertyGroup>
|
||||
@ -82,7 +82,7 @@
|
||||
<PackageReference Include="DiffPlex" Version="1.7.1" />
|
||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.1130.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.1204.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user