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Merge pull request #517 from smoogipooo/taiko_playfield_2
Taiko Playfield Implementation
This commit is contained in:
commit
cb51256bd4
77
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
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77
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
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@ -0,0 +1,77 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.MathUtils;
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using osu.Framework.Screens.Testing;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.UI;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseTaikoPlayfield : TestCase
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{
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public override string Description => "Taiko playfield";
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private TaikoPlayfield playfield;
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public override void Reset()
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{
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base.Reset();
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AddButton("Hit!", addHitJudgement);
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AddButton("Miss :(", addMissJudgement);
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Add(playfield = new TaikoPlayfield
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{
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Y = 200
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});
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}
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private void addHitJudgement()
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{
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TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
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playfield.OnJudgement(new DrawableTestHit(new TaikoHitObject())
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{
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X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
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Judgement = new TaikoJudgementInfo
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{
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Result = HitResult.Hit,
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TaikoResult = hitResult,
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TimeOffset = 0,
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ComboAtHit = 1,
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SecondHit = RNG.Next(10) == 0
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}
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});
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}
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private void addMissJudgement()
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{
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playfield.OnJudgement(new DrawableTestHit(new TaikoHitObject())
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{
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Judgement = new TaikoJudgementInfo
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{
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Result = HitResult.Miss,
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TimeOffset = 0,
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ComboAtHit = 0
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}
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});
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}
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private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
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{
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public DrawableTestHit(TaikoHitObject hitObject)
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: base(hitObject)
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{
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}
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protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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}
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}
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@ -194,6 +194,7 @@
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<Compile Include="Tests\TestCaseReplay.cs" />
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<Compile Include="Tests\TestCaseScoreCounter.cs" />
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<Compile Include="Tests\TestCaseTabControl.cs" />
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<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
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<Compile Include="Tests\TestCaseTextAwesome.cs" />
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<Compile Include="Tests\TestCasePlaySongSelect.cs" />
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<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
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@ -7,5 +7,8 @@ namespace osu.Game.Modes.Catch.Judgements
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{
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public class CatchJudgementInfo : JudgementInfo
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{
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public override string ScoreString => string.Empty;
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public override string MaxScoreString => string.Empty;
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}
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}
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@ -7,5 +7,8 @@ namespace osu.Game.Modes.Mania.Judgements
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{
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public class ManiaJudgementInfo : JudgementInfo
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{
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public override string ScoreString => string.Empty;
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public override string MaxScoreString => string.Empty;
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}
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}
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@ -4,6 +4,7 @@
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using OpenTK;
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Framework.Extensions;
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namespace osu.Game.Modes.Osu.Judgements
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{
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@ -24,6 +25,10 @@ namespace osu.Game.Modes.Osu.Judgements
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/// </summary>
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public OsuScoreResult MaxScore = OsuScoreResult.Hit300;
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public override string ScoreString => Score.GetDescription();
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public override string MaxScoreString => MaxScore.GetDescription();
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public int ScoreValue => scoreToInt(Score);
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public int MaxScoreValue => scoreToInt(MaxScore);
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|
@ -0,0 +1,31 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Judgements;
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using OpenTK;
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using osu.Game.Modes.Judgements;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableOsuJudgementInfo : DrawableJudgementInfo<OsuJudgementInfo>
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{
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public DrawableOsuJudgementInfo(OsuJudgementInfo judgement) : base(judgement)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (Judgement.Result != HitResult.Miss)
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{
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JudgementText.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
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FadeOut(500);
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}
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Expire();
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}
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}
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}
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@ -1,86 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Judgements;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class HitExplosion : FillFlowContainer
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{
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private readonly OsuJudgementInfo judgement;
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private readonly SpriteText line1;
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private readonly SpriteText line2;
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public HitExplosion(OsuJudgementInfo judgement, OsuHitObject h = null)
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{
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this.judgement = judgement;
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AutoSizeAxes = Axes.Both;
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Origin = Anchor.Centre;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(0, 2);
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Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;
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Children = new Drawable[]
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{
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line1 = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = judgement.Score.GetDescription(),
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Font = @"Venera",
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TextSize = 16,
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},
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line2 = new OsuSpriteText
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{
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Text = judgement.Combo.GetDescription(),
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Font = @"Venera",
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TextSize = 11,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (judgement.Result == HitResult.Miss)
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{
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FadeInFromZero(60);
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ScaleTo(1.6f);
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ScaleTo(1, 100, EasingTypes.In);
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MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
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RotateTo(40, 800, EasingTypes.InQuint);
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Delay(600);
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FadeOut(200);
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}
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else
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{
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line1.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
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line2.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
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FadeOut(500);
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}
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switch (judgement.Result)
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{
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case HitResult.Miss:
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Colour = Color4.Red;
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break;
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}
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Expire();
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}
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}
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}
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@ -85,7 +85,11 @@ namespace osu.Game.Modes.Osu.UI
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public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgementInfo> judgedObject)
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{
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HitExplosion explosion = new HitExplosion(judgedObject.Judgement, judgedObject.HitObject);
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DrawableOsuJudgementInfo explosion = new DrawableOsuJudgementInfo(judgedObject.Judgement)
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{
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Origin = Anchor.Centre,
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Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset
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};
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judgementLayer.Add(explosion);
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}
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@ -58,7 +58,7 @@
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<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
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<Compile Include="Objects\Drawables\HitExplosion.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuJudgementInfo.cs" />
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<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
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<Compile Include="Objects\Drawables\DrawableSliderTick.cs" />
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<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
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|
@ -1,11 +1,15 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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namespace osu.Game.Modes.Taiko.Judgements
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{
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public enum TaikoHitResult
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{
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[Description("GOOD")]
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Good,
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[Description("GREAT")]
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Great
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}
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}
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|
@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Judgements;
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using osu.Framework.Extensions;
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namespace osu.Game.Modes.Taiko.Judgements
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{
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@ -37,6 +38,10 @@ namespace osu.Game.Modes.Taiko.Judgements
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/// </summary>
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public int MaxAccuracyScoreValue => NumericResultForAccuracy(MAX_HIT_RESULT);
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public override string ScoreString => TaikoResult.GetDescription();
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public override string MaxScoreString => MAX_HIT_RESULT.GetDescription();
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/// <summary>
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/// Whether this Judgement has a secondary hit in the case of finishers.
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/// </summary>
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57
osu.Game.Modes.Taiko/UI/DrawableTaikoJudgementInfo.cs
Normal file
57
osu.Game.Modes.Taiko/UI/DrawableTaikoJudgementInfo.cs
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@ -0,0 +1,57 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes.Judgements;
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namespace osu.Game.Modes.Taiko.UI
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{
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/// <summary>
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/// Text that is shown as judgement when a hit object is hit or missed.
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/// </summary>
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public class DrawableTaikoJudgementInfo : DrawableJudgementInfo<TaikoJudgementInfo>
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{
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/// <summary>
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/// Creates a new judgement text.
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/// </summary>
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/// <param name="judgement">The judgement to visualise.</param>
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public DrawableTaikoJudgementInfo(TaikoJudgementInfo judgement)
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: base(judgement)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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switch (Judgement.Result)
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{
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case HitResult.Hit:
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switch (Judgement.TaikoResult)
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{
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case TaikoHitResult.Good:
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Colour = colours.GreenLight;
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break;
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case TaikoHitResult.Great:
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Colour = colours.BlueLight;
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break;
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}
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break;
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}
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}
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protected override void LoadComplete()
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{
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switch (Judgement.Result)
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{
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case HitResult.Hit:
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MoveToY(-100, 500);
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break;
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}
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base.LoadComplete();
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}
|
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}
|
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}
|
78
osu.Game.Modes.Taiko/UI/HitExplosion.cs
Normal file
78
osu.Game.Modes.Taiko/UI/HitExplosion.cs
Normal file
@ -0,0 +1,78 @@
|
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
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using OpenTK;
|
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using OpenTK.Graphics;
|
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using osu.Framework.Allocation;
|
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using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
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using osu.Framework.Graphics.Transforms;
|
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using osu.Game.Graphics;
|
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using osu.Game.Modes.Taiko.Judgements;
|
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using osu.Game.Modes.Taiko.Objects;
|
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|
||||
namespace osu.Game.Modes.Taiko.UI
|
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{
|
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/// <summary>
|
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/// A circle explodes from the hit target to indicate a hitobject has been hit.
|
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/// </summary>
|
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internal class HitExplosion : CircularContainer
|
||||
{
|
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private readonly TaikoJudgementInfo judgement;
|
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private readonly Box innerFill;
|
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|
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public HitExplosion(TaikoJudgementInfo judgement)
|
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{
|
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this.judgement = judgement;
|
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|
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Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = 1;
|
||||
|
||||
Alpha = 0.15f;
|
||||
Masking = true;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
innerFill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (judgement.SecondHit)
|
||||
Size *= 1.5f;
|
||||
|
||||
switch (judgement.TaikoResult)
|
||||
{
|
||||
case TaikoHitResult.Good:
|
||||
innerFill.Colour = colours.Green;
|
||||
break;
|
||||
case TaikoHitResult.Great:
|
||||
innerFill.Colour = colours.Blue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScaleTo(5f, 1000, EasingTypes.OutQuint);
|
||||
FadeOut(500);
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
105
osu.Game.Modes.Taiko/UI/HitTarget.cs
Normal file
105
osu.Game.Modes.Taiko/UI/HitTarget.cs
Normal file
@ -0,0 +1,105 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A component that is displayed at the hit position in the taiko playfield.
|
||||
/// </summary>
|
||||
internal class HitTarget : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Diameter of normal hit object circles.
|
||||
/// </summary>
|
||||
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2 * TaikoPlayfield.PLAYFIELD_SCALE;
|
||||
|
||||
/// <summary>
|
||||
/// Diameter of finisher hit object circles.
|
||||
/// </summary>
|
||||
private const float finisher_diameter = normal_diameter * 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The 1px inner border of the taiko playfield.
|
||||
/// </summary>
|
||||
private const float border_offset = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Thickness of all drawn line pieces.
|
||||
/// </summary>
|
||||
private const float border_thickness = 2.5f;
|
||||
|
||||
public HitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Bar Upper",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Y = border_offset,
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
|
||||
Alpha = 0.1f
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = "Finisher Ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(finisher_diameter),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = border_thickness,
|
||||
Alpha = 0.1f,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = "Normal Ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(normal_diameter),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = border_thickness,
|
||||
Alpha = 0.5f,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Name = "Bar Lower",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Y = -border_offset,
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
|
||||
Alpha = 0.1f
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
149
osu.Game.Modes.Taiko/UI/InputDrum.cs
Normal file
149
osu.Game.Modes.Taiko/UI/InputDrum.cs
Normal file
@ -0,0 +1,149 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A component of the playfield that captures input and displays input as a drum.
|
||||
/// </summary>
|
||||
internal class InputDrum : Container
|
||||
{
|
||||
public InputDrum()
|
||||
{
|
||||
Size = new Vector2(TaikoPlayfield.PlayfieldHeight);
|
||||
|
||||
const float middle_split = 10;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoHalfDrum(false)
|
||||
{
|
||||
Name = "Left Half",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
X = -middle_split / 2,
|
||||
RimKey = Key.D,
|
||||
CentreKey = Key.F
|
||||
},
|
||||
new TaikoHalfDrum(true)
|
||||
{
|
||||
Name = "Right Half",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
X = middle_split / 2,
|
||||
Position = new Vector2(-1f, 0),
|
||||
RimKey = Key.K,
|
||||
CentreKey = Key.J
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A half-drum. Contains one centre and one rim hit.
|
||||
/// </summary>
|
||||
private class TaikoHalfDrum : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// The key to be used for the rim of the half-drum.
|
||||
/// </summary>
|
||||
public Key RimKey;
|
||||
|
||||
/// <summary>
|
||||
/// The key to be used for the centre of the half-drum.
|
||||
/// </summary>
|
||||
public Key CentreKey;
|
||||
|
||||
private readonly Sprite rim;
|
||||
private readonly Sprite rimHit;
|
||||
private readonly Sprite centre;
|
||||
private readonly Sprite centreHit;
|
||||
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rim = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
rimHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
},
|
||||
centre = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f)
|
||||
},
|
||||
centreHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f),
|
||||
Alpha = 0,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, OsuColour colours)
|
||||
{
|
||||
rim.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
|
||||
rimHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
|
||||
centre.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
|
||||
centreHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
|
||||
|
||||
rimHit.Colour = colours.Blue;
|
||||
centreHit.Colour = colours.Pink;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
Drawable target = null;
|
||||
|
||||
if (args.Key == CentreKey)
|
||||
target = centreHit;
|
||||
else if (args.Key == RimKey)
|
||||
target = rimHit;
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
target.FadeTo(Math.Min(target.Alpha + 0.4f, 1), 40, EasingTypes.OutQuint);
|
||||
target.Delay(40);
|
||||
target.FadeOut(600, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,38 +4,192 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
using osu.Game.Modes.UI;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// The default play field height.
|
||||
/// </summary>
|
||||
public const float PLAYFIELD_BASE_HEIGHT = 242;
|
||||
|
||||
/// <summary>
|
||||
/// The play field height scale.
|
||||
/// </summary>
|
||||
public const float PLAYFIELD_SCALE = 0.65f;
|
||||
|
||||
/// <summary>
|
||||
/// The play field height after scaling.
|
||||
/// </summary>
|
||||
public static float PlayfieldHeight => PLAYFIELD_BASE_HEIGHT * PLAYFIELD_SCALE;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
|
||||
/// </summary>
|
||||
private const float hit_target_offset = 80;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the left area of the playfield. This area contains the input drum.
|
||||
/// </summary>
|
||||
private const float left_area_size = 240;
|
||||
|
||||
protected override Container<Drawable> Content => hitObjectContainer;
|
||||
|
||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||
//private Container<DrawableBarLine> barLineContainer;
|
||||
private readonly Container<DrawableTaikoJudgementInfo> judgementContainer;
|
||||
|
||||
private readonly Container hitObjectContainer;
|
||||
//private Container topLevelHitContainer;
|
||||
private readonly Container leftBackgroundContainer;
|
||||
private readonly Container rightBackgroundContainer;
|
||||
private readonly Box leftBackground;
|
||||
private readonly Box rightBackground;
|
||||
|
||||
public TaikoPlayfield()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1, 100);
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Height = PlayfieldHeight;
|
||||
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
rightBackgroundContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 2,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rightBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.6f
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = left_area_size },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding { Left = hit_target_offset },
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
|
||||
Scale = new Vector2(PLAYFIELD_SCALE),
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
//barLineContainer = new Container<DrawableBarLine>
|
||||
//{
|
||||
// RelativeSizeAxes = Axes.Both,
|
||||
//},
|
||||
new HitTarget
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
hitObjectContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
judgementContainer = new Container<DrawableTaikoJudgementInfo>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
leftBackgroundContainer = new Container
|
||||
{
|
||||
Size = new Vector2(left_area_size, PlayfieldHeight),
|
||||
BorderThickness = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Position = new Vector2(0.10f, 0),
|
||||
Scale = new Vector2(0.9f)
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 10,
|
||||
ColourInfo = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||
},
|
||||
}
|
||||
},
|
||||
//topLevelHitContainer = new Container
|
||||
//{
|
||||
// RelativeSizeAxes = Axes.Both,
|
||||
//}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
|
||||
leftBackgroundContainer.BorderColour = colours.Gray0;
|
||||
leftBackground.Colour = colours.Gray1;
|
||||
|
||||
Add(new Sprite
|
||||
rightBackgroundContainer.BorderColour = colours.Gray1;
|
||||
rightBackground.Colour = colours.Gray0;
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> h)
|
||||
{
|
||||
Texture = textures.Get(@"Menu/logo"),
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.2f),
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(0.1f, 0.5f),
|
||||
Colour = Color4.Gray
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
|
||||
base.Add(h);
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> judgedObject)
|
||||
{
|
||||
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
|
||||
|
||||
if (wasHit)
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
|
||||
|
||||
judgementContainer.Add(new DrawableTaikoJudgementInfo(judgedObject.Judgement)
|
||||
{
|
||||
Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
|
||||
Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = wasHit ? judgedObject.Position.X : 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -59,6 +59,10 @@
|
||||
<Compile Include="Objects\TaikoHitObject.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TaikoScoreProcessor.cs" />
|
||||
<Compile Include="UI\HitTarget.cs" />
|
||||
<Compile Include="UI\InputDrum.cs" />
|
||||
<Compile Include="UI\DrawableTaikoJudgementInfo.cs" />
|
||||
<Compile Include="UI\HitExplosion.cs" />
|
||||
<Compile Include="UI\TaikoHitRenderer.cs" />
|
||||
<Compile Include="UI\TaikoPlayfield.cs" />
|
||||
<Compile Include="TaikoRuleset.cs" />
|
||||
@ -76,10 +80,6 @@
|
||||
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
|
||||
<Name>osu.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\osu.Game.Modes.Osu\osu.Game.Modes.Osu.csproj">
|
||||
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
|
||||
<Name>osu.Game.Modes.Osu</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
|
||||
<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
|
||||
<Name>osu.Game</Name>
|
||||
|
94
osu.Game/Modes/Judgements/DrawableJudgementInfo.cs
Normal file
94
osu.Game/Modes/Judgements/DrawableJudgementInfo.cs
Normal file
@ -0,0 +1,94 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Modes.Judgements
|
||||
{
|
||||
/// <summary>
|
||||
/// A drawable object which visualises the hit result of a <see cref="JudgementInfo"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="TJudgement">The type of judgement to visualise.</typeparam>
|
||||
public class DrawableJudgementInfo<TJudgement> : Container
|
||||
where TJudgement : JudgementInfo
|
||||
{
|
||||
protected readonly TJudgement Judgement;
|
||||
|
||||
protected readonly SpriteText JudgementText;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a drawable which visualises a <see cref="JudgementInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to visualise.</param>
|
||||
public DrawableJudgementInfo(TJudgement judgement)
|
||||
{
|
||||
Judgement = judgement;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
string scoreString = judgement.Result == HitResult.Hit ? judgement.ScoreString : judgement.Result.GetDescription();
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
JudgementText = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Text = scoreString.ToUpper(),
|
||||
Font = @"Venera",
|
||||
TextSize = 16
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
switch (Judgement.Result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
Colour = colours.Red;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
FadeInFromZero(100, EasingTypes.OutQuint);
|
||||
|
||||
switch (Judgement.Result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
ScaleTo(1.6f);
|
||||
ScaleTo(1, 100, EasingTypes.In);
|
||||
|
||||
MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
|
||||
RotateTo(40, 800, EasingTypes.InQuint);
|
||||
|
||||
Delay(600);
|
||||
FadeOut(200);
|
||||
break;
|
||||
case HitResult.Hit:
|
||||
ScaleTo(0.9f);
|
||||
ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
|
||||
Delay(250);
|
||||
FadeOut(250, EasingTypes.OutQuint);
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
@ -5,10 +5,31 @@ using osu.Game.Modes.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Modes.Judgements
|
||||
{
|
||||
public class JudgementInfo
|
||||
public abstract class JudgementInfo
|
||||
{
|
||||
public ulong? ComboAtHit;
|
||||
/// <summary>
|
||||
/// Whether this judgement is the result of a hit or a miss.
|
||||
/// </summary>
|
||||
public HitResult? Result;
|
||||
|
||||
/// <summary>
|
||||
/// The offset at which this judgement occurred.
|
||||
/// </summary>
|
||||
public double TimeOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The combo after this judgement was processed.
|
||||
/// </summary>
|
||||
public ulong? ComboAtHit;
|
||||
|
||||
/// <summary>
|
||||
/// The string representation for the score achieved.
|
||||
/// </summary>
|
||||
public abstract string ScoreString { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The string representation for the max score achievable.
|
||||
/// </summary>
|
||||
public abstract string MaxScoreString { get; }
|
||||
}
|
||||
}
|
@ -96,6 +96,7 @@
|
||||
<Compile Include="IO\Legacy\SerializationReader.cs" />
|
||||
<Compile Include="IO\Legacy\SerializationWriter.cs" />
|
||||
<Compile Include="IPC\ScoreIPCChannel.cs" />
|
||||
<Compile Include="Modes\Judgements\DrawableJudgementInfo.cs" />
|
||||
<Compile Include="Modes\LegacyReplay.cs" />
|
||||
<Compile Include="Modes\Mods\IApplicableMod.cs" />
|
||||
<Compile Include="Modes\Mods\ModType.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user