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Merge branch 'master' into features/minimum-and-maximum-rank-display

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normalid 2024-07-20 23:40:39 +08:00 committed by GitHub
commit cb3055bff6
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148 changed files with 3440 additions and 1303 deletions

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@ -67,7 +67,7 @@ jobs:
- { prettyname: macOS, fullname: macos-latest }
- { prettyname: Linux, fullname: ubuntu-latest }
threadingMode: ['SingleThread', 'MultiThreaded']
timeout-minutes: 60
timeout-minutes: 120
steps:
- name: Checkout
uses: actions/checkout@v4

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.720.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -28,6 +28,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
@ -222,6 +223,12 @@ namespace osu.Game.Rulesets.Catch
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
[
new DifficultySection(),
new ColoursSection(),
];
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)

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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@ -18,6 +19,8 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public BindableBool ShowSpeedChanges { get; } = new BindableBool();
public double? TimelineTimeRange { get; set; }
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods)
@ -38,5 +41,11 @@ namespace osu.Game.Rulesets.Mania.Edit
Origin = Anchor.Centre,
Size = Vector2.One
};
protected override void Update()
{
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<int>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
base.Update();
}
}
}

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@ -1,11 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
@ -14,6 +13,7 @@ using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -21,7 +21,10 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
{
private DrawableManiaEditorRuleset drawableRuleset;
private DrawableManiaEditorRuleset drawableRuleset = null!;
[Resolved]
private EditorScreenWithTimeline? screenWithTimeline { get; set; }
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
@ -72,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Edit
if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column))
continue;
ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
ManiaHitObject? current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
if (current == null)
continue;
@ -83,5 +86,13 @@ namespace osu.Game.Rulesets.Mania.Edit
remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList();
}
}
protected override void Update()
{
base.Update();
if (screenWithTimeline?.TimelineArea.Timeline != null)
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom / 2;
}
}
}

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@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
private LabelledSwitchButton specialStyle { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
@ -49,6 +50,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
Precision = 1,
}
},
specialStyle = new LabelledSwitchButton
{
Label = "Use special (N+1) style",
FixedLabelWidth = LABEL_WIDTH,
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
},
healthDrainSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
@ -145,6 +153,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;

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@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Mania.Edit.Setup
{
public partial class ManiaSetupSection : RulesetSetupSection
{
private LabelledSwitchButton specialStyle;
public ManiaSetupSection()
: base(new ManiaRuleset().RulesetInfo)
{
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
specialStyle = new LabelledSwitchButton
{
Label = "Use special (N+1) style",
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
specialStyle.Current.BindValueChanged(_ => updateBeatmap());
}
private void updateBeatmap()
{
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
Beatmap.SaveState();
}
}
}

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@ -419,9 +419,10 @@ namespace osu.Game.Rulesets.Mania
return new ManiaFilterCriteria();
}
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
public override SetupSection CreateEditorDifficultySection() => new ManiaDifficultySection();
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
[
new ManiaDifficultySection(),
];
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override ModType Type => ModType.Conversion;
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert) };
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert), typeof(ManiaModNoRelease) };
public void ApplyToBeatmap(IBeatmap beatmap)
{

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using osu.Framework.Localisation;
@ -27,6 +28,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public override ModType Type => ModType.DifficultyReduction;
public override Type[] IncompatibleMods => new[] { typeof(ManiaModHoldOff) };
public void ApplyToBeatmap(IBeatmap beatmap)
{
var maniaBeatmap = (ManiaBeatmap)beatmap;

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@ -268,11 +268,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
ApplyMaxResult();
else
MissForcefully();
}
// Make sure that the hold note is fully judged by giving the body a judgement.
if (Tail.AllJudged && !Body.AllJudged)
if (!Body.AllJudged)
Body.TriggerResult(Tail.IsHit);
// Important that this is always called when a result is applied.
endHold();
}
}
public override void MissForcefully()

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@ -8,9 +8,10 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers;
@ -56,13 +57,18 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly BindableInt configScrollSpeed = new BindableInt();
private double smoothTimeRange;
private double currentTimeRange;
protected double TargetTimeRange;
// Stores the current speed adjustment active in gameplay.
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
private ISkinSource currentSkin = null!;
[Resolved]
private GameHost gameHost { get; set; } = null!;
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
: base(ruleset, beatmap, mods)
{
@ -101,9 +107,9 @@ namespace osu.Game.Rulesets.Mania.UI
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed);
configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint));
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value);
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
KeyBindingInputManager.Add(new ManiaTouchInputArea());
}
@ -144,7 +150,9 @@ namespace osu.Game.Rulesets.Mania.UI
// This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position.
float scale = lengthToHitPosition / length_to_default_hit_position;
TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
// we're intentionally using the game host's update clock here to decouple the time range tween from the gameplay clock (which can be arbitrarily paused, or even rewinding)
currentTimeRange = Interpolation.DampContinuously(currentTimeRange, TargetTimeRange, 50, gameHost.UpdateThread.Clock.ElapsedFrameTime);
TimeRange.Value = currentTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
}
/// <summary>

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@ -0,0 +1,150 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Osu.Edit.Setup
{
public partial class OsuDifficultySection : SetupSection
{
private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
private LabelledSliderBar<float> stackLeniency { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
circleSizeSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsCs,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.CircleSizeDescription,
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
healthDrainSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
approachRateSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAr,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.ApproachRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
overallDifficultySlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
baseVelocitySlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
tickRateSlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
stackLeniency = new LabelledSliderBar<float>
{
Label = "Stack Leniency",
FixedLabelWidth = LABEL_WIDTH,
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
MaxValue = 1,
Precision = 0.1f
}
},
};
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}
private void updateValues()
{
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}

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@ -1,56 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Osu.Edit.Setup
{
public partial class OsuSetupSection : RulesetSetupSection
{
private LabelledSliderBar<float> stackLeniency;
public OsuSetupSection()
: base(new OsuRuleset().RulesetInfo)
{
}
[BackgroundDependencyLoader]
private void load()
{
Children = new[]
{
stackLeniency = new LabelledSliderBar<float>
{
Label = "Stack Leniency",
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
MaxValue = 1,
Precision = 0.1f
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
stackLeniency.Current.BindValueChanged(_ => updateBeatmap());
}
private void updateBeatmap()
{
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}

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@ -336,7 +336,11 @@ namespace osu.Game.Rulesets.Osu
};
}
public override RulesetSetupSection CreateEditorSetupSection() => new OsuSetupSection();
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
[
new OsuDifficultySection(),
new ColoursSection(),
];
/// <seealso cref="OsuHitObject.ApplyDefaultsToSelf"/>
/// <seealso cref="OsuHitWindows"/>

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@ -116,7 +116,9 @@ namespace osu.Game.Rulesets.Osu.UI
scaleTransitionContainer.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
ResumeRequested?.Invoke();
// When resuming with a button, we do not want the osu! input manager to see this button press and include it in the score.
// To ensure that this works correctly, schedule the resume operation one frame forward, since the resume operation enables the input manager to see input events.
Schedule(() => ResumeRequested?.Invoke());
return true;
}

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@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Taiko.Edit.Setup
{
public partial class TaikoDifficultySection : SetupSection
{
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
healthDrainSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
overallDifficultySlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
baseVelocitySlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
tickRateSlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
};
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}
private void updateValues()
{
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}

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@ -35,6 +35,8 @@ using osu.Game.Rulesets.Configuration;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Rulesets.Taiko.Configuration;
using osu.Game.Rulesets.Taiko.Edit.Setup;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Taiko
{
@ -188,6 +190,11 @@ namespace osu.Game.Rulesets.Taiko
public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
[
new TaikoDifficultySection(),
];
public override IBeatmapVerifier CreateBeatmapVerifier() => new TaikoBeatmapVerifier();
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap);

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@ -157,8 +157,9 @@ namespace osu.Game.Tests.Database
AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False);
}
[Test]
public void TestScoreUpgradeFailed()
[TestCase(30000002)]
[TestCase(30000013)]
public void TestScoreUpgradeFailed(int scoreVersion)
{
ScoreInfo scoreInfo = null!;
@ -172,16 +173,18 @@ namespace osu.Game.Tests.Database
Ruleset = r.All<RulesetInfo>().First(),
})
{
TotalScoreVersion = 30000002,
TotalScoreVersion = scoreVersion,
IsLegacyScore = true,
});
});
});
AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor()));
TestBackgroundDataStoreProcessor processor = null!;
AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor()));
AddUntilStep("Wait for completion", () => processor.Completed);
AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.True);
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000002));
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(scoreVersion));
}
[Test]

View File

@ -168,12 +168,12 @@ namespace osu.Game.Tests.Database
Assert.That(importAfterUpdate, Is.Not.Null);
Debug.Assert(importAfterUpdate != null);
realm.Run(r => r.Refresh());
// should only contain the modified beatmap (others purged).
Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1));
Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps));
realm.Run(r => r.Refresh());
checkCount<BeatmapInfo>(realm, count_beatmaps + 1);
checkCount<BeatmapMetadata>(realm, count_beatmaps + 1);
@ -479,6 +479,7 @@ namespace osu.Game.Tests.Database
using var rulesets = new RealmRulesetStore(realm, storage);
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
{
// arbitrary beatmap removal
@ -496,7 +497,7 @@ namespace osu.Game.Tests.Database
Debug.Assert(importAfterUpdate != null);
Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID));
Assert.That(importBeforeUpdate.Value.DateAdded, Is.EqualTo(importAfterUpdate.Value.DateAdded));
Assert.That(importBeforeUpdate.Value.DateAdded, Is.EqualTo(importAfterUpdate.Value.DateAdded).Within(TimeSpan.FromSeconds(1)));
});
}

View File

@ -0,0 +1,142 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.DailyChallenge;
using osuTK;
namespace osu.Game.Tests.Visual.DailyChallenge
{
public partial class TestSceneDailyChallengeLeaderboard : OsuTestScene
{
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
[Test]
public void TestBasicBehaviour()
{
DailyChallengeLeaderboard leaderboard = null!;
AddStep("set up response without user best", () =>
{
dummyAPI.HandleRequest = req =>
{
if (req is IndexPlaylistScoresRequest indexRequest)
{
indexRequest.TriggerSuccess(createResponse(50, false));
return true;
}
return false;
};
});
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = { Value = 1 } }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.8f),
});
AddStep("set up response with user best", () =>
{
dummyAPI.HandleRequest = req =>
{
if (req is IndexPlaylistScoresRequest indexRequest)
{
indexRequest.TriggerSuccess(createResponse(50, true));
return true;
}
return false;
};
});
AddStep("force refetch", () => leaderboard.RefetchScores());
}
[Test]
public void TestLoadingBehaviour()
{
IndexPlaylistScoresRequest pendingRequest = null!;
DailyChallengeLeaderboard leaderboard = null!;
AddStep("set up requests handler", () =>
{
dummyAPI.HandleRequest = req =>
{
if (req is IndexPlaylistScoresRequest indexRequest)
{
pendingRequest = indexRequest;
return true;
}
return false;
};
});
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = { Value = 1 } }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.8f),
});
AddStep("complete load", () => pendingRequest.TriggerSuccess(createResponse(3, true)));
AddStep("force refetch", () => leaderboard.RefetchScores());
AddStep("complete load", () => pendingRequest.TriggerSuccess(createResponse(4, true)));
}
private IndexedMultiplayerScores createResponse(int scoreCount, bool returnUserBest)
{
var result = new IndexedMultiplayerScores();
for (int i = 0; i < scoreCount; ++i)
{
result.Scores.Add(new MultiplayerScore
{
ID = i,
Accuracy = 1 - (float)i / (2 * scoreCount),
Position = i + 1,
EndedAt = DateTimeOffset.Now,
Passed = true,
Rank = (ScoreRank)RNG.Next((int)ScoreRank.D, (int)ScoreRank.XH),
MaxCombo = 1000 - i,
TotalScore = (long)(1_000_000 * (1 - (float)i / (2 * scoreCount))),
User = new APIUser { Username = $"user {i}" },
Statistics = new Dictionary<HitResult, int>()
});
}
if (returnUserBest)
{
result.UserScore = new MultiplayerScore
{
ID = 99999,
Accuracy = 0.91,
Position = 4,
EndedAt = DateTimeOffset.Now,
Passed = true,
Rank = ScoreRank.A,
MaxCombo = 100,
TotalScore = 800000,
User = dummyAPI.LocalUser.Value,
Statistics = new Dictionary<HitResult, int>()
};
}
return result;
}
}
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("set preview time to -1", () => EditorBeatmap.PreviewTime.Value = -1);
AddAssert("preview time line should not show", () => !Editor.ChildrenOfType<PreviewTimePart>().Single().Children.Any());
AddStep("set preview time to 1000", () => EditorBeatmap.PreviewTime.Value = 1000);
AddAssert("preview time line should show", () => Editor.ChildrenOfType<PreviewTimePart>().Single().Children.Single().Alpha == 1);
AddAssert("preview time line should show", () => Editor.ChildrenOfType<PreviewTimePart>().Single().Children.Single().Alpha, () => Is.GreaterThan(0));
}
}
}

View File

@ -99,6 +99,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Scheduler.AddDelayed(applyMiss, 500 + 30);
});
AddUntilStep("wait for sequence", () => !Scheduler.HasPendingTasks);
}
[Test]
@ -120,6 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
});
AddUntilStep("wait for sequence", () => !Scheduler.HasPendingTasks);
}
[Test]

View File

@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay
return true;
});
AddAssert("sample playback disabled", () => sampleDisabler.SamplePlaybackDisabled.Value);
AddUntilStep("sample playback disabled", () => sampleDisabler.SamplePlaybackDisabled.Value);
// because we are in frame stable context, it's quite likely that not all samples are "played" at this point.
// the important thing is that at least one started, and that sample has since stopped.

View File

@ -0,0 +1,267 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestScenePauseInputHandling : PlayerTestScene
{
private Ruleset currentRuleset = new OsuRuleset();
protected override Ruleset CreatePlayerRuleset() => currentRuleset;
protected override bool HasCustomSteps => true;
[Resolved]
private AudioManager audioManager { get; set; } = null!;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[SetUp]
public void SetUp() => Schedule(() =>
{
foreach (var key in InputManager.CurrentState.Keyboard.Keys)
InputManager.ReleaseKey(key);
InputManager.MoveMouseTo(Content);
LocalConfig.SetValue(OsuSetting.KeyOverlay, true);
});
[Test]
public void TestOsuInputNotReceivedWhilePaused()
{
KeyCounter counter = null!;
loadPlayer(() => new OsuRuleset());
AddStep("get key counter", () => counter = this.ChildrenOfType<KeyCounter>().Single(k => k.Trigger is KeyCounterActionTrigger<OsuAction> actionTrigger && actionTrigger.Action == OsuAction.LeftButton));
checkKey(() => counter, 0, false);
AddStep("press Z", () => InputManager.PressKey(Key.Z));
checkKey(() => counter, 1, true);
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
checkKey(() => counter, 1, false);
AddStep("pause", () => Player.Pause());
AddStep("press Z", () => InputManager.PressKey(Key.Z));
checkKey(() => counter, 1, false);
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
checkKey(() => counter, 1, false);
AddStep("resume", () => Player.Resume());
AddStep("go to resume cursor", () => InputManager.MoveMouseTo(this.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single()));
AddStep("press Z to resume", () => InputManager.PressKey(Key.Z));
// Z key was released before pause, resuming should not trigger it
checkKey(() => counter, 1, false);
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
checkKey(() => counter, 1, false);
AddStep("press Z", () => InputManager.PressKey(Key.Z));
checkKey(() => counter, 2, true);
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
checkKey(() => counter, 2, false);
}
[Test]
public void TestManiaInputNotReceivedWhilePaused()
{
KeyCounter counter = null!;
loadPlayer(() => new ManiaRuleset());
AddStep("get key counter", () => counter = this.ChildrenOfType<KeyCounter>().Single(k => k.Trigger is KeyCounterActionTrigger<ManiaAction> actionTrigger && actionTrigger.Action == ManiaAction.Key1));
checkKey(() => counter, 0, false);
AddStep("press D", () => InputManager.PressKey(Key.D));
checkKey(() => counter, 1, true);
AddStep("release D", () => InputManager.ReleaseKey(Key.D));
checkKey(() => counter, 1, false);
AddStep("pause", () => Player.Pause());
AddStep("press D", () => InputManager.PressKey(Key.D));
checkKey(() => counter, 1, false);
AddStep("release D", () => InputManager.ReleaseKey(Key.D));
checkKey(() => counter, 1, false);
AddStep("resume", () => Player.Resume());
AddUntilStep("wait for resume", () => Player.GameplayClockContainer.IsRunning);
checkKey(() => counter, 1, false);
AddStep("press D", () => InputManager.PressKey(Key.D));
checkKey(() => counter, 2, true);
AddStep("release D", () => InputManager.ReleaseKey(Key.D));
checkKey(() => counter, 2, false);
}
[Test]
public void TestOsuPreviouslyHeldInputReleaseOnResume()
{
KeyCounter counterZ = null!;
KeyCounter counterX = null!;
loadPlayer(() => new OsuRuleset());
AddStep("get key counter Z", () => counterZ = this.ChildrenOfType<KeyCounter>().Single(k => k.Trigger is KeyCounterActionTrigger<OsuAction> actionTrigger && actionTrigger.Action == OsuAction.LeftButton));
AddStep("get key counter X", () => counterX = this.ChildrenOfType<KeyCounter>().Single(k => k.Trigger is KeyCounterActionTrigger<OsuAction> actionTrigger && actionTrigger.Action == OsuAction.RightButton));
AddStep("press Z", () => InputManager.PressKey(Key.Z));
AddStep("pause", () => Player.Pause());
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
AddStep("resume", () => Player.Resume());
AddStep("go to resume cursor", () => InputManager.MoveMouseTo(this.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single()));
AddStep("press and release Z", () => InputManager.Key(Key.Z));
checkKey(() => counterZ, 1, false);
AddStep("press X", () => InputManager.PressKey(Key.X));
AddStep("pause", () => Player.Pause());
AddStep("release X", () => InputManager.ReleaseKey(Key.X));
checkKey(() => counterX, 1, true);
AddStep("resume", () => Player.Resume());
AddStep("go to resume cursor", () => InputManager.MoveMouseTo(this.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single()));
AddStep("press Z to resume", () => InputManager.PressKey(Key.Z));
checkKey(() => counterZ, 1, false);
checkKey(() => counterX, 1, false);
}
[Test]
public void TestManiaPreviouslyHeldInputReleaseOnResume()
{
KeyCounter counter = null!;
loadPlayer(() => new ManiaRuleset());
AddStep("get key counter", () => counter = this.ChildrenOfType<KeyCounter>().Single(k => k.Trigger is KeyCounterActionTrigger<ManiaAction> actionTrigger && actionTrigger.Action == ManiaAction.Key1));
AddStep("press D", () => InputManager.PressKey(Key.D));
AddStep("pause", () => Player.Pause());
AddStep("release D", () => InputManager.ReleaseKey(Key.D));
checkKey(() => counter, 1, true);
AddStep("resume", () => Player.Resume());
AddUntilStep("wait for resume", () => Player.GameplayClockContainer.IsRunning);
checkKey(() => counter, 1, false);
}
[Test]
public void TestOsuHeldInputRemainHeldAfterResume()
{
KeyCounter counterZ = null!;
KeyCounter counterX = null!;
loadPlayer(() => new OsuRuleset());
AddStep("get key counter Z", () => counterZ = this.ChildrenOfType<KeyCounter>().Single(k => k.Trigger is KeyCounterActionTrigger<OsuAction> actionTrigger && actionTrigger.Action == OsuAction.LeftButton));
AddStep("get key counter X", () => counterX = this.ChildrenOfType<KeyCounter>().Single(k => k.Trigger is KeyCounterActionTrigger<OsuAction> actionTrigger && actionTrigger.Action == OsuAction.RightButton));
AddStep("press Z", () => InputManager.PressKey(Key.Z));
AddStep("pause", () => Player.Pause());
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
AddStep("resume", () => Player.Resume());
AddStep("go to resume cursor", () => InputManager.MoveMouseTo(this.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single()));
AddStep("press Z to resume", () => InputManager.PressKey(Key.Z));
checkKey(() => counterZ, 1, true);
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
checkKey(() => counterZ, 1, false);
AddStep("press X", () => InputManager.PressKey(Key.X));
checkKey(() => counterX, 1, true);
AddStep("pause", () => Player.Pause());
AddStep("release X", () => InputManager.ReleaseKey(Key.X));
AddStep("press X", () => InputManager.PressKey(Key.X));
AddStep("resume", () => Player.Resume());
AddStep("go to resume cursor", () => InputManager.MoveMouseTo(this.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single()));
AddStep("press Z to resume", () => InputManager.PressKey(Key.Z));
checkKey(() => counterZ, 1, false);
checkKey(() => counterX, 1, true);
AddStep("release X", () => InputManager.ReleaseKey(Key.X));
checkKey(() => counterZ, 1, false);
checkKey(() => counterX, 1, false);
}
[Test]
public void TestManiaHeldInputRemainHeldAfterResume()
{
KeyCounter counter = null!;
loadPlayer(() => new ManiaRuleset());
AddStep("get key counter", () => counter = this.ChildrenOfType<KeyCounter>().Single(k => k.Trigger is KeyCounterActionTrigger<ManiaAction> actionTrigger && actionTrigger.Action == ManiaAction.Key1));
AddStep("press D", () => InputManager.PressKey(Key.D));
checkKey(() => counter, 1, true);
AddStep("pause", () => Player.Pause());
AddStep("release D", () => InputManager.ReleaseKey(Key.D));
AddStep("press D", () => InputManager.PressKey(Key.D));
AddStep("resume", () => Player.Resume());
AddUntilStep("wait for resume", () => Player.GameplayClockContainer.IsRunning);
checkKey(() => counter, 1, true);
AddStep("release D", () => InputManager.ReleaseKey(Key.D));
checkKey(() => counter, 1, false);
}
private void loadPlayer(Func<Ruleset> createRuleset)
{
AddStep("set ruleset", () => currentRuleset = createRuleset());
AddStep("load player", LoadPlayer);
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
AddUntilStep("wait for hud", () => Player.HUDOverlay.ChildrenOfType<SkinComponentsContainer>().All(s => s.ComponentsLoaded));
AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(20000));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(20000).Within(500));
AddAssert("not in break", () => !Player.IsBreakTime.Value);
}
private void checkKey(Func<KeyCounter> counter, int count, bool active)
{
AddAssert($"key count = {count}", () => counter().CountPresses.Value, () => Is.EqualTo(count));
AddAssert($"key active = {active}", () => counter().IsActive.Value, () => Is.EqualTo(active));
}
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new PausePlayer();
private partial class PausePlayer : TestPlayer
{
protected override double PauseCooldownDuration => 0;
public PausePlayer()
: base(allowPause: true, showResults: false)
{
}
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -34,7 +32,7 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestMusicNavigationActions()
{
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
@ -62,14 +60,22 @@ namespace osu.Game.Tests.Visual.Menus
AddUntilStep("track restarted", () => Game.MusicController.CurrentTrack.CurrentTime < 5000);
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
AddAssert("track changed to previous", () =>
AddUntilStep("track changed to previous", () =>
trackChangeQueue.Count == 1 &&
trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Prev);
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
AddAssert("track changed to next", () =>
AddUntilStep("track changed to next", () =>
trackChangeQueue.Count == 1 &&
trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Next);
trackChangeQueue.Peek().changeDirection == TrackChangeDirection.Next);
AddUntilStep("wait until track switches", () => trackChangeQueue.Count == 2);
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
AddUntilStep("track changed to next", () =>
trackChangeQueue.Count == 3 &&
trackChangeQueue.Peek().changeDirection == TrackChangeDirection.Next);
AddAssert("track actually changed", () => !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
}
}
}

View File

@ -12,6 +12,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -319,16 +320,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for load", () => playlist.ChildrenOfType<DrawableLinkCompiler>().Any() && playlist.ChildrenOfType<BeatmapCardThumbnail>().First().DrawWidth > 0);
AddStep("move mouse to first item title", () =>
{
var drawQuad = playlist.ChildrenOfType<LinkFlowContainer>().First().ScreenSpaceDrawQuad;
var location = (drawQuad.TopLeft + drawQuad.BottomLeft) / 2 + new Vector2(drawQuad.Width * 0.2f, 0);
InputManager.MoveMouseTo(location);
});
AddStep("move mouse to first item title", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<LinkFlowContainer>().First().ChildrenOfType<SpriteText>().First()));
AddAssert("first item title not hovered", () => playlist.ChildrenOfType<DrawableLinkCompiler>().First().IsHovered, () => Is.False);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
AddStep("click title", () =>
{
InputManager.MoveMouseTo(playlist.ChildrenOfType<LinkFlowContainer>().First().ChildrenOfType<SpriteText>().First());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("first item selected", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().First().IsSelectedItem, () => Is.True);
// implies being clickable.
AddUntilStep("first item title hovered", () => playlist.ChildrenOfType<DrawableLinkCompiler>().First().IsHovered, () => Is.True);
AddStep("move mouse to second item results button", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<GrayButton>().ElementAt(5)));

View File

@ -3,6 +3,7 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -16,6 +17,7 @@ using osu.Framework.Testing;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Footer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Utils;
using osuTK.Input;
@ -26,6 +28,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
private FreeModSelectOverlay freeModSelectOverlay;
private FooterButtonFreeMods footerButtonFreeMods;
private ScreenFooter footer;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
[BackgroundDependencyLoader]
@ -127,7 +130,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createFreeModSelect();
AddAssert("overlay select all button enabled", () => freeModSelectOverlay.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddAssert("overlay select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
AddStep("click footer select all button", () =>
@ -150,7 +153,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createFreeModSelect()
{
AddStep("create free mod select screen", () => Children = new Drawable[]
AddStep("create free mod select screen", () => Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
freeModSelectOverlay = new FreeModSelectOverlay
{
@ -160,9 +166,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Y = -ScreenFooter.HEIGHT,
Current = { BindTarget = freeModSelectOverlay.SelectedMods },
},
footer = new ScreenFooter(),
},
CachedDependencies = new (Type, object)[] { (typeof(ScreenFooter), footer) },
});
AddUntilStep("all column content loaded",
() => freeModSelectOverlay.ChildrenOfType<ModColumn>().Any()
&& freeModSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));

View File

@ -312,14 +312,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for join", () => RoomJoined);
ClickButtonWhenEnabled<UserModSelectButton>();
AddAssert("mod select shows unranked", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
AddAssert("mod select shows unranked", () => this.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
AddStep("select flashlight", () => screen.UserModsSelectOverlay.ChildrenOfType<ModPanel>().Single(m => m.Mod is ModFlashlight).TriggerClick());
AddAssert("score multiplier = 1.35", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01));
AddAssert("score multiplier = 1.35", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01));
AddStep("change flashlight setting", () => ((OsuModFlashlight)screen.UserModsSelectOverlay.SelectedMods.Value.Single()).FollowDelay.Value = 1200);
AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
}
private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen

View File

@ -1,11 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Screens;
@ -13,6 +18,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
@ -29,24 +35,102 @@ namespace osu.Game.Tests.Visual.Navigation
{
public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene
{
private BeatmapSetInfo beatmapSet = null!;
[Test]
public void TestExternalEditingNoChange()
{
string difficultyName = null!;
prepareBeatmap();
openEditor();
AddStep("store difficulty name", () => difficultyName = getEditor().Beatmap.Value.BeatmapInfo.DifficultyName);
AddStep("open file menu", () => getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(m => m.Item.Text.Value.ToString() == "File").TriggerClick());
AddStep("click external edit", () => getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(m => m.Item.Text.Value.ToString() == "Edit externally").TriggerClick());
AddUntilStep("wait for external edit screen", () => Game.ScreenStack.CurrentScreen is ExternalEditScreen externalEditScreen && externalEditScreen.IsLoaded);
AddUntilStep("wait for button ready", () => ((ExternalEditScreen)Game.ScreenStack.CurrentScreen).ChildrenOfType<DangerousRoundedButton>().FirstOrDefault()?.Enabled.Value == true);
AddStep("finish external edit", () => ((ExternalEditScreen)Game.ScreenStack.CurrentScreen).ChildrenOfType<DangerousRoundedButton>().First().TriggerClick());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddAssert("beatmapset didn't change", () => getEditor().Beatmap.Value.BeatmapSetInfo, () => Is.EqualTo(beatmapSet));
AddAssert("difficulty didn't change", () => getEditor().Beatmap.Value.BeatmapInfo.DifficultyName, () => Is.EqualTo(difficultyName));
AddAssert("old beatmapset not deleted", () => Game.BeatmapManager.QueryBeatmapSet(s => s.ID == beatmapSet.ID), () => Is.Not.Null);
}
[Test]
public void TestExternalEditingWithChange()
{
string difficultyName = null!;
prepareBeatmap();
openEditor();
AddStep("store difficulty name", () => difficultyName = getEditor().Beatmap.Value.BeatmapInfo.DifficultyName);
AddStep("open file menu", () => getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(m => m.Item.Text.Value.ToString() == "File").TriggerClick());
AddStep("click external edit", () => getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(m => m.Item.Text.Value.ToString() == "Edit externally").TriggerClick());
AddUntilStep("wait for external edit screen", () => Game.ScreenStack.CurrentScreen is ExternalEditScreen externalEditScreen && externalEditScreen.IsLoaded);
AddUntilStep("wait for button ready", () => ((ExternalEditScreen)Game.ScreenStack.CurrentScreen).ChildrenOfType<DangerousRoundedButton>().FirstOrDefault()?.Enabled.Value == true);
AddStep("add file externally", () =>
{
var op = ((ExternalEditScreen)Game.ScreenStack.CurrentScreen).EditOperation!;
File.WriteAllText(Path.Combine(op.MountedPath, "test.txt"), "test");
});
AddStep("finish external edit", () => ((ExternalEditScreen)Game.ScreenStack.CurrentScreen).ChildrenOfType<DangerousRoundedButton>().First().TriggerClick());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddAssert("beatmapset changed", () => getEditor().Beatmap.Value.BeatmapSetInfo, () => Is.Not.EqualTo(beatmapSet));
AddAssert("beatmapset is locally modified", () => getEditor().Beatmap.Value.BeatmapSetInfo.Status, () => Is.EqualTo(BeatmapOnlineStatus.LocallyModified));
AddAssert("all difficulties are locally modified", () => getEditor().Beatmap.Value.BeatmapSetInfo.Beatmaps.All(b => b.Status == BeatmapOnlineStatus.LocallyModified));
AddAssert("difficulty didn't change", () => getEditor().Beatmap.Value.BeatmapInfo.DifficultyName, () => Is.EqualTo(difficultyName));
AddAssert("old beatmapset deleted", () => Game.BeatmapManager.QueryBeatmapSet(s => s.ID == beatmapSet.ID), () => Is.Null);
}
[Test]
public void TestSaveThenDeleteActuallyDeletesAtSongSelect()
{
prepareBeatmap();
openEditor();
makeMetadataChange();
AddAssert("save", () => getEditor().Save());
AddStep("delete beatmap", () => Game.BeatmapManager.Delete(beatmapSet));
AddStep("exit", () => getEditor().Exit());
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.Beatmap.Value is DummyWorkingBeatmap);
}
[Test]
public void TestChangeMetadataExitWhileTextboxFocusedPromptsSave()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
makeMetadataChange(commit: false);
AddStep("exit", () => getEditor().Exit());
AddUntilStep("save dialog displayed", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault()?.CurrentDialog is PromptForSaveDialog);
}
private void makeMetadataChange(bool commit = true)
{
AddStep("change to song setup", () => InputManager.Key(Key.F4));
TextBox textbox = null!;
@ -77,24 +161,14 @@ namespace osu.Game.Tests.Visual.Navigation
InputManager.Keys(PlatformAction.Paste);
});
AddStep("exit", () => Game.ChildrenOfType<Editor>().Single().Exit());
AddUntilStep("save dialog displayed", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault()?.CurrentDialog is PromptForSaveDialog);
if (commit) AddStep("commit", () => InputManager.Key(Key.Enter));
}
[Test]
public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
{
BeatmapSetInfo beatmapSet = null!;
prepareBeatmap();
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
@ -134,12 +208,16 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("Set current beatmap to default", () => Game.Beatmap.SetDefault());
AddStep("Push editor loader", () => Game.ScreenStack.Push(new EditorLoader()));
DelayedLoadEditorLoader loader = null!;
AddStep("Push editor loader", () => Game.ScreenStack.Push(loader = new DelayedLoadEditorLoader()));
AddUntilStep("Wait for loader current", () => Game.ScreenStack.CurrentScreen is EditorLoader);
AddUntilStep("wait for editor load start", () => loader.Editor != null);
AddStep("Close editor while loading", () => Game.ScreenStack.CurrentScreen.Exit());
AddStep("allow editor load", () => loader.AllowLoad.Set());
AddUntilStep("wait for editor ready", () => loader.Editor!.LoadState >= LoadState.Ready);
AddUntilStep("Wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("Check no new beatmaps were made", () => allBeatmapSets().SequenceEqual(beatmapSets));
AddAssert("Check no new beatmaps were made", allBeatmapSets, () => Is.EquivalentTo(beatmapSets));
BeatmapSetInfo[] allBeatmapSets() => Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
}
@ -147,19 +225,8 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestExitEditorWithoutSelection()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
AddStep("escape once", () => InputManager.Key(Key.Escape));
@ -169,19 +236,8 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestExitEditorWithSelection()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
AddStep("make selection", () =>
{
@ -203,19 +259,8 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestLastTimestampRememberedOnExit()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
AddStep("seek to arbitrary time", () => getEditor().ChildrenOfType<EditorClock>().First().Seek(1234));
AddUntilStep("time is correct", () => getEditor().ChildrenOfType<EditorClock>().First().CurrentTime, () => Is.EqualTo(1234));
@ -223,32 +268,21 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("exit editor", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit());
openEditor();
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddUntilStep("time is correct", () => getEditor().ChildrenOfType<EditorClock>().First().CurrentTime, () => Is.EqualTo(1234));
}
[Test]
public void TestAttemptGlobalMusicOperationFromEditor()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
prepareBeatmap();
AddUntilStep("wait for music playing", () => Game.MusicController.IsPlaying);
AddStep("user request stop", () => Game.MusicController.Stop(requestedByUser: true));
AddUntilStep("wait for music stopped", () => !Game.MusicController.IsPlaying);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
openEditor();
AddUntilStep("music still stopped", () => !Game.MusicController.IsPlaying);
AddStep("user request play", () => Game.MusicController.Play(requestedByUser: true));
@ -266,20 +300,10 @@ namespace osu.Game.Tests.Visual.Navigation
[TestCase(SortMode.Difficulty)]
public void TestSelectionRetainedOnExit(SortMode sortMode)
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep($"set sort mode to {sortMode}", () => Game.LocalConfig.SetValue(OsuSetting.SongSelectSortingMode, sortMode));
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
AddStep("exit editor", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
@ -296,6 +320,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEditBeatmap?.Invoke());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
AddStep("click on file", () =>
{
var item = getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(i => i.Item.Text.Value.ToString() == "File");
@ -318,8 +343,54 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("editor beatmap uses catch ruleset", () => getEditorBeatmap().BeatmapInfo.Ruleset.ShortName == "fruits");
}
private void prepareBeatmap()
{
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
}
private void openEditor()
{
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
}
private EditorBeatmap getEditorBeatmap() => getEditor().ChildrenOfType<EditorBeatmap>().Single();
private Editor getEditor() => (Editor)Game.ScreenStack.CurrentScreen;
private partial class DelayedLoadEditorLoader : EditorLoader
{
public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim();
public Editor? Editor { get; private set; }
protected override Editor CreateEditor() => Editor = new DelayedLoadEditor(this);
}
private partial class DelayedLoadEditor : Editor
{
private readonly DelayedLoadEditorLoader loader;
public DelayedLoadEditor(DelayedLoadEditorLoader loader)
: base(loader)
{
this.loader = loader;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
// Importantly, this occurs before base.load().
if (!loader.AllowLoad.Wait(TimeSpan.FromSeconds(10)))
throw new TimeoutException();
return base.CreateChildDependencies(parent);
}
}
}
}

View File

@ -49,6 +49,7 @@ using osu.Game.Screens.Select.Options;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
using osuTK.Input;
using SharpCompress;
namespace osu.Game.Tests.Visual.Navigation
{
@ -837,21 +838,25 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestExitWithOperationInProgress()
{
AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
int x = 0;
ProgressNotification progressNotification = null!;
AddStep("start ongoing operation", () =>
AddUntilStep("wait for dialog overlay", () =>
{
progressNotification = new ProgressNotification
{
Text = "Something is still running",
Progress = 0.5f,
State = ProgressNotificationState.Active,
};
Game.Notifications.Post(progressNotification);
x = 0;
return Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null;
});
AddRepeatStep("start ongoing operation", () =>
{
Game.Notifications.Post(new ProgressNotification
{
Text = $"Something is still running #{++x}",
Progress = 0.5f,
State = ProgressNotificationState.Active,
});
}, 15);
AddAssert("all notifications = 15", () => Game.Notifications.AllNotifications.Count(), () => Is.EqualTo(15));
AddStep("Hold escape", () => InputManager.PressKey(Key.Escape));
AddUntilStep("confirmation dialog shown", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is ConfirmExitDialog);
AddStep("Release escape", () => InputManager.ReleaseKey(Key.Escape));
@ -861,8 +866,11 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("complete operation", () =>
{
progressNotification.Progress = 100;
progressNotification.State = ProgressNotificationState.Completed;
this.ChildrenOfType<ProgressNotification>().ForEach(n =>
{
n.Progress = 100;
n.State = ProgressNotificationState.Completed;
});
});
AddStep("Hold escape", () => InputManager.PressKey(Key.Escape));
@ -878,7 +886,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("set hold delay to 0", () => Game.LocalConfig.SetValue(OsuSetting.UIHoldActivationDelay, 0.0));
AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
AddStep("start ongoing operation", () =>
AddRepeatStep("start ongoing operation", () =>
{
Game.Notifications.Post(new ProgressNotification
{
@ -886,7 +894,7 @@ namespace osu.Game.Tests.Visual.Navigation
Progress = 0.5f,
State = ProgressNotificationState.Active,
});
});
}, 15);
AddRepeatStep("attempt force exit", () => Game.ScreenStack.CurrentScreen.Exit(), 2);
AddUntilStep("stopped at exit confirm", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is ConfirmExitDialog);
@ -944,6 +952,8 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestTouchScreenDetectionAtSongSelect()
{
AddUntilStep("wait for settings", () => Game.Settings.IsLoaded);
AddStep("touch logo", () =>
{
var button = Game.ChildrenOfType<OsuLogo>().Single();

View File

@ -157,6 +157,7 @@ namespace osu.Game.Tests.Visual.Online
{
setUpCommentsResponse(getExampleComments());
AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123));
AddUntilStep("comments shown", () => commentsContainer.ChildrenOfType<DrawableComment>().Any());
setUpPostResponse();
AddStep("enter text", () => editorTextBox.Current.Value = "comm");
@ -175,6 +176,7 @@ namespace osu.Game.Tests.Visual.Online
{
setUpCommentsResponse(getExampleComments());
AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123));
AddUntilStep("comments shown", () => commentsContainer.ChildrenOfType<DrawableComment>().Any());
setUpPostResponse(true);
AddStep("enter text", () => editorTextBox.Current.Value = "comm");

View File

@ -413,7 +413,7 @@ namespace osu.Game.Tests.Visual.Playlists
};
}
private partial class TestResultsScreen : PlaylistsResultsScreen
private partial class TestResultsScreen : PlaylistItemUserResultsScreen
{
public new LoadingSpinner LeftSpinner => base.LeftSpinner;
public new LoadingSpinner CentreSpinner => base.CentreSpinner;

View File

@ -50,8 +50,10 @@ namespace osu.Game.Tests.Visual.SongSelect
});
}
[SetUp]
public void Setup() => Schedule(() =>
[Test]
public void TestSheared()
{
AddStep("create content", () =>
{
Children = new Drawable[]
{
@ -70,8 +72,10 @@ namespace osu.Game.Tests.Visual.SongSelect
foreach (var scoreInfo in getTestScores())
{
fillFlow.Add(new LeaderboardScoreV2(scoreInfo, scoreInfo.Position, scoreInfo.User.Id == 2)
fillFlow.Add(new LeaderboardScoreV2(scoreInfo)
{
Rank = scoreInfo.Position,
IsPersonalBest = scoreInfo.User.Id == 2,
Shear = Vector2.Zero,
});
}
@ -79,6 +83,40 @@ namespace osu.Game.Tests.Visual.SongSelect
foreach (var score in fillFlow.Children)
score.Show();
});
}
[Test]
public void TestNonSheared()
{
AddStep("create content", () =>
{
Children = new Drawable[]
{
fillFlow = new FillFlowContainer
{
Width = relativeWidth,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 2f),
},
drawWidthText = new OsuSpriteText(),
};
foreach (var scoreInfo in getTestScores())
{
fillFlow.Add(new LeaderboardScoreV2(scoreInfo)
{
Rank = scoreInfo.Position,
IsPersonalBest = scoreInfo.User.Id == 2,
});
}
foreach (var score in fillFlow.Children)
score.Show();
});
}
[SetUpSteps]
public void SetUpSteps()

View File

@ -181,12 +181,6 @@ namespace osu.Game.Tests.Visual.SongSelect
#endregion
protected override void Update()
{
base.Update();
Stack.Padding = new MarginPadding { Bottom = screenScreenFooter.DrawHeight - screenScreenFooter.Y };
}
private void updateFooter(IScreen? _, IScreen? newScreen)
{
if (newScreen is IOsuScreen osuScreen && osuScreen.ShowFooter)

View File

@ -11,6 +11,8 @@ using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -20,6 +22,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.FirstRunSetup;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osuTK;
using osuTK.Input;
@ -28,6 +31,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public partial class TestSceneFirstRunSetupOverlay : OsuManualInputManagerTestScene
{
private FirstRunSetupOverlay overlay;
private ScreenFooter footer;
private readonly Mock<TestPerformerFromScreenRunner> performer = new Mock<TestPerformerFromScreenRunner>();
@ -60,19 +64,16 @@ namespace osu.Game.Tests.Visual.UserInterface
.Callback((Notification n) => lastNotification = n);
});
AddStep("add overlay", () =>
{
Child = overlay = new FirstRunSetupOverlay
{
State = { Value = Visibility.Visible }
};
});
createOverlay();
AddStep("show overlay", () => overlay.Show());
}
[Test]
public void TestBasic()
{
AddAssert("overlay visible", () => overlay.State.Value == Visibility.Visible);
AddAssert("footer visible", () => footer.State.Value == Visibility.Visible);
}
[Test]
@ -82,16 +83,13 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("step through", () =>
{
if (overlay.CurrentScreen?.IsLoaded != false) overlay.NextButton.TriggerClick();
if (overlay.CurrentScreen?.IsLoaded != false) overlay.NextButton.AsNonNull().TriggerClick();
return overlay.State.Value == Visibility.Hidden;
});
AddAssert("first run false", () => !LocalConfig.Get<bool>(OsuSetting.ShowFirstRunSetup));
AddStep("add overlay", () =>
{
Child = overlay = new FirstRunSetupOverlay();
});
createOverlay();
AddWaitStep("wait some", 5);
@ -109,7 +107,7 @@ namespace osu.Game.Tests.Visual.UserInterface
if (keyboard)
InputManager.Key(Key.Enter);
else
overlay.NextButton.TriggerClick();
overlay.NextButton.AsNonNull().TriggerClick();
}
return overlay.State.Value == Visibility.Hidden;
@ -128,11 +126,9 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestCase(true)]
public void TestBackButton(bool keyboard)
{
AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
AddUntilStep("step to last", () =>
{
var nextButton = overlay.NextButton;
var nextButton = overlay.NextButton.AsNonNull();
if (overlay.CurrentScreen?.IsLoaded != false)
nextButton.TriggerClick();
@ -142,24 +138,29 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("step back to start", () =>
{
if (overlay.CurrentScreen?.IsLoaded != false)
if (overlay.CurrentScreen?.IsLoaded != false && !(overlay.CurrentScreen is ScreenWelcome))
{
if (keyboard)
InputManager.Key(Key.Escape);
else
overlay.BackButton.TriggerClick();
footer.BackButton.TriggerClick();
}
return overlay.CurrentScreen is ScreenWelcome;
});
AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
if (keyboard)
{
AddStep("exit via keyboard", () => InputManager.Key(Key.Escape));
AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
}
else
{
AddStep("press back button", () => footer.BackButton.TriggerClick());
AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
}
}
[Test]
@ -185,7 +186,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestResumeViaNotification()
{
AddStep("step to next", () => overlay.NextButton.TriggerClick());
AddStep("step to next", () => overlay.NextButton.AsNonNull().TriggerClick());
AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenUIScale);
@ -200,6 +201,27 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
}
private void createOverlay()
{
AddStep("add overlay", () =>
{
var receptor = new ScreenFooter.BackReceptor();
footer = new ScreenFooter(receptor);
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new[] { (typeof(ScreenFooter), (object)footer) },
Children = new Drawable[]
{
receptor,
overlay = new FirstRunSetupOverlay(),
footer,
}
};
});
}
// interface mocks break hot reload, mocking this stub implementation instead works around it.
// see: https://github.com/moq/moq4/issues/1252
[UsedImplicitly]

View File

@ -24,6 +24,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Screens.Footer;
using osu.Game.Tests.Mods;
using osuTK;
using osuTK.Input;
@ -94,12 +95,28 @@ namespace osu.Game.Tests.Visual.UserInterface
private void createScreen()
{
AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
AddStep("create screen", () =>
{
var receptor = new ScreenFooter.BackReceptor();
var footer = new ScreenFooter(receptor);
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new[] { (typeof(ScreenFooter), (object)footer) },
Children = new Drawable[]
{
receptor,
modSelectOverlay = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible },
Beatmap = Beatmap.Value,
SelectedMods = { BindTarget = SelectedMods }
Beatmap = { Value = Beatmap.Value },
SelectedMods = { BindTarget = SelectedMods },
},
footer,
}
};
});
waitForColumnLoad();
}
@ -120,7 +137,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("mod multiplier correct", () =>
{
double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value);
return Precision.AlmostEquals(multiplier, this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value);
});
assertCustomisationToggleState(disabled: false, active: false);
AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
@ -135,7 +152,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("mod multiplier correct", () =>
{
double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value);
return Precision.AlmostEquals(multiplier, this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value);
});
assertCustomisationToggleState(disabled: false, active: false);
AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
@ -757,7 +774,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("click back button", () =>
{
InputManager.MoveMouseTo(modSelectOverlay.BackButton);
InputManager.MoveMouseTo(this.ChildrenOfType<ScreenBackButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
@ -885,7 +902,7 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.Click(MouseButton.Left);
});
AddAssert("difficulty multiplier display shows correct value",
() => modSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.1).Within(Precision.DOUBLE_EPSILON));
() => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.1).Within(Precision.DOUBLE_EPSILON));
// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
@ -895,7 +912,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModCustomisationPanel>().Single()
.ChildrenOfType<RevertToDefaultButton<double>>().Single().TriggerClick());
AddUntilStep("difficulty multiplier display shows correct value",
() => modSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON));
() => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON));
}
[Test]
@ -1015,8 +1032,6 @@ namespace osu.Game.Tests.Visual.UserInterface
private partial class TestModSelectOverlay : UserModSelectOverlay
{
protected override bool ShowPresets => true;
public new ShearedButton BackButton => base.BackButton;
}
private class TestUnimplementedMod : Mod

View File

@ -11,6 +11,7 @@ using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -61,6 +62,22 @@ namespace osu.Game.Tests.Visual.UserInterface
clearTextboxes(numberBoxes);
}
[Test]
public void TestSelectAllOnFocus()
{
AddStep("create themed content", () => CreateThemedContent(OverlayColourScheme.Red));
AddStep("enter numbers", () => numberBoxes.ForEach(numberBox => numberBox.Text = "987654321"));
AddAssert("nothing selected", () => string.IsNullOrEmpty(numberBoxes.First().SelectedText));
AddStep("click on a number box", () =>
{
InputManager.MoveMouseTo(numberBoxes.First());
InputManager.Click(MouseButton.Left);
});
AddAssert("text selected", () => numberBoxes.First().SelectedText == "987654321");
}
private void clearTextboxes(IEnumerable<OsuTextBox> textBoxes) => AddStep("clear textbox", () => textBoxes.ForEach(textBox => textBox.Text = null));
private void expectedValue(IEnumerable<OsuTextBox> textBoxes, string value) => AddAssert("expected textbox value", () => textBoxes.All(textBox => textBox.Text == value));
}

View File

@ -2,10 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Screens.Footer;
@ -15,31 +21,37 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneScreenFooter : OsuManualInputManagerTestScene
{
private DependencyProvidingContainer contentContainer = null!;
private ScreenFooter screenFooter = null!;
private TestModSelectOverlay overlay = null!;
private TestModSelectOverlay modOverlay = null!;
[SetUp]
public void SetUp() => Schedule(() =>
{
screenFooter = new ScreenFooter();
Child = contentContainer = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(ScreenFooter), screenFooter)
},
Children = new Drawable[]
{
overlay = new TestModSelectOverlay
{
Padding = new MarginPadding
{
Bottom = ScreenFooter.HEIGHT
}
},
modOverlay = new TestModSelectOverlay(),
new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = screenFooter = new ScreenFooter(),
Depth = float.MinValue,
Child = screenFooter,
},
},
};
screenFooter.SetButtons(new ScreenFooterButton[]
{
new ScreenFooterButtonMods(overlay) { Current = SelectedMods },
new ScreenFooterButtonMods(modOverlay) { Current = SelectedMods },
new ScreenFooterButtonRandom(),
new ScreenFooterButtonOptions(),
});
@ -82,13 +94,171 @@ namespace osu.Game.Tests.Visual.UserInterface
}));
}
[Test]
public void TestExternalOverlayContent()
{
TestShearedOverlayContainer externalOverlay = null!;
AddStep("add overlay", () => contentContainer.Add(externalOverlay = new TestShearedOverlayContainer()));
AddStep("set buttons", () => screenFooter.SetButtons(new[]
{
new ScreenFooterButton(externalOverlay)
{
AccentColour = Dependencies.Get<OsuColour>().Orange1,
Icon = FontAwesome.Solid.Toolbox,
Text = "One",
},
new ScreenFooterButton { Text = "Two", Action = () => { } },
new ScreenFooterButton { Text = "Three", Action = () => { } },
}));
AddWaitStep("wait for transition", 3);
AddStep("show overlay", () => externalOverlay.Show());
AddAssert("content displayed in footer", () => screenFooter.ChildrenOfType<TestShearedOverlayContainer.TestFooterContent>().Single().IsPresent);
AddUntilStep("other buttons hidden", () => screenFooter.ChildrenOfType<ScreenFooterButton>().Skip(1).All(b => b.Child.Parent!.Y > 0));
AddStep("hide overlay", () => externalOverlay.Hide());
AddUntilStep("content hidden from footer", () => screenFooter.ChildrenOfType<TestShearedOverlayContainer.TestFooterContent>().SingleOrDefault()?.IsPresent != true);
AddUntilStep("other buttons returned", () => screenFooter.ChildrenOfType<ScreenFooterButton>().Skip(1).All(b => b.ChildrenOfType<Container>().First().Y == 0));
}
[Test]
public void TestTemporarilyShowFooter()
{
TestShearedOverlayContainer externalOverlay = null!;
AddStep("hide footer", () => screenFooter.Hide());
AddStep("remove buttons", () => screenFooter.SetButtons(Array.Empty<ScreenFooterButton>()));
AddStep("add external overlay", () => contentContainer.Add(externalOverlay = new TestShearedOverlayContainer()));
AddStep("show external overlay", () => externalOverlay.Show());
AddAssert("footer shown", () => screenFooter.State.Value == Visibility.Visible);
AddAssert("content displayed in footer", () => screenFooter.ChildrenOfType<TestShearedOverlayContainer.TestFooterContent>().Single().IsPresent);
AddStep("hide external overlay", () => externalOverlay.Hide());
AddAssert("footer hidden", () => screenFooter.State.Value == Visibility.Hidden);
AddUntilStep("content hidden from footer", () => screenFooter.ChildrenOfType<TestShearedOverlayContainer.TestFooterContent>().SingleOrDefault()?.IsPresent != true);
AddStep("show footer", () => screenFooter.Show());
AddAssert("content still hidden from footer", () => screenFooter.ChildrenOfType<TestShearedOverlayContainer.TestFooterContent>().SingleOrDefault()?.IsPresent != true);
AddStep("show external overlay", () => externalOverlay.Show());
AddAssert("footer still visible", () => screenFooter.State.Value == Visibility.Visible);
AddStep("hide external overlay", () => externalOverlay.Hide());
AddAssert("footer still visible", () => screenFooter.State.Value == Visibility.Visible);
AddStep("hide footer", () => screenFooter.Hide());
AddStep("show external overlay", () => externalOverlay.Show());
}
[Test]
public void TestBackButton()
{
TestShearedOverlayContainer externalOverlay = null!;
AddStep("hide footer", () => screenFooter.Hide());
AddStep("remove buttons", () => screenFooter.SetButtons(Array.Empty<ScreenFooterButton>()));
AddStep("add external overlay", () => contentContainer.Add(externalOverlay = new TestShearedOverlayContainer()));
AddStep("show external overlay", () => externalOverlay.Show());
AddAssert("footer shown", () => screenFooter.State.Value == Visibility.Visible);
AddStep("press back", () => this.ChildrenOfType<ScreenBackButton>().Single().TriggerClick());
AddAssert("overlay hidden", () => externalOverlay.State.Value == Visibility.Hidden);
AddAssert("footer hidden", () => screenFooter.State.Value == Visibility.Hidden);
AddStep("show external overlay", () => externalOverlay.Show());
AddStep("set block count", () => externalOverlay.BackButtonCount = 1);
AddStep("press back", () => this.ChildrenOfType<ScreenBackButton>().Single().TriggerClick());
AddAssert("overlay still visible", () => externalOverlay.State.Value == Visibility.Visible);
AddAssert("footer still shown", () => screenFooter.State.Value == Visibility.Visible);
AddStep("press back again", () => this.ChildrenOfType<ScreenBackButton>().Single().TriggerClick());
AddAssert("overlay hidden", () => externalOverlay.State.Value == Visibility.Hidden);
AddAssert("footer hidden", () => screenFooter.State.Value == Visibility.Hidden);
}
[Test]
public void TestLoadOverlayAfterFooterIsDisplayed()
{
TestShearedOverlayContainer externalOverlay = null!;
AddStep("show mod overlay", () => modOverlay.Show());
AddUntilStep("mod footer content shown", () => this.ChildrenOfType<ModSelectFooterContent>().SingleOrDefault()?.IsPresent, () => Is.True);
AddStep("add external overlay", () => contentContainer.Add(externalOverlay = new TestShearedOverlayContainer()));
AddUntilStep("wait for load", () => externalOverlay.IsLoaded);
AddAssert("mod footer content still shown", () => this.ChildrenOfType<ModSelectFooterContent>().SingleOrDefault()?.IsPresent, () => Is.True);
AddAssert("external overlay content not shown", () => this.ChildrenOfType<TestShearedOverlayContainer.TestFooterContent>().SingleOrDefault()?.IsPresent, () => Is.Not.True);
AddStep("hide mod overlay", () => modOverlay.Hide());
AddUntilStep("mod footer content hidden", () => this.ChildrenOfType<ModSelectFooterContent>().SingleOrDefault()?.IsPresent, () => Is.Not.True);
AddAssert("external overlay content still not shown", () => this.ChildrenOfType<TestShearedOverlayContainer.TestFooterContent>().SingleOrDefault()?.IsPresent, () => Is.Not.True);
}
private partial class TestModSelectOverlay : UserModSelectOverlay
{
protected override bool ShowPresets => true;
}
public TestModSelectOverlay()
: base(OverlayColourScheme.Aquamarine)
private partial class TestShearedOverlayContainer : ShearedOverlayContainer
{
public TestShearedOverlayContainer()
: base(OverlayColourScheme.Orange)
{
}
[BackgroundDependencyLoader]
private void load()
{
Header.Title = "Test overlay";
Header.Description = "An overlay that is made purely for testing purposes.";
}
public int BackButtonCount;
public override bool OnBackButton()
{
if (BackButtonCount > 0)
{
BackButtonCount--;
return true;
}
return false;
}
public override VisibilityContainer CreateFooterContent() => new TestFooterContent();
public partial class TestFooterContent : VisibilityContainer
{
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Children = new[]
{
new ShearedButton(200) { Text = "Action #1", Action = () => { } },
new ShearedButton(140) { Text = "Action #2", Action = () => { } },
}
};
}
protected override void PopIn()
{
this.MoveToY(0, 400, Easing.OutQuint)
.FadeIn(400, Easing.OutQuint);
}
protected override void PopOut()
{
this.MoveToY(-20f, 200, Easing.OutQuint)
.FadeOut(200, Easing.OutQuint);
}
}
}
}

View File

@ -43,7 +43,9 @@ namespace osu.Game.Beatmaps
public override async Task<Live<BeatmapSetInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original)
{
var imported = await Import(notification, new[] { importTask }).ConfigureAwait(true);
Guid originalId = original.ID;
var imported = await Import(notification, new[] { importTask }).ConfigureAwait(false);
if (!imported.Any())
return null;
@ -53,7 +55,7 @@ namespace osu.Game.Beatmaps
var first = imported.First();
// If there were no changes, ensure we don't accidentally nuke ourselves.
if (first.ID == original.ID)
if (first.ID == originalId)
{
first.PerformRead(s =>
{
@ -69,7 +71,8 @@ namespace osu.Game.Beatmaps
Logger.Log($"Beatmap \"{updated}\" update completed successfully", LoggingTarget.Database);
original = realm!.Find<BeatmapSetInfo>(original.ID)!;
// Re-fetch as we are likely on a different thread.
original = realm!.Find<BeatmapSetInfo>(originalId)!;
// Generally the import process will do this for us if the OnlineIDs match,
// but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated).

View File

@ -415,6 +415,9 @@ namespace osu.Game.Beatmaps
public Task<Live<BeatmapSetInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) =>
beatmapImporter.ImportAsUpdate(notification, importTask, original);
public Task<ExternalEditOperation<BeatmapSetInfo>> BeginExternalEditing(BeatmapSetInfo model) =>
beatmapImporter.BeginExternalEditing(model);
public Task Export(BeatmapSetInfo beatmap) => beatmapExporter.ExportAsync(beatmap.ToLive(Realm));
public Task ExportLegacy(BeatmapSetInfo beatmap) => legacyBeatmapExporter.ExportAsync(beatmap.ToLive(Realm));

View File

@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps.ControlPoints
set => ScrollSpeedBindable.Value = value;
}
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple;
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Orange1;
/// <summary>
/// Whether this control point enables Kiai mode.

View File

@ -26,7 +26,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
private const double default_beat_length = 60000.0 / 60.0;
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Orange1;
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Red2;
public static readonly TimingControlPoint DEFAULT = new TimingControlPoint
{

View File

@ -22,8 +22,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
public override bool IsPresent => true;
private readonly CircularContainer foreground;
private readonly Box backgroundFill;
private readonly Box foregroundFill;
@ -35,22 +33,17 @@ namespace osu.Game.Beatmaps.Drawables.Cards
public BeatmapCardDownloadProgressBar()
{
InternalChildren = new Drawable[]
{
new CircularContainer
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = backgroundFill = new Box
Children = new Drawable[]
{
backgroundFill = new Box
{
RelativeSizeAxes = Axes.Both,
}
},
foreground = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = foregroundFill = new Box
foregroundFill = new Box
{
RelativeSizeAxes = Axes.Both,
}
@ -89,7 +82,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
private void progressChanged()
{
foreground.ResizeWidthTo((float)progress.Value, progress.Value > 0 ? BeatmapCard.TRANSITION_DURATION : 0, Easing.OutQuint);
foregroundFill.ResizeWidthTo((float)progress.Value, progress.Value > 0 ? BeatmapCard.TRANSITION_DURATION : 0, Easing.OutQuint);
}
}
}

View File

@ -101,7 +101,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
bool shouldDim = Dimmed.Value || playButton.Playing.Value;
playButton.FadeTo(shouldDim ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
background.FadeColour(colourProvider.Background6.Opacity(shouldDim ? 0.8f : 0f), BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
background.FadeColour(colourProvider.Background6.Opacity(shouldDim ? 0.6f : 0f), BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
}
}
}

View File

@ -389,7 +389,7 @@ namespace osu.Game.Database
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(
r.All<ScoreInfo>()
.Where(s => s.TotalScoreVersion < 30000013) // last total score version with a significant change to ranks
.Where(s => s.TotalScoreVersion < 30000013 && !s.BackgroundReprocessingFailed) // last total score version with a significant change to ranks
.AsEnumerable()
// must be done after materialisation, as realm doesn't support
// filtering on nested property predicates or projection via `.Select()`

View File

@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Threading.Tasks;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database
{
/// <summary>
/// Contains information related to an active external edit operation.
/// </summary>
public class ExternalEditOperation<TModel> where TModel : class, IHasGuidPrimaryKey
{
/// <summary>
/// The temporary path at which the model has been exported to for editing.
/// </summary>
public readonly string MountedPath;
/// <summary>
/// Whether the model is still mounted at <see cref="MountedPath"/>.
/// </summary>
public bool IsMounted { get; private set; }
private readonly IModelImporter<TModel> importer;
private readonly TModel original;
public ExternalEditOperation(IModelImporter<TModel> importer, TModel original, string path)
{
this.importer = importer;
this.original = original;
MountedPath = path;
IsMounted = true;
}
/// <summary>
/// Finish the external edit operation.
/// </summary>
/// <remarks>
/// This will trigger an asynchronous reimport of the model.
/// Subsequent calls will be a no-op.
/// </remarks>
/// <returns>A task which will eventuate in the newly imported model with changes applied.</returns>
public async Task<Live<TModel>?> Finish()
{
if (!Directory.Exists(MountedPath) || !IsMounted)
return null;
IsMounted = false;
Live<TModel>? imported = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(MountedPath), original)
.ConfigureAwait(false);
try
{
Directory.Delete(MountedPath, true);
}
catch { }
return imported;
}
}
}

View File

@ -34,6 +34,15 @@ namespace osu.Game.Database
/// <returns>The imported model.</returns>
Task<Live<TModel>?> ImportAsUpdate(ProgressNotification notification, ImportTask task, TModel original);
/// <summary>
/// Mount all files for a model to a temporary directory to allow for external editing.
/// </summary>
/// <remarks>
/// When editing is completed, call Finish() on the returned operation class to begin the import-and-update process.
/// </remarks>
/// <param name="model">The model to mount.</param>
public Task<ExternalEditOperation<TModel>> BeginExternalEditing(TModel model);
/// <summary>
/// A user displayable name for the model type associated with this manager.
/// </summary>

View File

@ -179,6 +179,30 @@ namespace osu.Game.Database
public virtual Task<Live<TModel>?> ImportAsUpdate(ProgressNotification notification, ImportTask task, TModel original) => throw new NotImplementedException();
public async Task<ExternalEditOperation<TModel>> BeginExternalEditing(TModel model)
{
string mountedPath = Path.Join(Path.GetTempPath(), model.Hash);
if (Directory.Exists(mountedPath))
Directory.Delete(mountedPath, true);
Directory.CreateDirectory(mountedPath);
foreach (var realmFile in model.Files)
{
string sourcePath = Files.Storage.GetFullPath(realmFile.File.GetStoragePath());
string destinationPath = Path.Join(mountedPath, realmFile.Filename);
Directory.CreateDirectory(Path.GetDirectoryName(destinationPath)!);
using (var inStream = Files.Storage.GetStream(sourcePath))
using (var outStream = File.Create(destinationPath))
await inStream.CopyToAsync(outStream).ConfigureAwait(false);
}
return new ExternalEditOperation<TModel>(this, model, mountedPath);
}
/// <summary>
/// Import one <typeparamref name="TModel"/> from the filesystem and delete the file on success.
/// Note that this bypasses the UI flow and should only be used for special cases or testing.

View File

@ -16,15 +16,9 @@ namespace osu.Game.Graphics.UserInterface
[Description("button-sidebar")]
ButtonSidebar,
[Description("toolbar")]
Toolbar,
[Description("tabselect")]
TabSelect,
[Description("scrolltotop")]
ScrollToTop,
[Description("dialog-cancel")]
DialogCancel,

View File

@ -7,6 +7,11 @@ namespace osu.Game.Graphics.UserInterface
{
protected override bool AllowIme => false;
public OsuNumberBox()
{
SelectAllOnFocus = true;
}
protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character);
}
}

View File

@ -122,8 +122,6 @@ namespace osu.Game.Graphics.UserInterface
Anchor = Anchor.Centre,
}
};
Padding = new MarginPadding { Left = 5, Right = 5 };
}
protected override bool OnHover(HoverEvent e)

View File

@ -63,6 +63,11 @@ namespace osu.Game.Graphics.UserInterface
private Dictionary<FeedbackSampleType, Sample?[]> sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>();
/// <summary>
/// Whether all text should be selected when the <see cref="OsuTextBox"/> gains focus.
/// </summary>
public bool SelectAllOnFocus { get; set; }
public OsuTextBox()
{
Height = 40;
@ -255,6 +260,9 @@ namespace osu.Game.Graphics.UserInterface
BorderThickness = 3;
base.OnFocus(e);
if (SelectAllOnFocus)
SelectAll();
}
protected override void OnFocusLost(FocusLostEvent e)

View File

@ -28,6 +28,12 @@ namespace osu.Game.Graphics.UserInterfaceV2
set => Component.ReadOnly = value;
}
public bool SelectAllOnFocus
{
get => Component.SelectAllOnFocus;
set => Component.SelectAllOnFocus = value;
}
public LocalisableString PlaceholderText
{
set => Component.PlaceholderText = value;

View File

@ -164,6 +164,8 @@ namespace osu.Game.Online.API
public string AccessToken => authentication.RequestAccessToken();
public Guid SessionIdentifier { get; } = Guid.NewGuid();
/// <summary>
/// Number of consecutive requests which failed due to network issues.
/// </summary>

View File

@ -39,6 +39,8 @@ namespace osu.Game.Online.API
public string AccessToken => "token";
public Guid SessionIdentifier { get; } = Guid.NewGuid();
/// <seealso cref="APIAccess.IsLoggedIn"/>
public bool IsLoggedIn => State.Value > APIState.Offline;

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@ -44,6 +44,12 @@ namespace osu.Game.Online.API
/// </summary>
string AccessToken { get; }
/// <summary>
/// Used as an identifier of a single local lazer session.
/// Sent across the wire for the purposes of concurrency control to spectator server.
/// </summary>
Guid SessionIdentifier { get; }
/// <summary>
/// Returns whether the local user is logged in.
/// </summary>

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@ -19,6 +19,9 @@ namespace osu.Game.Online
{
public const string SERVER_SHUTDOWN_MESSAGE = "Server is shutting down.";
public const string VERSION_HASH_HEADER = @"X-Osu-Version-Hash";
public const string CLIENT_SESSION_ID_HEADER = @"X-Client-Session-ID";
/// <summary>
/// Invoked whenever a new hub connection is built, to configure it before it's started.
/// </summary>
@ -68,8 +71,11 @@ namespace osu.Game.Online
options.Proxy.Credentials = CredentialCache.DefaultCredentials;
}
options.Headers.Add("Authorization", $"Bearer {API.AccessToken}");
options.Headers.Add("OsuVersionHash", versionHash);
options.Headers.Add(@"Authorization", @$"Bearer {API.AccessToken}");
// non-standard header name kept for backwards compatibility, can be removed after server side has migrated to `VERSION_HASH_HEADER`
options.Headers.Add(@"OsuVersionHash", versionHash);
options.Headers.Add(VERSION_HASH_HEADER, versionHash);
options.Headers.Add(CLIENT_SESSION_ID_HEADER, API.SessionIdentifier.ToString());
});
if (RuntimeFeature.IsDynamicCodeCompiled && preferMessagePack)

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.API;
namespace osu.Game.Online.Rooms
{
public class ShowPlaylistScoreRequest : APIRequest<MultiplayerScore>
{
private readonly long roomId;
private readonly long playlistItemId;
private readonly long scoreId;
public ShowPlaylistScoreRequest(long roomId, long playlistItemId, long scoreId)
{
this.roomId = roomId;
this.playlistItemId = playlistItemId;
this.scoreId = scoreId;
}
protected override string Target => $@"rooms/{roomId}/playlist/{playlistItemId}/scores/{scoreId}";
}
}

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@ -51,6 +51,7 @@ using osu.Game.Online.Chat;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Music;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.SkinEditor;
@ -83,7 +84,7 @@ namespace osu.Game
public partial class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler
{
#if DEBUG
// Different port allows runnning release and debug builds alongside each other.
// Different port allows running release and debug builds alongside each other.
public const int IPC_PORT = 44824;
#else
public const int IPC_PORT = 44823;
@ -132,6 +133,8 @@ namespace osu.Game
private Container topMostOverlayContent;
private Container footerBasedOverlayContent;
protected ScalingContainer ScreenContainer { get; private set; }
protected Container ScreenOffsetContainer { get; private set; }
@ -156,8 +159,6 @@ namespace osu.Game
private float toolbarOffset => (Toolbar?.Position.Y ?? 0) + (Toolbar?.DrawHeight ?? 0);
private float screenFooterOffset => (ScreenFooter?.DrawHeight ?? 0) - (ScreenFooter?.Position.Y ?? 0);
private IdleTracker idleTracker;
/// <summary>
@ -242,6 +243,10 @@ namespace osu.Game
throw new ArgumentException($@"{overlayContainer} has already been registered via {nameof(IOverlayManager.RegisterBlockingOverlay)} once.");
externalOverlays.Add(overlayContainer);
if (overlayContainer is ShearedOverlayContainer)
footerBasedOverlayContent.Add(overlayContainer);
else
overlayContent.Add(overlayContainer);
if (overlayContainer is OsuFocusedOverlayContainer focusedOverlayContainer)
@ -934,7 +939,6 @@ namespace osu.Game
return string.Join(" / ", combinations);
};
Container logoContainer;
ScreenFooter.BackReceptor backReceptor;
dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
@ -948,6 +952,8 @@ namespace osu.Game
Add(sessionIdleTracker);
Container logoContainer;
AddRange(new Drawable[]
{
new VolumeControlReceptor
@ -976,11 +982,19 @@ namespace osu.Game
Origin = Anchor.BottomLeft,
Action = () => ScreenFooter.OnBack?.Invoke(),
},
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
footerBasedOverlayContent = new Container
{
Depth = -1,
RelativeSizeAxes = Axes.Both,
},
new PopoverContainer
{
Depth = -1,
RelativeSizeAxes = Axes.Both,
Child = ScreenFooter = new ScreenFooter(backReceptor)
{
RequestLogoInFront = inFront => ScreenContainer.ChangeChildDepth(logoContainer, inFront ? float.MinValue : 0),
OnBack = () =>
{
if (!(ScreenStack.CurrentScreen is IOsuScreen currentScreen))
@ -991,7 +1005,6 @@ namespace osu.Game
}
},
},
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
}
},
}
@ -1025,7 +1038,7 @@ namespace osu.Game
if (!IsDeployedBuild)
{
dependencies.Cache(versionManager = new VersionManager { Depth = int.MinValue });
dependencies.Cache(versionManager = new VersionManager());
loadComponentSingleFile(versionManager, ScreenContainer.Add);
}
@ -1072,7 +1085,7 @@ namespace osu.Game
loadComponentSingleFile(CreateUpdateManager(), Add, true);
// overlay elements
loadComponentSingleFile(FirstRunOverlay = new FirstRunSetupOverlay(), overlayContent.Add, true);
loadComponentSingleFile(FirstRunOverlay = new FirstRunSetupOverlay(), footerBasedOverlayContent.Add, true);
loadComponentSingleFile(new ManageCollectionsDialog(), overlayContent.Add, true);
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
@ -1137,7 +1150,7 @@ namespace osu.Game
}
// ensure only one of these overlays are open at once.
var singleDisplayOverlays = new OverlayContainer[] { FirstRunOverlay, chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
foreach (var overlay in singleDisplayOverlays)
{
@ -1485,7 +1498,6 @@ namespace osu.Game
ScreenOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset };
overlayOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset };
ScreenStack.Padding = new MarginPadding { Bottom = screenFooterOffset };
float horizontalOffset = 0f;

View File

@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Dialog
protected override void LoadComplete()
{
base.LoadComplete();
Progress.BindValueChanged(progressChanged, true);
Progress.BindValueChanged(progressChanged);
}
protected override void Confirm()
@ -114,13 +114,13 @@ namespace osu.Game.Overlays.Dialog
if (progress.NewValue < progress.OldValue)
return;
if (Clock.CurrentTime - lastTickPlaybackTime < 30)
if (Clock.CurrentTime - lastTickPlaybackTime < 40)
return;
var channel = tickSample.GetChannel();
channel.Frequency.Value = 1 + progress.NewValue * 0.5f;
channel.Volume.Value = 0.5f + progress.NewValue / 2f;
channel.Frequency.Value = 1 + progress.NewValue;
channel.Volume.Value = 0.1f + progress.NewValue / 2f;
channel.Play();

View File

@ -23,6 +23,7 @@ using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Visual;
@ -153,6 +154,7 @@ namespace osu.Game.Overlays.FirstRunSetup
OsuScreenStack stack;
OsuLogo logo;
ScreenFooter footer;
Padding = new MarginPadding(5);
@ -166,7 +168,8 @@ namespace osu.Game.Overlays.FirstRunSetup
{
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f),
})
}),
(typeof(ScreenFooter), footer = new ScreenFooter()),
},
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
@ -178,7 +181,8 @@ namespace osu.Game.Overlays.FirstRunSetup
Children = new Drawable[]
{
stack = new OsuScreenStack(),
logo
footer,
logo,
},
},
}

View File

@ -26,6 +26,7 @@ using osu.Game.Overlays.FirstRunSetup;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osu.Game.Screens.Menu;
namespace osu.Game.Overlays
@ -44,8 +45,7 @@ namespace osu.Game.Overlays
private ScreenStack? stack;
public ShearedButton NextButton = null!;
public ShearedButton BackButton = null!;
public ShearedButton? NextButton => DisplayedFooterContent?.NextButton;
private readonly Bindable<bool> showFirstRunSetup = new Bindable<bool>();
@ -90,7 +90,7 @@ namespace osu.Game.Overlays
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = 20, },
Padding = new MarginPadding { Bottom = 20 },
Child = new GridContainer
{
Anchor = Anchor.Centre,
@ -134,51 +134,6 @@ namespace osu.Game.Overlays
}
},
});
FooterContent.Add(new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Vertical = PADDING },
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 10),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 10),
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new[]
{
Empty(),
BackButton = new ShearedButton(300)
{
Text = CommonStrings.Back,
Action = showPreviousStep,
Enabled = { Value = false },
DarkerColour = colours.Pink2,
LighterColour = colours.Pink1,
},
NextButton = new ShearedButton(0)
{
RelativeSizeAxes = Axes.X,
Width = 1,
Text = FirstRunSetupOverlayStrings.GetStarted,
DarkerColour = ColourProvider.Colour2,
LighterColour = ColourProvider.Colour1,
Action = showNextStep
},
Empty(),
},
}
});
}
protected override void LoadComplete()
@ -190,6 +145,36 @@ namespace osu.Game.Overlays
if (showFirstRunSetup.Value) Show();
}
[Resolved]
private ScreenFooter footer { get; set; } = null!;
public new FirstRunSetupFooterContent? DisplayedFooterContent => base.DisplayedFooterContent as FirstRunSetupFooterContent;
public override VisibilityContainer CreateFooterContent()
{
var footerContent = new FirstRunSetupFooterContent
{
ShowNextStep = showNextStep,
};
footerContent.OnLoadComplete += _ => updateButtons();
return footerContent;
}
public override bool OnBackButton()
{
if (currentStepIndex == 0)
return false;
Debug.Assert(stack != null);
stack.CurrentScreen.Exit();
currentStepIndex--;
updateButtons();
return true;
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (!e.Repeat)
@ -197,19 +182,12 @@ namespace osu.Game.Overlays
switch (e.Action)
{
case GlobalAction.Select:
NextButton.TriggerClick();
DisplayedFooterContent?.NextButton.TriggerClick();
return true;
case GlobalAction.Back:
if (BackButton.Enabled.Value)
{
BackButton.TriggerClick();
return true;
}
// If back button is disabled, we are at the first step.
// The base call will handle dismissal of the overlay.
break;
footer.BackButton.TriggerClick();
return false;
}
}
@ -279,19 +257,6 @@ namespace osu.Game.Overlays
showNextStep();
}
private void showPreviousStep()
{
if (currentStepIndex == 0)
return;
Debug.Assert(stack != null);
stack.CurrentScreen.Exit();
currentStepIndex--;
updateButtons();
}
private void showNextStep()
{
Debug.Assert(currentStepIndex != null);
@ -322,29 +287,61 @@ namespace osu.Game.Overlays
updateButtons();
}
private void updateButtons()
{
BackButton.Enabled.Value = currentStepIndex > 0;
NextButton.Enabled.Value = currentStepIndex != null;
private void updateButtons() => DisplayedFooterContent?.UpdateButtons(currentStepIndex, steps);
if (currentStepIndex == null)
public partial class FirstRunSetupFooterContent : VisibilityContainer
{
public ShearedButton NextButton { get; private set; } = null!;
public Action? ShowNextStep;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.Both;
InternalChild = NextButton = new ShearedButton(0)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Right = 12f },
RelativeSizeAxes = Axes.X,
Width = 1,
Text = FirstRunSetupOverlayStrings.GetStarted,
DarkerColour = colourProvider.Colour2,
LighterColour = colourProvider.Colour1,
Action = () => ShowNextStep?.Invoke(),
};
}
public void UpdateButtons(int? currentStep, IReadOnlyList<Type> steps)
{
NextButton.Enabled.Value = currentStep != null;
if (currentStep == null)
return;
bool isFirstStep = currentStepIndex == 0;
bool isLastStep = currentStepIndex == steps.Count - 1;
bool isFirstStep = currentStep == 0;
bool isLastStep = currentStep == steps.Count - 1;
if (isFirstStep)
{
BackButton.Text = CommonStrings.Back;
NextButton.Text = FirstRunSetupOverlayStrings.GetStarted;
}
else
{
BackButton.Text = LocalisableString.Interpolate($@"{CommonStrings.Back} ({steps[currentStepIndex.Value - 1].GetLocalisableDescription()})");
NextButton.Text = isLastStep
? CommonStrings.Finish
: LocalisableString.Interpolate($@"{CommonStrings.Next} ({steps[currentStepIndex.Value + 1].GetLocalisableDescription()})");
: LocalisableString.Interpolate($@"{CommonStrings.Next} ({steps[currentStep.Value + 1].GetLocalisableDescription()})");
}
}
protected override void PopIn()
{
this.FadeIn();
}
protected override void PopOut()
{
this.Delay(400).FadeOut();
}
}
}

View File

@ -108,8 +108,6 @@ namespace osu.Game.Overlays.Mods
updateValues();
}, true);
BeatmapInfo.BindValueChanged(_ => updateValues());
Collapsed.BindValueChanged(_ =>
{
// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
@ -120,12 +118,32 @@ namespace osu.Game.Overlays.Mods
GameRuleset = game.Ruleset.GetBoundCopy();
GameRuleset.BindValueChanged(_ => updateValues());
BeatmapInfo.BindValueChanged(_ => updateValues());
BeatmapInfo.BindValueChanged(_ =>
{
updateStarDifficultyBindable();
updateValues();
}, true);
updateCollapsedState();
}
private void updateStarDifficultyBindable()
{
cancellationSource?.Cancel();
if (BeatmapInfo.Value == null)
return;
starDifficulty = difficultyCache.GetBindableDifficulty(BeatmapInfo.Value, (cancellationSource = new CancellationTokenSource()).Token);
starDifficulty.BindValueChanged(s =>
{
starRatingDisplay.Current.Value = s.NewValue ?? default;
if (!starRatingDisplay.IsPresent)
starRatingDisplay.FinishTransforms(true);
});
}
protected override bool OnHover(HoverEvent e)
{
startAnimating();
@ -154,17 +172,6 @@ namespace osu.Game.Overlays.Mods
if (BeatmapInfo.Value == null)
return;
cancellationSource?.Cancel();
starDifficulty = difficultyCache.GetBindableDifficulty(BeatmapInfo.Value, (cancellationSource = new CancellationTokenSource()).Token);
starDifficulty.BindValueChanged(s =>
{
starRatingDisplay.Current.Value = s.NewValue ?? default;
if (!starRatingDisplay.IsPresent)
starRatingDisplay.FinishTransforms(true);
});
double rate = ModUtils.CalculateRateWithMods(Mods.Value);
bpmDisplay.Current.Value = FormatUtils.RoundBPM(BeatmapInfo.Value.BPM, rate);

View File

@ -0,0 +1,177 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Overlays.Mods
{
public partial class ModSelectFooterContent : VisibilityContainer
{
private readonly ModSelectOverlay overlay;
private RankingInformationDisplay? rankingInformationDisplay;
private BeatmapAttributesDisplay? beatmapAttributesDisplay;
private FillFlowContainer<ShearedButton> buttonFlow = null!;
private FillFlowContainer contentFlow = null!;
public DeselectAllModsButton? DeselectAllModsButton { get; set; }
public readonly IBindable<WorkingBeatmap?> Beatmap = new Bindable<WorkingBeatmap?>();
public readonly IBindable<IReadOnlyList<Mod>> ActiveMods = new Bindable<IReadOnlyList<Mod>>();
/// <summary>
/// Whether the effects (on score multiplier, on or beatmap difficulty) of the current selected set of mods should be shown.
/// </summary>
protected virtual bool ShowModEffects => true;
/// <summary>
/// Whether the ranking information and beatmap attributes displays are stacked vertically due to small space.
/// </summary>
public bool DisplaysStackedVertically { get; private set; }
public ModSelectFooterContent(ModSelectOverlay overlay)
{
this.overlay = overlay;
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
InternalChild = buttonFlow = new FillFlowContainer<ShearedButton>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Padding = new MarginPadding { Horizontal = 20 },
Spacing = new Vector2(10),
ChildrenEnumerable = CreateButtons(),
};
if (ShowModEffects)
{
AddInternal(contentFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(30, 10),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding { Horizontal = 20 },
Children = new Drawable[]
{
rankingInformationDisplay = new RankingInformationDisplay
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
},
beatmapAttributesDisplay = new BeatmapAttributesDisplay
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
BeatmapInfo = { Value = Beatmap.Value?.BeatmapInfo },
},
}
});
}
}
private ModSettingChangeTracker? modSettingChangeTracker;
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.BindValueChanged(b =>
{
if (beatmapAttributesDisplay != null)
beatmapAttributesDisplay.BeatmapInfo.Value = b.NewValue?.BeatmapInfo;
}, true);
ActiveMods.BindValueChanged(m =>
{
updateInformation();
modSettingChangeTracker?.Dispose();
// Importantly, use ActiveMods.Value here (and not the ValueChanged NewValue) as the latter can
// potentially be stale, due to complexities in the way change trackers work.
//
// See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988
modSettingChangeTracker = new ModSettingChangeTracker(ActiveMods.Value);
modSettingChangeTracker.SettingChanged += _ => updateInformation();
}, true);
}
private void updateInformation()
{
if (rankingInformationDisplay != null)
{
double multiplier = 1.0;
foreach (var mod in ActiveMods.Value)
multiplier *= mod.ScoreMultiplier;
rankingInformationDisplay.ModMultiplier.Value = multiplier;
rankingInformationDisplay.Ranked.Value = ActiveMods.Value.All(m => m.Ranked);
}
if (beatmapAttributesDisplay != null)
beatmapAttributesDisplay.Mods.Value = ActiveMods.Value;
}
protected override void Update()
{
base.Update();
if (beatmapAttributesDisplay != null)
{
float rightEdgeOfLastButton = buttonFlow[^1].ScreenSpaceDrawQuad.TopRight.X;
// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
float projectedLeftEdgeOfExpandedBeatmapAttributesDisplay = buttonFlow.ToScreenSpace(buttonFlow.DrawSize - new Vector2(640, 0)).X;
DisplaysStackedVertically = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedBeatmapAttributesDisplay;
// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
if (Alpha == 1)
beatmapAttributesDisplay.Collapsed.Value = DisplaysStackedVertically;
contentFlow.LayoutDuration = 200;
contentFlow.LayoutEasing = Easing.OutQuint;
contentFlow.Direction = DisplaysStackedVertically ? FillDirection.Vertical : FillDirection.Horizontal;
}
}
protected virtual IEnumerable<ShearedButton> CreateButtons() => new[]
{
DeselectAllModsButton = new DeselectAllModsButton(overlay)
};
protected override void PopIn()
{
this.MoveToY(0, 400, Easing.OutQuint)
.FadeIn(400, Easing.OutQuint);
}
protected override void PopOut()
{
this.MoveToY(-20f, 200, Easing.OutQuint)
.FadeOut(200, Easing.OutQuint);
}
}
}

View File

@ -27,6 +27,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Footer;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -87,11 +88,6 @@ namespace osu.Game.Overlays.Mods
public ShearedSearchTextBox SearchTextBox { get; private set; } = null!;
/// <summary>
/// Whether the effects (on score multiplier, on or beatmap difficulty) of the current selected set of mods should be shown.
/// </summary>
protected virtual bool ShowModEffects => true;
/// <summary>
/// Whether per-mod customisation controls are visible.
/// </summary>
@ -108,11 +104,6 @@ namespace osu.Game.Overlays.Mods
protected virtual IReadOnlyList<Mod> ComputeActiveMods() => SelectedMods.Value;
protected virtual IEnumerable<ShearedButton> CreateFooterButtons()
{
yield return deselectAllModsButton = new DeselectAllModsButton(this);
}
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> globalAvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
public IEnumerable<ModState> AllAvailableMods => AvailableMods.Value.SelectMany(pair => pair.Value);
@ -121,34 +112,18 @@ namespace osu.Game.Overlays.Mods
private ColumnScrollContainer columnScroll = null!;
private ColumnFlowContainer columnFlow = null!;
private FillFlowContainer<ShearedButton> footerButtonFlow = null!;
private FillFlowContainer footerContentFlow = null!;
private DeselectAllModsButton deselectAllModsButton = null!;
private Container aboveColumnsContent = null!;
private RankingInformationDisplay? rankingInformationDisplay;
private BeatmapAttributesDisplay? beatmapAttributesDisplay;
private ModCustomisationPanel customisationPanel = null!;
protected ShearedButton BackButton { get; private set; } = null!;
protected SelectAllModsButton? SelectAllModsButton { get; set; }
protected virtual SelectAllModsButton? SelectAllModsButton => null;
private Sample? columnAppearSample;
private WorkingBeatmap? beatmap;
public readonly Bindable<WorkingBeatmap?> Beatmap = new Bindable<WorkingBeatmap?>();
public WorkingBeatmap? Beatmap
{
get => beatmap;
set
{
if (beatmap == value) return;
beatmap = value;
if (IsLoaded && beatmapAttributesDisplay != null)
beatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo;
}
}
[Resolved]
private ScreenFooter? footer { get; set; }
protected ModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green)
: base(colourScheme)
@ -227,59 +202,6 @@ namespace osu.Game.Overlays.Mods
}
});
FooterContent.Add(footerButtonFlow = new FillFlowContainer<ShearedButton>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Padding = new MarginPadding
{
Vertical = PADDING,
Horizontal = 70
},
Spacing = new Vector2(10),
ChildrenEnumerable = CreateFooterButtons().Prepend(BackButton = new ShearedButton(BUTTON_WIDTH)
{
Text = CommonStrings.Back,
Action = Hide,
DarkerColour = colours.Pink2,
LighterColour = colours.Pink1
})
});
if (ShowModEffects)
{
FooterContent.Add(footerContentFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(30, 10),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding
{
Vertical = PADDING,
Horizontal = 20
},
Children = new Drawable[]
{
rankingInformationDisplay = new RankingInformationDisplay
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
},
beatmapAttributesDisplay = new BeatmapAttributesDisplay
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
BeatmapInfo = { Value = Beatmap?.BeatmapInfo },
},
}
});
}
globalAvailableMods.BindTo(game.AvailableMods);
textSearchStartsActive = configManager.GetBindable<bool>(OsuSetting.ModSelectTextSearchStartsActive);
@ -293,8 +215,6 @@ namespace osu.Game.Overlays.Mods
SearchTextBox.Current.Value = string.Empty;
}
private ModSettingChangeTracker? modSettingChangeTracker;
protected override void LoadComplete()
{
// this is called before base call so that the mod state is populated early, and the transition in `PopIn()` can play out properly.
@ -317,23 +237,6 @@ namespace osu.Game.Overlays.Mods
ActiveMods.Value = ComputeActiveMods();
}, true);
ActiveMods.BindValueChanged(_ =>
{
updateOverlayInformation();
modSettingChangeTracker?.Dispose();
if (AllowCustomisation)
{
// Importantly, use ActiveMods.Value here (and not the ValueChanged NewValue) as the latter can
// potentially be stale, due to complexities in the way change trackers work.
//
// See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988
modSettingChangeTracker = new ModSettingChangeTracker(ActiveMods.Value);
modSettingChangeTracker.SettingChanged += _ => updateOverlayInformation();
}
}, true);
customisationPanel.Expanded.BindValueChanged(_ => updateCustomisationVisualState(), true);
SearchTextBox.Current.BindValueChanged(query =>
@ -351,6 +254,14 @@ namespace osu.Game.Overlays.Mods
});
}
public new ModSelectFooterContent? DisplayedFooterContent => base.DisplayedFooterContent as ModSelectFooterContent;
public override VisibilityContainer CreateFooterContent() => new ModSelectFooterContent(this)
{
Beatmap = { BindTarget = Beatmap },
ActiveMods = { BindTarget = ActiveMods },
};
private static readonly LocalisableString input_search_placeholder = Resources.Localisation.Web.CommonStrings.InputSearch;
private static readonly LocalisableString tab_to_search_placeholder = ModSelectOverlayStrings.TabToSearch;
@ -359,26 +270,7 @@ namespace osu.Game.Overlays.Mods
base.Update();
SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? input_search_placeholder : tab_to_search_placeholder;
if (beatmapAttributesDisplay != null)
{
float rightEdgeOfLastButton = footerButtonFlow[^1].ScreenSpaceDrawQuad.TopRight.X;
// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
float projectedLeftEdgeOfExpandedBeatmapAttributesDisplay = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X;
bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedBeatmapAttributesDisplay;
// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
if (Alpha == 1)
beatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough;
footerContentFlow.LayoutDuration = 200;
footerContentFlow.LayoutEasing = Easing.OutQuint;
footerContentFlow.Direction = screenIsntWideEnough ? FillDirection.Vertical : FillDirection.Horizontal;
aboveColumnsContent.Padding = aboveColumnsContent.Padding with { Bottom = screenIsntWideEnough ? 70f : 15f };
}
aboveColumnsContent.Padding = aboveColumnsContent.Padding with { Bottom = DisplayedFooterContent?.DisplaysStackedVertically == true ? 75f : 15f };
}
/// <summary>
@ -456,27 +348,6 @@ namespace osu.Game.Overlays.Mods
modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod);
}
/// <summary>
/// Updates any information displayed on the overlay regarding the effects of the active mods.
/// This reads from <see cref="ActiveMods"/> instead of <see cref="SelectedMods"/>.
/// </summary>
private void updateOverlayInformation()
{
if (rankingInformationDisplay != null)
{
double multiplier = 1.0;
foreach (var mod in ActiveMods.Value)
multiplier *= mod.ScoreMultiplier;
rankingInformationDisplay.ModMultiplier.Value = multiplier;
rankingInformationDisplay.Ranked.Value = ActiveMods.Value.All(m => m.Ranked);
}
if (beatmapAttributesDisplay != null)
beatmapAttributesDisplay.Mods.Value = ActiveMods.Value;
}
private void updateCustomisation()
{
if (!AllowCustomisation)
@ -702,7 +573,7 @@ namespace osu.Game.Overlays.Mods
{
if (!SearchTextBox.HasFocus && !customisationPanel.Expanded.Value)
{
deselectAllModsButton.TriggerClick();
DisplayedFooterContent?.DeselectAllModsButton?.TriggerClick();
return true;
}
@ -733,7 +604,13 @@ namespace osu.Game.Overlays.Mods
return base.OnPressed(e);
void hideOverlay() => BackButton.TriggerClick();
void hideOverlay()
{
if (footer != null)
footer.BackButton.TriggerClick();
else
Hide();
}
}
/// <inheritdoc cref="IKeyBindingHandler{PlatformAction}"/>
@ -741,7 +618,7 @@ namespace osu.Game.Overlays.Mods
/// This is handled locally here due to conflicts in input handling between the search text box and the select all mods button.
/// Attempting to handle this action locally in both places leads to a possible scenario
/// wherein activating the "select all" platform binding will both select all text in the search box and select all mods.
/// </remarks>>
/// </remarks>
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
if (e.Repeat || e.Action != PlatformAction.SelectAll || SelectAllModsButton == null)

View File

@ -1,60 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Footer;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// A sheared overlay which provides a header and footer and basic animations.
/// Exposes <see cref="TopLevelContent"/>, <see cref="MainAreaContent"/> and <see cref="Footer"/> as valid targets for content.
/// A sheared overlay which provides a header and basic animations.
/// Exposes <see cref="TopLevelContent"/> and <see cref="MainAreaContent"/> as valid targets for content.
/// </summary>
public abstract partial class ShearedOverlayContainer : OsuFocusedOverlayContainer
{
protected const float PADDING = 14;
public const float PADDING = 14;
[Cached]
protected readonly OverlayColourProvider ColourProvider;
public readonly OverlayColourProvider ColourProvider;
/// <summary>
/// The overlay's header.
/// </summary>
protected ShearedOverlayHeader Header { get; private set; }
protected ShearedOverlayHeader Header { get; private set; } = null!;
/// <summary>
/// The overlay's footer.
/// </summary>
protected Container Footer { get; private set; }
protected Container Footer { get; private set; } = null!;
[Resolved]
private ScreenFooter? footer { get; set; }
/// <summary>
/// A container containing all content, including the header and footer.
/// May be used for overlay-wide animations.
/// </summary>
protected Container TopLevelContent { get; private set; }
protected Container TopLevelContent { get; private set; } = null!;
/// <summary>
/// A container for content that is to be displayed between the header and footer.
/// </summary>
protected Container MainAreaContent { get; private set; }
protected Container MainAreaContent { get; private set; } = null!;
/// <summary>
/// A container for content that is to be displayed inside the footer.
/// </summary>
protected Container FooterContent { get; private set; }
protected Container FooterContent { get; private set; } = null!;
protected override bool StartHidden => true;
protected override bool BlockNonPositionalInput => true;
// ShearedOverlayContainers are placed at a layer within the screen container as they rely on ScreenFooter which must be placed there.
// Therefore, dimming must be managed locally, since DimMainContent dims the entire screen layer.
protected sealed override bool DimMainContent => false;
protected ShearedOverlayContainer(OverlayColourScheme colourScheme)
{
RelativeSizeAxes = Axes.Both;
@ -65,13 +72,16 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader]
private void load()
{
const float footer_height = 50;
Child = TopLevelContent = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background6.Opacity(0.75f),
},
Header = new ShearedOverlayHeader
{
Anchor = Anchor.TopCentre,
@ -85,34 +95,26 @@ namespace osu.Game.Overlays.Mods
Padding = new MarginPadding
{
Top = ShearedOverlayHeader.HEIGHT,
Bottom = footer_height + PADDING,
Bottom = ScreenFooter.HEIGHT + PADDING,
}
},
Footer = new InputBlockingContainer
{
RelativeSizeAxes = Axes.X,
Depth = float.MinValue,
Height = footer_height,
Margin = new MarginPadding { Top = PADDING },
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background5
},
FooterContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
}
}
}
};
}
public VisibilityContainer? DisplayedFooterContent { get; private set; }
/// <summary>
/// Creates content to be displayed on the game-wide footer.
/// </summary>
public virtual VisibilityContainer? CreateFooterContent() => null;
/// <summary>
/// Invoked when the back button in the footer is pressed.
/// </summary>
/// <returns>Whether the back button should not close the overlay.</returns>
public virtual bool OnBackButton() => false;
protected override bool OnClick(ClickEvent e)
{
if (State.Value == Visibility.Visible)
@ -124,6 +126,9 @@ namespace osu.Game.Overlays.Mods
return base.OnClick(e);
}
private IDisposable? activeOverlayRegistration;
private bool hideFooterOnPopOut;
protected override void PopIn()
{
const double fade_in_duration = 400;
@ -131,7 +136,18 @@ namespace osu.Game.Overlays.Mods
this.FadeIn(fade_in_duration, Easing.OutQuint);
Header.MoveToY(0, fade_in_duration, Easing.OutQuint);
Footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
if (footer != null)
{
activeOverlayRegistration = footer.RegisterActiveOverlayContainer(this, out var footerContent);
DisplayedFooterContent = footerContent;
if (footer.State.Value == Visibility.Hidden)
{
footer.Show();
hideFooterOnPopOut = true;
}
}
}
protected override void PopOut()
@ -142,7 +158,19 @@ namespace osu.Game.Overlays.Mods
this.FadeOut(fade_out_duration, Easing.OutQuint);
Header.MoveToY(-Header.DrawHeight, fade_out_duration, Easing.OutQuint);
Footer.MoveToY(Footer.DrawHeight, fade_out_duration, Easing.OutQuint);
if (footer != null)
{
activeOverlayRegistration?.Dispose();
activeOverlayRegistration = null;
DisplayedFooterContent = null;
if (hideFooterOnPopOut)
{
footer.Hide();
hideFooterOnPopOut = false;
}
}
}
}
}

View File

@ -102,7 +102,7 @@ namespace osu.Game.Overlays.Music
{
base.LoadComplete();
beatmapSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending), beatmapsChanged);
beatmapSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected), beatmapsChanged);
list.Items.BindTo(beatmapSets);
beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo.ToLive(realm), true);

View File

@ -133,7 +133,7 @@ namespace osu.Game.Overlays
return;
Logger.Log($"{nameof(MusicController)} skipping next track to {nameof(EnsurePlayingSomething)}");
NextTrack();
NextTrack(allowProtectedTracks: true);
}
else if (!IsPlaying)
{
@ -207,9 +207,10 @@ namespace osu.Game.Overlays
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
/// </summary>
/// <param name="onSuccess">Invoked when the operation has been performed successfully.</param>
public void PreviousTrack(Action<PreviousTrackResult>? onSuccess = null) => Schedule(() =>
/// <param name="allowProtectedTracks">Whether to include <see cref="BeatmapSetInfo.Protected"/> beatmap sets when navigating.</param>
public void PreviousTrack(Action<PreviousTrackResult>? onSuccess = null, bool allowProtectedTracks = false) => Schedule(() =>
{
PreviousTrackResult res = prev();
PreviousTrackResult res = prev(allowProtectedTracks);
if (res != PreviousTrackResult.None)
onSuccess?.Invoke(res);
});
@ -217,8 +218,9 @@ namespace osu.Game.Overlays
/// <summary>
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
/// </summary>
/// <param name="allowProtectedTracks">Whether to include <see cref="BeatmapSetInfo.Protected"/> beatmap sets when navigating.</param>
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action.</returns>
private PreviousTrackResult prev()
private PreviousTrackResult prev(bool allowProtectedTracks)
{
if (beatmap.Disabled || !AllowTrackControl.Value)
return PreviousTrackResult.None;
@ -233,8 +235,8 @@ namespace osu.Game.Overlays
queuedDirection = TrackChangeDirection.Prev;
var playableSet = getBeatmapSets().AsEnumerable().TakeWhile(i => !i.Equals(current?.BeatmapSetInfo)).LastOrDefault()
?? getBeatmapSets().LastOrDefault();
var playableSet = getBeatmapSets().AsEnumerable().TakeWhile(i => !i.Equals(current?.BeatmapSetInfo)).LastOrDefault(s => !s.Protected || allowProtectedTracks)
?? getBeatmapSets().AsEnumerable().LastOrDefault(s => !s.Protected || allowProtectedTracks);
if (playableSet != null)
{
@ -250,10 +252,11 @@ namespace osu.Game.Overlays
/// Play the next random or playlist track.
/// </summary>
/// <param name="onSuccess">Invoked when the operation has been performed successfully.</param>
/// <param name="allowProtectedTracks">Whether to include <see cref="BeatmapSetInfo.Protected"/> beatmap sets when navigating.</param>
/// <returns>A <see cref="ScheduledDelegate"/> of the operation.</returns>
public void NextTrack(Action? onSuccess = null) => Schedule(() =>
public void NextTrack(Action? onSuccess = null, bool allowProtectedTracks = false) => Schedule(() =>
{
bool res = next();
bool res = next(allowProtectedTracks);
if (res)
onSuccess?.Invoke();
});
@ -306,15 +309,15 @@ namespace osu.Game.Overlays
Scheduler.AddDelayed(() => duckOperation.Dispose(), delayUntilRestore);
}
private bool next()
private bool next(bool allowProtectedTracks)
{
if (beatmap.Disabled || !AllowTrackControl.Value)
return false;
queuedDirection = TrackChangeDirection.Next;
var playableSet = getBeatmapSets().AsEnumerable().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo)).ElementAtOrDefault(1)
?? getBeatmapSets().FirstOrDefault();
var playableSet = getBeatmapSets().AsEnumerable().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo) || (i.Protected && !allowProtectedTracks)).ElementAtOrDefault(1)
?? getBeatmapSets().AsEnumerable().FirstOrDefault(i => !i.Protected || allowProtectedTracks);
var playableBeatmap = playableSet?.Beatmaps.FirstOrDefault();
@ -432,7 +435,7 @@ namespace osu.Game.Overlays
private void onTrackCompleted()
{
if (!CurrentTrack.Looping && !beatmap.Disabled && AllowTrackControl.Value)
NextTrack();
NextTrack(allowProtectedTracks: true);
}
private bool applyModTrackAdjustments;

View File

@ -31,7 +31,7 @@ namespace osu.Game.Overlays
/// <summary>
/// All notifications currently being displayed by the toast tray.
/// </summary>
public IEnumerable<Notification> Notifications => toastFlow;
public IEnumerable<Notification> Notifications => toastFlow.Concat(InternalChildren.OfType<Notification>());
public bool IsDisplayingToasts => toastFlow.Count > 0;
@ -43,12 +43,7 @@ namespace osu.Game.Overlays
public Action<Notification>? ForwardNotificationToPermanentStore { get; set; }
public int UnreadCount => allDisplayedNotifications.Count(n => !n.WasClosed && !n.Read);
/// <summary>
/// Notifications contained in the toast flow, or in a detached state while they animate during forwarding to the main overlay.
/// </summary>
private IEnumerable<Notification> allDisplayedNotifications => toastFlow.Concat(InternalChildren.OfType<Notification>());
public int UnreadCount => Notifications.Count(n => !n.WasClosed && !n.Read);
private int runningDepth;
@ -91,11 +86,7 @@ namespace osu.Game.Overlays
};
}
public void MarkAllRead()
{
toastFlow.Children.ForEach(n => n.Read = true);
InternalChildren.OfType<Notification>().ForEach(n => n.Read = true);
}
public void MarkAllRead() => Notifications.ForEach(n => n.Read = true);
public void FlushAllToasts()
{

View File

@ -9,11 +9,11 @@ namespace osu.Game.Overlays
{
public class OverlayColourProvider
{
private readonly OverlayColourScheme colourScheme;
public OverlayColourScheme ColourScheme { get; private set; }
public OverlayColourProvider(OverlayColourScheme colourScheme)
{
this.colourScheme = colourScheme;
ColourScheme = colourScheme;
}
// Note that the following five colours are also defined in `OsuColour` as `{colourScheme}{0,1,2,3,4}`.
@ -47,7 +47,17 @@ namespace osu.Game.Overlays
public Color4 Background5 => getColour(0.1f, 0.15f);
public Color4 Background6 => getColour(0.1f, 0.1f);
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
/// <summary>
/// Changes the value of <see cref="ColourScheme"/> to a different colour scheme.
/// Note that this does not trigger any kind of signal to any drawable that received colours from here, all drawables need to be updated manually.
/// </summary>
/// <param name="colourScheme">The proposed colour scheme.</param>
public void ChangeColourScheme(OverlayColourScheme colourScheme)
{
ColourScheme = colourScheme;
}
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(ColourScheme), saturation, lightness, 1));
// See https://github.com/ppy/osu-web/blob/5a536d217a21582aad999db50a981003d3ad5659/app/helpers.php#L1620-L1628
private static float getBaseHue(OverlayColourScheme colourScheme)

View File

@ -5,6 +5,8 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -112,8 +114,12 @@ namespace osu.Game.Overlays
public Bindable<float?> LastScrollTarget = new Bindable<float?>();
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds();
private Sample scrollToTopSample;
private Sample scrollToPreviousSample;
public ScrollBackButton()
: base(HoverSampleSet.ScrollToTop)
{
Size = new Vector2(50);
Alpha = 0;
@ -150,11 +156,14 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private void load(OverlayColourProvider colourProvider, AudioManager audio)
{
IdleColour = colourProvider.Background6;
HoverColour = colourProvider.Background5;
flashColour = colourProvider.Light1;
scrollToTopSample = audio.Samples.Get(@"UI/scroll-to-top");
scrollToPreviousSample = audio.Samples.Get(@"UI/scroll-to-previous");
}
protected override void LoadComplete()
@ -171,6 +180,12 @@ namespace osu.Game.Overlays
protected override bool OnClick(ClickEvent e)
{
background.FlashColour(flashColour, 800, Easing.OutQuint);
if (LastScrollTarget.Value == null)
scrollToTopSample?.Play();
else
scrollToPreviousSample?.Play();
return base.OnClick(e);
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
@ -19,7 +17,6 @@ using osu.Game.Input.Bindings;
using osu.Game.Overlays.Volume;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays
{
@ -27,17 +24,17 @@ namespace osu.Game.Overlays
{
private const float offset = 10;
private VolumeMeter volumeMeterMaster;
private VolumeMeter volumeMeterEffect;
private VolumeMeter volumeMeterMusic;
private MuteButton muteButton;
private VolumeMeter volumeMeterMaster = null!;
private VolumeMeter volumeMeterEffect = null!;
private VolumeMeter volumeMeterMusic = null!;
private MuteButton muteButton = null!;
private SelectionCycleFillFlowContainer<VolumeMeter> volumeMeters = null!;
private readonly BindableDouble muteAdjustment = new BindableDouble();
public Bindable<bool> IsMuted { get; } = new Bindable<bool>();
private SelectionCycleFillFlowContainer<VolumeMeter> volumeMeters;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
@ -140,8 +137,6 @@ namespace osu.Game.Overlays
return false;
}
private ScheduledDelegate popOutDelegate;
public void FocusMasterVolume()
{
volumeMeters.Select(volumeMeterMaster);
@ -179,30 +174,6 @@ namespace osu.Game.Overlays
return base.OnMouseMove(e);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Left:
Adjust(GlobalAction.PreviousVolumeMeter);
return true;
case Key.Right:
Adjust(GlobalAction.NextVolumeMeter);
return true;
case Key.Down:
Adjust(GlobalAction.DecreaseVolume);
return true;
case Key.Up:
Adjust(GlobalAction.IncreaseVolume);
return true;
}
return base.OnKeyDown(e);
}
protected override bool OnHover(HoverEvent e)
{
schedulePopOut();
@ -215,6 +186,8 @@ namespace osu.Game.Overlays
base.OnHoverLost(e);
}
private ScheduledDelegate? popOutDelegate;
private void schedulePopOut()
{
popOutDelegate?.Cancel();

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Edit
RelativeSizeAxes = Axes.Y;
FillFlow.Spacing = new Vector2(5);
Padding = new MarginPadding { Vertical = 5 };
FillFlow.Padding = new MarginPadding { Vertical = 5 };
}
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && anyToolboxHovered(screenSpacePos);

View File

@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Edit
InternalChildren = new[]
{
PlayfieldContentContainer = new ContentContainer
PlayfieldContentContainer = new Container
{
Name = "Playfield content",
RelativeSizeAxes = Axes.Y,
@ -269,6 +269,7 @@ namespace osu.Game.Rulesets.Edit
composerFocusMode.BindValueChanged(_ =>
{
// Transforms should be kept in sync with other usages of composer focus mode.
if (!composerFocusMode.Value)
{
leftToolboxBackground.FadeIn(750, Easing.OutQuint);
@ -303,6 +304,8 @@ namespace osu.Game.Rulesets.Edit
PlayfieldContentContainer.Width = Math.Max(1024, DrawWidth) - (TOOLBOX_CONTRACTED_SIZE_LEFT + TOOLBOX_CONTRACTED_SIZE_RIGHT);
PlayfieldContentContainer.X = TOOLBOX_CONTRACTED_SIZE_LEFT;
}
composerFocusMode.Value = PlayfieldContentContainer.Contains(InputManager.CurrentState.Mouse.Position);
}
public override Playfield Playfield => drawableRulesetWrapper.Playfield;
@ -529,31 +532,6 @@ namespace osu.Game.Rulesets.Edit
}
#endregion
private partial class ContentContainer : Container
{
public override bool HandlePositionalInput => true;
private readonly Bindable<bool> composerFocusMode = new Bindable<bool>();
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] Editor editor)
{
if (editor != null)
composerFocusMode.BindTo(editor.ComposerFocusMode);
}
protected override bool OnHover(HoverEvent e)
{
composerFocusMode.Value = true;
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
composerFocusMode.Value = false;
}
}
}
/// <summary>

View File

@ -394,13 +394,12 @@ namespace osu.Game.Rulesets
public virtual IRulesetFilterCriteria? CreateRulesetFilterCriteria() => null;
/// <summary>
/// Can be overridden to add a ruleset-specific section to the editor beatmap setup screen.
/// Can be overridden to add ruleset-specific sections to the editor beatmap setup screen.
/// </summary>
public virtual RulesetSetupSection? CreateEditorSetupSection() => null;
/// <summary>
/// Can be overridden to alter the difficulty section to the editor beatmap setup screen.
/// </summary>
public virtual SetupSection? CreateEditorDifficultySection() => null;
public virtual IEnumerable<SetupSection> CreateEditorSetupSections() =>
[
new DifficultySection(),
new ColoursSection(),
];
}
}

View File

@ -15,10 +15,10 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Online.API;
using osu.Game.Scoring.Legacy;
namespace osu.Game.Scoring
@ -214,6 +214,7 @@ namespace osu.Game.Scoring
}
public Task<Live<ScoreInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original);
public Task<ExternalEditOperation<ScoreInfo>> BeginExternalEditing(ScoreInfo model) => scoreImporter.BeginExternalEditing(model);
public Live<ScoreInfo>? Import(ScoreInfo item, ArchiveReader? archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default) =>
scoreImporter.ImportModel(item, archive, parameters, cancellationToken);

View File

@ -31,7 +31,7 @@ namespace osu.Game.Screens.Edit
RelativeSizeAxes = Axes.X;
Height = 60;
Height = 50;
Masking = true;
EdgeEffect = new EdgeEffectParameters
@ -48,7 +48,7 @@ namespace osu.Game.Screens.Edit
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 170),
new Dimension(GridSizeMode.Absolute, 150),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 220),
new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT),
@ -82,6 +82,7 @@ namespace osu.Game.Screens.Edit
saveInProgress.BindValueChanged(_ => TestGameplayButton.Enabled.Value = !saveInProgress.Value, true);
composerFocusMode.BindValueChanged(_ =>
{
// Transforms should be kept in sync with other usages of composer focus mode.
foreach (var c in this.ChildrenOfType<BottomBarContainer>())
{
if (!composerFocusMode.Value)

View File

@ -46,8 +46,8 @@ namespace osu.Game.Screens.Edit.Components
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Scale = new Vector2(1.2f),
IconScale = new Vector2(1.2f),
Icon = FontAwesome.Regular.PlayCircle,
Action = togglePause,
},

View File

@ -37,8 +37,8 @@ namespace osu.Game.Screens.Edit.Components
{
Colour = colours.Orange1,
Anchor = Anchor.CentreLeft,
Font = OsuFont.Torus.With(size: 18, weight: FontWeight.SemiBold),
Position = new Vector2(2, 5),
Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold),
Position = new Vector2(2, 4),
}
};
}
@ -87,7 +87,8 @@ namespace osu.Game.Screens.Edit.Components
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Top = 5,
Top = 4,
Bottom = 1,
Horizontal = -2
},
Child = new Container
@ -107,12 +108,13 @@ namespace osu.Game.Screens.Edit.Components
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Spacing = new Vector2(-2, 0),
Font = OsuFont.Torus.With(size: 36, fixedWidth: true, weight: FontWeight.Light),
Font = OsuFont.Torus.With(size: 32, fixedWidth: true, weight: FontWeight.Light),
},
inputTextBox = new OsuTextBox
inputTextBox = new TimestampTextBox
{
Width = 150,
Height = 36,
Position = new Vector2(-2, 4),
Width = 128,
Height = 26,
Alpha = 0,
CommitOnFocusLost = true,
},
@ -160,6 +162,14 @@ namespace osu.Game.Screens.Edit.Components
showingHoverLayer = shouldShowHoverLayer;
}
}
private partial class TimestampTextBox : OsuTextBox
{
public TimestampTextBox()
{
TextContainer.Height = 0.8f;
}
}
}
}
}

View File

@ -2,6 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
@ -19,7 +22,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
Add(new BookmarkVisualisation(bookmark));
}
private partial class BookmarkVisualisation : PointVisualisation
private partial class BookmarkVisualisation : PointVisualisation, IHasTooltip
{
public BookmarkVisualisation(double startTime)
: base(startTime)
@ -28,6 +31,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Blue;
public LocalisableString TooltipText => $"{StartTime.ToEditorFormattedString()} bookmark";
}
}
}

View File

@ -4,8 +4,12 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.Timing;
using osu.Game.Extensions;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
@ -17,32 +21,59 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
private readonly BindableList<BreakPeriod> breaks = new BindableList<BreakPeriod>();
private DrawablePool<BreakVisualisation> pool = null!;
[BackgroundDependencyLoader]
private void load()
{
AddInternal(pool = new DrawablePool<BreakVisualisation>(10));
}
protected override void LoadBeatmap(EditorBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
breaks.UnbindAll();
breaks.BindTo(beatmap.Breaks);
}
protected override void LoadComplete()
{
base.LoadComplete();
breaks.BindCollectionChanged((_, _) =>
{
Clear();
foreach (var breakPeriod in beatmap.Breaks)
Add(new BreakVisualisation(breakPeriod));
Clear(disposeChildren: false);
foreach (var breakPeriod in breaks)
Add(pool.Get(v => v.BreakPeriod = breakPeriod));
}, true);
}
private partial class BreakVisualisation : Circle
private partial class BreakVisualisation : PoolableDrawable, IHasTooltip
{
public BreakVisualisation(BreakPeriod breakPeriod)
private BreakPeriod breakPeriod = null!;
public BreakPeriod BreakPeriod
{
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
X = (float)breakPeriod.StartTime;
Width = (float)breakPeriod.Duration;
set
{
breakPeriod = value;
X = (float)value.StartTime;
Width = (float)value.Duration;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Gray7;
private void load(OsuColour colours)
{
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
InternalChild = new Circle { RelativeSizeAxes = Axes.Both };
Colour = colours.Gray6;
}
public LocalisableString TooltipText => $"{breakPeriod.StartTime.ToEditorFormattedString()} - {breakPeriod.EndTime.ToEditorFormattedString()} break time";
}
}
}

View File

@ -2,23 +2,27 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public partial class ControlPointVisualisation : PointVisualisation, IControlPointVisualisation
public partial class ControlPointVisualisation : PointVisualisation, IControlPointVisualisation, IHasTooltip
{
protected readonly ControlPoint Point;
public ControlPointVisualisation(ControlPoint point)
: base(point.Time)
{
Point = point;
Height = 0.25f;
Origin = Anchor.TopCentre;
Alpha = 0.5f;
Blending = BlendingParameters.Additive;
}
[BackgroundDependencyLoader]
@ -28,5 +32,22 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
}
public bool IsVisuallyRedundant(ControlPoint other) => other.GetType() == Point.GetType();
public LocalisableString TooltipText
{
get
{
switch (Point)
{
case EffectControlPoint effect:
return $"{StartTime.ToEditorFormattedString()} effect [{effect.ScrollSpeed:N2}x scroll{(effect.KiaiMode ? " kiai" : "")}]";
case TimingControlPoint timing:
return $"{StartTime.ToEditorFormattedString()} timing [{timing.BPM:N2} bpm {timing.TimeSignature.GetDescription()}]";
}
return string.Empty;
}
}
}
}

View File

@ -3,12 +3,14 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
@ -91,18 +93,32 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
Width = (float)(nextControlPoint.Time - effect.Time);
AddInternal(new PointVisualisation
AddInternal(new KiaiVisualisation(effect.Time, nextControlPoint.Time)
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Width = 1,
Height = 0.25f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.CentreLeft,
Height = 0.4f,
Depth = float.MaxValue,
Colour = effect.GetRepresentingColour(colours).Darken(0.5f),
Colour = colours.Purple1,
});
}
}
private partial class KiaiVisualisation : Circle, IHasTooltip
{
private readonly double startTime;
private readonly double endTime;
public KiaiVisualisation(double startTime, double endTime)
{
this.startTime = startTime;
this.endTime = endTime;
}
public LocalisableString TooltipText => $"{startTime.ToEditorFormattedString()} - {endTime.ToEditorFormattedString()} kiai time";
}
// kiai sections display duration, so are required to be visualised.
public bool IsVisuallyRedundant(ControlPoint other) => other is EffectControlPoint otherEffect && effect.KiaiMode == otherEffect.KiaiMode;
}

View File

@ -39,19 +39,16 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
switch (point)
{
case TimingControlPoint:
AddInternal(new ControlPointVisualisation(point) { Y = 0, });
break;
case DifficultyControlPoint:
AddInternal(new ControlPointVisualisation(point) { Y = 0.25f, });
break;
case SampleControlPoint:
AddInternal(new ControlPointVisualisation(point) { Y = 0.5f, });
AddInternal(new ControlPointVisualisation(point)
{
// importantly, override the x position being set since we do that above.
X = 0,
Y = -0.4f,
});
break;
case EffectControlPoint effect:
AddInternal(new EffectPointVisualisation(effect) { Y = 0.75f });
AddInternal(new EffectPointVisualisation(effect));
break;
}
}

View File

@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
@ -73,8 +73,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public MarkerVisualisation()
{
const float box_height = 4;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
@ -82,32 +80,18 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
AutoSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Size = new Vector2(14, box_height),
},
new Triangle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
Scale = new Vector2(1, -1),
Size = new Vector2(10, 5),
Y = box_height,
},
new Triangle
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(10, 5),
Y = -box_height,
},
new Box
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(14, box_height),
},
new Box
{
@ -121,7 +105,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Red1;
private void load(OverlayColourProvider colours) => Colour = colours.Highlight1;
}
}
}

View File

@ -3,6 +3,9 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
@ -27,15 +30,18 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
}, true);
}
private partial class PreviewTimeVisualisation : PointVisualisation
private partial class PreviewTimeVisualisation : PointVisualisation, IHasTooltip
{
public PreviewTimeVisualisation(double time)
: base(time)
{
Alpha = 0.8f;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Green1;
public LocalisableString TooltipText => $"{StartTime.ToEditorFormattedString()} preview time";
}
}
}

View File

@ -23,29 +23,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
Children = new Drawable[]
{
new MarkerPart { RelativeSizeAxes = Axes.Both },
new ControlPointPart
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Y = -10,
Height = 0.35f
},
new BookmarkPart
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.35f
},
new PreviewTimePart
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.35f
},
new Container
{
Name = "centre line",
@ -75,13 +52,35 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
},
}
},
new PreviewTimePart
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.4f,
},
new ControlPointPart
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.4f
},
new BookmarkPart
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.4f
},
new BreakPart
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Height = 0.10f
}
Height = 0.15f
},
new MarkerPart { RelativeSizeAxes = Axes.Both },
};
}
}

View File

@ -11,15 +11,11 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
/// </summary>
public partial class PointVisualisation : Circle
{
public readonly double StartTime;
public const float MAX_WIDTH = 4;
public PointVisualisation(double startTime)
: this()
{
X = (float)startTime;
}
public PointVisualisation()
{
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.Y;
@ -28,7 +24,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
Origin = Anchor.Centre;
Width = MAX_WIDTH;
Height = 0.75f;
Height = 0.4f;
X = (float)startTime;
StartTime = startTime;
}
}
}

View File

@ -150,7 +150,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
new TextFlowContainer(s => s.Font = s.Font.With(size: 14))
{
Padding = new MarginPadding { Horizontal = 15, Vertical = 8 },
Padding = new MarginPadding { Horizontal = 15, Vertical = 2 },
Text = "beat snap",
RelativeSizeAxes = Axes.X,
TextAnchor = Anchor.TopCentre,
@ -159,7 +159,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 30),
new Dimension(GridSizeMode.Absolute, 40),
new Dimension(GridSizeMode.Absolute, 20),
new Dimension(GridSizeMode.Absolute, 15)
}
@ -526,7 +526,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
AlwaysDisplayed = alwaysDisplayed;
Divisor = divisor;
Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
Size = new Vector2(6f, 18) * BindableBeatDivisor.GetSize(divisor);
Alpha = alwaysDisplayed ? 1 : 0;
InternalChild = new Box { RelativeSizeAxes = Axes.Both };

View File

@ -9,6 +9,7 @@ using Humanizer;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -405,5 +406,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
CommitIfPlacementActive();
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (Beatmap.IsNotNull())
Beatmap.HitObjectAdded -= hitObjectAdded;
}
}
}

View File

@ -85,10 +85,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
SelectionBox = CreateSelectionBox(),
});
SelectedItems.CollectionChanged += (_, _) =>
{
Scheduler.AddOnce(updateVisibility);
};
SelectedItems.BindCollectionChanged((_, _) => Scheduler.AddOnce(updateVisibility), true);
}
public SelectionBox CreateSelectionBox()

View File

@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
@ -23,7 +25,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
InternalChildren = new Drawable[]
{
new Box
@ -32,21 +38,18 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = bar_width,
Blending = BlendingParameters.Additive,
Colour = ColourInfo.GradientVertical(colours.Colour2.Opacity(0.6f), colours.Colour2.Opacity(0)),
},
new Triangle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(triangle_width, triangle_width * 0.8f),
Scale = new Vector2(1, -1)
Scale = new Vector2(1, -1),
Colour = colours.Colour2,
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Red1;
}
}
}

View File

@ -33,6 +33,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public DifficultyPointPiece(HitObject hitObject)
{
HitObject = hitObject;
Y = -2.5f;
speedMultiplier = (hitObject as IHasSliderVelocity)?.SliderVelocityMultiplierBindable.GetBoundCopy();
}

View File

@ -35,6 +35,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public SamplePointPiece(HitObject hitObject)
{
HitObject = hitObject;
Y = 2.5f;
}
public bool AlternativeColor { get; init; }
@ -148,10 +149,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
bank = new LabelledTextBox
{
Label = "Bank Name",
SelectAllOnFocus = true,
},
additionBank = new LabelledTextBox
{
Label = "Addition Bank",
SelectAllOnFocus = true,
},
volume = new IndeterminateSliderWithTextBoxInput<int>("Volume", new BindableInt(100)
{

View File

@ -25,7 +25,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Cached]
public partial class Timeline : ZoomableScrollContainer, IPositionSnapProvider
{
private const float timeline_height = 72;
private const float timeline_height = 80;
private const float timeline_expanded_height = 94;
private readonly Drawable userContent;
@ -97,6 +97,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// We don't want the centre marker to scroll
AddInternal(centreMarker = new CentreMarker());
ticks = new TimelineTickDisplay
{
Padding = new MarginPadding { Vertical = 2, },
};
AddRange(new Drawable[]
{
controlPoints = new TimelineControlPointDisplay
@ -104,6 +109,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
RelativeSizeAxes = Axes.X,
Height = timeline_expanded_height,
},
ticks,
mainContent = new Container
{
RelativeSizeAxes = Axes.X,
@ -119,8 +125,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
MidColour = colours.BlueDark,
HighColour = colours.BlueDarker,
},
ticks.CreateProxy(),
centreMarker.CreateProxy(),
ticks = new TimelineTickDisplay(),
new Box
{
Name = "zero marker",
@ -175,7 +181,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (visible.NewValue)
{
this.ResizeHeightTo(timeline_expanded_height, 200, Easing.OutQuint);
mainContent.MoveToY(20, 200, Easing.OutQuint);
mainContent.MoveToY(15, 200, Easing.OutQuint);
// delay the fade in else masking looks weird.
controlPoints.Delay(180).FadeIn(400, Easing.OutQuint);

View File

@ -134,6 +134,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
composerFocusMode.BindValueChanged(_ =>
{
// Transforms should be kept in sync with other usages of composer focus mode.
if (!composerFocusMode.Value)
timelineBackground.FadeIn(750, Easing.OutQuint);
else

View File

@ -29,11 +29,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public Action<BreakPeriod>? OnDeleted { get; init; }
private Box background = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
public TimelineBreak(BreakPeriod b)
{
Break.Value = b;
@ -53,11 +48,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 5 },
Child = background = new Box
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray5,
Alpha = 0.7f,
Alpha = 0.9f,
},
},
new DragHandle(isStartHandle: true)
@ -88,23 +83,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}, true);
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
private void updateState()
{
background.FadeColour(IsHovered ? colours.Gray6 : colours.Gray5, 400, Easing.OutQuint);
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem(CommonStrings.ButtonsDelete, MenuItemType.Destructive, () => OnDeleted?.Invoke(Break.Value)),
@ -159,7 +137,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Anchor = Anchor,
Origin = Anchor,
RelativeSizeAxes = Axes.Y,
CornerRadius = 5,
CornerRadius = 4,
Masking = true,
Child = new Box
{
@ -249,8 +227,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (active)
colour = colour.Lighten(0.3f);
this.FadeColour(colour, 400, Easing.OutQuint);
handle.ResizeWidthTo(active ? 20 : 10, 400, Easing.OutElasticHalf);
handle.FadeColour(colour, 400, Easing.OutQuint);
handle.ResizeWidthTo(active ? 10 : 8, 400, Easing.OutElasticHalf);
}
}
}

View File

@ -24,7 +24,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Origin = Anchor.TopLeft;
X = (float)group.Time;
// offset visually to avoid overlapping timeline tick display.
X = (float)group.Time + 6;
}
protected override void LoadComplete()

View File

@ -519,7 +519,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Color4.Black.Opacity(0.4f)
Colour = Color4.Black.Opacity(0.05f)
}
};
}

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