From cb1e2e3d9785748718a37c43f4b01c8e9c704342 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 14 Jun 2021 21:51:32 +0200 Subject: [PATCH] Improve xmldoc --- .../Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index d75954d77f..94cc7ed095 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -25,8 +25,12 @@ namespace osu.Game.Rulesets.UI.Scrolling private Direction scrollingAxis => direction.Value == ScrollingDirection.Left || direction.Value == ScrollingDirection.Right ? Direction.Horizontal : Direction.Vertical; /// - /// Whether the scrolling direction is the positive-to-negative direction in the local coordinate. + /// The scrolling axis is inverted if objects temporally farther in the future have a smaller position value across the scrolling axis. /// + /// + /// is inverted, because given two objects, one of which is at the current time and one of which is 1000ms in the future, + /// in the current time instant the future object is spatially above the current object, and therefore has a smaller value of the Y coordinate of its position. + /// private bool axisInverted => direction.Value == ScrollingDirection.Down || direction.Value == ScrollingDirection.Right; /// @@ -58,7 +62,7 @@ namespace osu.Game.Rulesets.UI.Scrolling } /// - /// Given a position at , return the time of the object corresponding the position. + /// Given a position at , return the time of the object corresponding to the position. /// /// /// If there are multiple valid time values, one arbitrary time is returned.