diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
index d75954d77f..94cc7ed095 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
@@ -25,8 +25,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
private Direction scrollingAxis => direction.Value == ScrollingDirection.Left || direction.Value == ScrollingDirection.Right ? Direction.Horizontal : Direction.Vertical;
///
- /// Whether the scrolling direction is the positive-to-negative direction in the local coordinate.
+ /// The scrolling axis is inverted if objects temporally farther in the future have a smaller position value across the scrolling axis.
///
+ ///
+ /// is inverted, because given two objects, one of which is at the current time and one of which is 1000ms in the future,
+ /// in the current time instant the future object is spatially above the current object, and therefore has a smaller value of the Y coordinate of its position.
+ ///
private bool axisInverted => direction.Value == ScrollingDirection.Down || direction.Value == ScrollingDirection.Right;
///
@@ -58,7 +62,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
}
///
- /// Given a position at , return the time of the object corresponding the position.
+ /// Given a position at , return the time of the object corresponding to the position.
///
///
/// If there are multiple valid time values, one arbitrary time is returned.