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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Apply NRT to GameplaySampleTriggerSource

This commit is contained in:
Dean Herbert 2023-06-20 21:03:55 +09:00
parent 92e89c7df7
commit cb07f2399f

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -31,8 +29,10 @@ namespace osu.Game.Rulesets.UI
private readonly Container<SkinnableSound> hitSounds;
private HitObjectLifetimeEntry? mostValidObject;
[Resolved]
private IGameplayClock gameplayClock { get; set; }
private IGameplayClock gameplayClock { get; set; } = null!;
public GameplaySampleTriggerSource(HitObjectContainer hitObjectContainer)
{
@ -45,14 +45,12 @@ namespace osu.Game.Rulesets.UI
};
}
private HitObjectLifetimeEntry mostValidObject;
/// <summary>
/// Play the most appropriate hit sound for the current point in time.
/// </summary>
public virtual void Play()
{
var nextObject = GetMostValidObject();
HitObject? nextObject = GetMostValidObject();
if (nextObject == null)
return;
@ -71,7 +69,7 @@ namespace osu.Game.Rulesets.UI
hitSound.Play();
});
protected HitObject GetMostValidObject()
protected HitObject? GetMostValidObject()
{
if (mostValidObject == null || isAlreadyHit(mostValidObject))
{