1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 13:22:55 +08:00

Apply NRT to GameplaySampleTriggerSource

This commit is contained in:
Dean Herbert 2023-06-20 21:03:55 +09:00
parent 92e89c7df7
commit cb07f2399f

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -31,8 +29,10 @@ namespace osu.Game.Rulesets.UI
private readonly Container<SkinnableSound> hitSounds; private readonly Container<SkinnableSound> hitSounds;
private HitObjectLifetimeEntry? mostValidObject;
[Resolved] [Resolved]
private IGameplayClock gameplayClock { get; set; } private IGameplayClock gameplayClock { get; set; } = null!;
public GameplaySampleTriggerSource(HitObjectContainer hitObjectContainer) public GameplaySampleTriggerSource(HitObjectContainer hitObjectContainer)
{ {
@ -45,14 +45,12 @@ namespace osu.Game.Rulesets.UI
}; };
} }
private HitObjectLifetimeEntry mostValidObject;
/// <summary> /// <summary>
/// Play the most appropriate hit sound for the current point in time. /// Play the most appropriate hit sound for the current point in time.
/// </summary> /// </summary>
public virtual void Play() public virtual void Play()
{ {
var nextObject = GetMostValidObject(); HitObject? nextObject = GetMostValidObject();
if (nextObject == null) if (nextObject == null)
return; return;
@ -71,7 +69,7 @@ namespace osu.Game.Rulesets.UI
hitSound.Play(); hitSound.Play();
}); });
protected HitObject GetMostValidObject() protected HitObject? GetMostValidObject()
{ {
if (mostValidObject == null || isAlreadyHit(mostValidObject)) if (mostValidObject == null || isAlreadyHit(mostValidObject))
{ {