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Further refactoring and bindable simplification
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@ -12,11 +12,10 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.Containers;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Import
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{
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@ -24,13 +23,9 @@ namespace osu.Game.Screens.Import
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{
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public override bool HideOverlaysOnEnter => true;
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private readonly Bindable<FileInfo> currentFile = new Bindable<FileInfo>();
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private readonly IBindable<DirectoryInfo> currentDirectory = new Bindable<DirectoryInfo>();
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private FileSelector fileSelector;
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private Container contentContainer;
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private TextFlowContainer currentFileText;
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private OsuScrollContainer fileNameScroll;
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private TriangleButton importButton;
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@ -47,9 +42,6 @@ namespace osu.Game.Screens.Import
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[BackgroundDependencyLoader(true)]
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private void load(Storage storage)
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{
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storage.GetStorageForDirectory("imports");
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var originalPath = storage.GetFullPath("imports", true);
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InternalChild = contentContainer = new Container
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{
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Masking = true,
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@ -65,7 +57,7 @@ namespace osu.Game.Screens.Import
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Colour = colours.GreySeafoamDark,
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RelativeSizeAxes = Axes.Both,
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},
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fileSelector = new FileSelector(originalPath, game.HandledExtensions.ToArray())
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fileSelector = new FileSelector(validFileExtensions: game.HandledExtensions.ToArray())
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.65f
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@ -87,7 +79,7 @@ namespace osu.Game.Screens.Import
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = button_height + button_vertical_margin * 2 },
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Child = fileNameScroll = new OsuScrollContainer
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Child = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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@ -100,6 +92,11 @@ namespace osu.Game.Screens.Import
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Origin = Anchor.Centre,
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TextAnchor = Anchor.Centre
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},
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ScrollContent =
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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},
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importButton = new TriangleButton
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@ -111,25 +108,21 @@ namespace osu.Game.Screens.Import
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Height = button_height,
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Width = 0.9f,
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Margin = new MarginPadding { Vertical = button_vertical_margin },
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Action = () => startImport(currentFile.Value?.FullName)
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Action = () => startImport(fileSelector.CurrentFile.Value?.FullName)
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}
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}
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}
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}
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};
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fileNameScroll.ScrollContent.Anchor = Anchor.Centre;
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fileNameScroll.ScrollContent.Origin = Anchor.Centre;
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currentFile.BindValueChanged(fileChanged, true);
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currentDirectory.BindValueChanged(directoryChanged);
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currentDirectory.BindTo(fileSelector.CurrentPath);
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currentFile.BindTo(fileSelector.CurrentFile);
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fileSelector.CurrentFile.BindValueChanged(fileChanged, true);
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fileSelector.CurrentPath.BindValueChanged(directoryChanged);
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}
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private void directoryChanged(ValueChangedEvent<DirectoryInfo> v)
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private void directoryChanged(ValueChangedEvent<DirectoryInfo> _)
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{
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currentFile.Value = null;
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// this should probably be done by the selector itself, but let's do it here for now.
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fileSelector.CurrentFile.Value = null;
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}
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private void fileChanged(ValueChangedEvent<FileInfo> selectedFile)
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