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Add missing screen level mod application settings for some screens
Closes #7480. But based on discussion in there this solution may change.
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@ -24,6 +24,8 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private OsuDirectorySelector directorySelector;
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private OsuDirectorySelector directorySelector;
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public override bool AllowTrackAdjustments => false;
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/// <summary>
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/// <summary>
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/// Text to display in the header to inform the user of what they are selecting.
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/// Text to display in the header to inform the user of what they are selecting.
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/// </summary>
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/// </summary>
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@ -23,6 +23,8 @@ namespace osu.Game.Screens.Import
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{
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{
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public override bool HideOverlaysOnEnter => true;
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public override bool HideOverlaysOnEnter => true;
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public override bool AllowTrackAdjustments => false;
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private OsuFileSelector fileSelector;
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private OsuFileSelector fileSelector;
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private Container contentContainer;
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private Container contentContainer;
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private TextFlowContainer currentFileText;
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private TextFlowContainer currentFileText;
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@ -24,6 +24,8 @@ namespace osu.Game.Screens.OnlinePlay
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[Cached]
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[Cached]
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protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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public override bool AllowTrackAdjustments => false;
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public override bool CursorVisible => (screenStack?.CurrentScreen as IOnlinePlaySubScreen)?.CursorVisible ?? true;
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public override bool CursorVisible => (screenStack?.CurrentScreen as IOnlinePlaySubScreen)?.CursorVisible ?? true;
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// this is required due to PlayerLoader eventually being pushed to the main stack
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// this is required due to PlayerLoader eventually being pushed to the main stack
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