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Fix various test failures
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1847b679db
commit
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@ -269,7 +269,7 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
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AddUntilStep("update received", () => update != null);
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AddAssert("statistics values are correct", () => dummyAPI.LocalUser.Value.Statistics.TotalScore, () => Is.EqualTo(5_000_000));
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AddAssert("statistics values are correct", () => statisticsProvider.GetStatisticsFor(ruleset)!.TotalScore, () => Is.EqualTo(5_000_000));
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}
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private int nextUserId = 2000;
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@ -8,14 +8,14 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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@ -28,25 +28,31 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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public partial class TestSceneBeatmapRecommendations : OsuGameTestScene
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{
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[Resolved]
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private IRulesetStore rulesetStore { get; set; }
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[SetUpSteps]
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public override void SetUpSteps()
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{
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AddStep("populate ruleset statistics", () =>
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{
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Dictionary<string, UserStatistics> rulesetStatistics = new Dictionary<string, UserStatistics>();
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rulesetStore.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
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((DummyAPIAccess)API).HandleRequest += r =>
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{
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rulesetStatistics[rulesetInfo.ShortName] = new UserStatistics
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switch (r)
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{
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PP = getNecessaryPP(rulesetInfo.OnlineID)
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};
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});
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case GetUserRequest userRequest:
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userRequest.TriggerSuccess(new APIUser
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{
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Id = 99,
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Statistics = new UserStatistics
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{
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PP = getNecessaryPP(userRequest.Ruleset?.OnlineID ?? 0)
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}
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});
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API.LocalUser.Value.RulesetsStatistics = rulesetStatistics;
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return true;
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default:
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return false;
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}
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};
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});
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decimal getNecessaryPP(int? rulesetID)
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@ -61,6 +61,9 @@ namespace osu.Game.Beatmaps
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statisticsUpdate = statisticsProvider.StatisticsUpdate.GetBoundCopy();
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statisticsUpdate.BindValueChanged(u =>
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{
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if (u.NewValue == null)
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return;
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// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
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recommendedDifficultyMapping[u.NewValue.Ruleset.ShortName] = Math.Pow((double)(u.NewValue.NewStatistics.PP ?? 0), 0.4) * 0.195;
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}, true);
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@ -230,7 +230,7 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty(@"statistics")]
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public UserStatistics Statistics
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{
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get => statistics;
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get => statistics ??= new UserStatistics();
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set
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{
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if (statistics != null)
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@ -244,11 +244,7 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty(@"rank_history")]
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private APIRankHistory rankHistory
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{
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set
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{
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statistics ??= new UserStatistics();
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statistics.RankHistory = value;
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}
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set => Statistics.RankHistory = value;
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}
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[JsonProperty(@"active_tournament_banners")]
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