diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index b3501df515..cd8c1a2d0c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -267,7 +267,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo); } - // We're clamping misscount because since its derived from combo it can be higher than total hits and that breaks some calculations + // Clamp misscount since it's derived from combo and can be higher than total hits and that breaks some calculations comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits); return Math.Max(countMiss, (int)Math.Floor(comboBasedMissCount));