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Fix range selection crashing after non-mouse selection

This commit is contained in:
Bartłomiej Dach 2021-09-27 20:54:01 +02:00
parent 1a1fc00b44
commit ca6cbca04a
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@ -80,7 +80,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
internal override bool MouseDownSelectionRequested(SelectionBlueprint<HitObject> blueprint, MouseButtonEvent e) internal override bool MouseDownSelectionRequested(SelectionBlueprint<HitObject> blueprint, MouseButtonEvent e)
{ {
if (e.ShiftPressed && e.Button == MouseButton.Left && SelectedItems.Any()) if (e.ShiftPressed && e.Button == MouseButton.Left && pivot != null)
{ {
handleRangeSelection(blueprint, e.ControlPressed); handleRangeSelection(blueprint, e.ControlPressed);
return true; return true;