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Naming adjustments
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2131164a60
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@ -26,16 +26,16 @@ namespace osu.Game.Overlays.Dashboard.Dashboard
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new FillFlowContainer<DrawableBeatmapsList>
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InternalChild = new FillFlowContainer<DrawableBeatmapList>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new DrawableBeatmapsList[]
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Children = new DrawableBeatmapList[]
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{
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new DrawableNewBeatmapsList(newBeatmaps),
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new DrawablePopularBeatmapsList(popularBeatmaps)
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new DrawableNewBeatmapList(newBeatmaps),
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new DrawablePopularBeatmapList(popularBeatmaps)
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}
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};
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}
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Dashboard.Dashboard
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protected readonly BeatmapSetInfo SetInfo;
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private Box background;
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private Box hoverBackground;
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private SpriteIcon chevron;
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protected DashboardBeatmapPanel(BeatmapSetInfo setInfo)
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@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Dashboard.Dashboard
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Height = 60;
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Children = new Drawable[]
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{
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background = new Box
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hoverBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourProvider.Background3,
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@ -149,7 +149,7 @@ namespace osu.Game.Overlays.Dashboard.Dashboard
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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background.FadeIn(200, Easing.OutQuint);
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hoverBackground.FadeIn(200, Easing.OutQuint);
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chevron.FadeColour(ColourProvider.Light1, 200, Easing.OutQuint);
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return true;
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}
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@ -157,7 +157,7 @@ namespace osu.Game.Overlays.Dashboard.Dashboard
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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background.FadeOut(200, Easing.OutQuint);
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hoverBackground.FadeOut(200, Easing.OutQuint);
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chevron.FadeColour(ColourProvider.Foreground1, 200, Easing.OutQuint);
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}
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}
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@ -13,11 +13,11 @@ using osuTK;
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namespace osu.Game.Overlays.Dashboard.Dashboard
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{
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public abstract class DrawableBeatmapsList : CompositeDrawable
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public abstract class DrawableBeatmapList : CompositeDrawable
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{
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private readonly List<BeatmapSetInfo> beatmaps;
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protected DrawableBeatmapsList(List<BeatmapSetInfo> beatmaps)
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protected DrawableBeatmapList(List<BeatmapSetInfo> beatmaps)
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{
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this.beatmaps = beatmaps;
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}
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@ -6,9 +6,9 @@ using osu.Game.Beatmaps;
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namespace osu.Game.Overlays.Dashboard.Dashboard
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{
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public class DrawableNewBeatmapsList : DrawableBeatmapsList
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public class DrawableNewBeatmapList : DrawableBeatmapList
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{
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public DrawableNewBeatmapsList(List<BeatmapSetInfo> beatmaps)
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public DrawableNewBeatmapList(List<BeatmapSetInfo> beatmaps)
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: base(beatmaps)
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{
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}
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@ -6,9 +6,9 @@ using osu.Game.Beatmaps;
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namespace osu.Game.Overlays.Dashboard.Dashboard
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{
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public class DrawablePopularBeatmapsList : DrawableBeatmapsList
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public class DrawablePopularBeatmapList : DrawableBeatmapList
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{
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public DrawablePopularBeatmapsList(List<BeatmapSetInfo> beatmaps)
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public DrawablePopularBeatmapList(List<BeatmapSetInfo> beatmaps)
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: base(beatmaps)
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{
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}
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