mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Rename taiko HitTarget classes to avoid conflict with mania
This commit is contained in:
parent
aaa0f908d5
commit
ca56e6c0d2
@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||||
{
|
{
|
||||||
typeof(HitTarget),
|
typeof(TaikoHitTarget),
|
||||||
typeof(LegacyHitTarget),
|
typeof(TaikoLegacyHitTarget),
|
||||||
}).ToList();
|
}).ToList();
|
||||||
|
|
||||||
[Cached(typeof(IScrollingInfo))]
|
[Cached(typeof(IScrollingInfo))]
|
||||||
|
@ -10,7 +10,7 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
{
|
{
|
||||||
public class LegacyHitTarget : CompositeDrawable
|
public class TaikoLegacyHitTarget : CompositeDrawable
|
||||||
{
|
{
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin)
|
private void load(ISkinSource skin)
|
||||||
@ -22,7 +22,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
new Sprite
|
new Sprite
|
||||||
{
|
{
|
||||||
Texture = skin.GetTexture("approachcircle"),
|
Texture = skin.GetTexture("approachcircle"),
|
||||||
Scale = new Vector2(0.73f),
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Size = new Vector2(0.73f) * 0.625f,
|
||||||
Alpha = 0.7f,
|
Alpha = 0.7f,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -30,7 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
new Sprite
|
new Sprite
|
||||||
{
|
{
|
||||||
Texture = skin.GetTexture("taikobigcircle"),
|
Texture = skin.GetTexture("taikobigcircle"),
|
||||||
Scale = new Vector2(0.7f),
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Size = new Vector2(0.7f) * 0.625f,
|
||||||
Alpha = 0.5f,
|
Alpha = 0.5f,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
|
|
||||||
case TaikoSkinComponents.HitTarget:
|
case TaikoSkinComponents.HitTarget:
|
||||||
if (GetTexture("taikobigcircle") != null)
|
if (GetTexture("taikobigcircle") != null)
|
||||||
return new LegacyHitTarget();
|
return new TaikoLegacyHitTarget();
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A component that is displayed at the hit position in the taiko playfield.
|
/// A component that is displayed at the hit position in the taiko playfield.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal class HitTarget : Container
|
internal class TaikoHitTarget : Container
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Thickness of all drawn line pieces.
|
/// Thickness of all drawn line pieces.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const float border_thickness = 2.5f;
|
private const float border_thickness = 2.5f;
|
||||||
|
|
||||||
public HitTarget()
|
public TaikoHitTarget()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
@ -41,7 +41,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
FillMode = FillMode.Fit,
|
|
||||||
Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
|
Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
|
||||||
Masking = true,
|
Masking = true,
|
||||||
BorderColour = Color4.White,
|
BorderColour = Color4.White,
|
||||||
@ -63,7 +62,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
FillMode = FillMode.Fit,
|
|
||||||
Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
|
Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
|
||||||
Masking = true,
|
Masking = true,
|
||||||
BorderColour = Color4.White,
|
BorderColour = Color4.White,
|
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
FillMode = FillMode.Fit,
|
FillMode = FillMode.Fit,
|
||||||
Blending = BlendingParameters.Additive,
|
Blending = BlendingParameters.Additive,
|
||||||
},
|
},
|
||||||
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new HitTarget())
|
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
Loading…
Reference in New Issue
Block a user