diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderTailPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderTailPiece.cs
index b5894eb84f..a0f4401ca7 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderTailPiece.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderTailPiece.cs
@@ -131,10 +131,39 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
if (!isDragging) return;
+ trimExcessControlPoints(Slider.Path);
+
isDragging = false;
editorBeatmap?.EndChange();
}
+ ///
+ /// Trims control points from the end of the slider path which are not required to reach the expected end of the slider.
+ ///
+ /// The slider path to trim control points of.
+ private void trimExcessControlPoints(SliderPath sliderPath)
+ {
+ if (!sliderPath.ExpectedDistance.Value.HasValue)
+ return;
+
+ double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
+ int segmentIndex = 0;
+
+ for (int i = 1; i < sliderPath.ControlPoints.Count - 1; i++)
+ {
+ if (!sliderPath.ControlPoints[i].Type.HasValue) continue;
+
+ if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
+ {
+ sliderPath.ControlPoints.RemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1);
+ sliderPath.ControlPoints[^1].Type = null;
+ break;
+ }
+
+ segmentIndex++;
+ }
+ }
+
///
/// Finds the expected distance value for which the slider end is closest to the mouse position.
///