mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 11:42:56 +08:00
Merge branch 'master' into editor-metrics
This commit is contained in:
commit
ca3d1538ae
1
.gitignore
vendored
1
.gitignore
vendored
@ -339,6 +339,5 @@ inspectcode
|
|||||||
|
|
||||||
# Fody (pulled in by Realm) - schema file
|
# Fody (pulled in by Realm) - schema file
|
||||||
FodyWeavers.xsd
|
FodyWeavers.xsd
|
||||||
**/FodyWeavers.xml
|
|
||||||
|
|
||||||
.idea/.idea.osu.Desktop/.idea/misc.xml
|
.idea/.idea.osu.Desktop/.idea/misc.xml
|
@ -10,7 +10,7 @@
|
|||||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.716.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.720.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||||
|
@ -1,26 +1,24 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Testing;
|
|
||||||
using osu.Framework.Graphics.Cursor;
|
using osu.Framework.Graphics.Cursor;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Tests.Beatmaps;
|
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
@ -82,7 +80,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestNudgeSelection()
|
public void TestNudgeSelection()
|
||||||
{
|
{
|
||||||
HitCircle[] addedObjects = null;
|
HitCircle[] addedObjects = null!;
|
||||||
|
|
||||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
||||||
{
|
{
|
||||||
@ -104,7 +102,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestRotateHotkeys()
|
public void TestRotateHotkeys()
|
||||||
{
|
{
|
||||||
HitCircle[] addedObjects = null;
|
HitCircle[] addedObjects = null!;
|
||||||
|
|
||||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
||||||
{
|
{
|
||||||
@ -136,7 +134,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestGlobalFlipHotkeys()
|
public void TestGlobalFlipHotkeys()
|
||||||
{
|
{
|
||||||
HitCircle addedObject = null;
|
HitCircle addedObject = null!;
|
||||||
|
|
||||||
AddStep("add hitobjects", () => EditorBeatmap.Add(addedObject = new HitCircle { StartTime = 100 }));
|
AddStep("add hitobjects", () => EditorBeatmap.Add(addedObject = new HitCircle { StartTime = 100 }));
|
||||||
|
|
||||||
@ -217,11 +215,173 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestNearestSelection()
|
||||||
|
{
|
||||||
|
var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
|
||||||
|
var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
|
||||||
|
|
||||||
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject }));
|
||||||
|
|
||||||
|
moveMouseToObject(() => firstObject);
|
||||||
|
|
||||||
|
AddStep("seek near first", () => EditorClock.Seek(100));
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
|
||||||
|
|
||||||
|
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
|
||||||
|
|
||||||
|
AddStep("seek near second", () => EditorClock.Seek(500));
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
|
||||||
|
|
||||||
|
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
|
||||||
|
|
||||||
|
AddStep("seek halfway", () => EditorClock.Seek(300));
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestNearestSelectionWithEndTime()
|
||||||
|
{
|
||||||
|
var firstObject = new Slider
|
||||||
|
{
|
||||||
|
Position = new Vector2(256, 192),
|
||||||
|
StartTime = 0,
|
||||||
|
Path = new SliderPath(new[]
|
||||||
|
{
|
||||||
|
new PathControlPoint(),
|
||||||
|
new PathControlPoint(new Vector2(50, 0)),
|
||||||
|
})
|
||||||
|
};
|
||||||
|
|
||||||
|
var secondObject = new HitCircle
|
||||||
|
{
|
||||||
|
Position = new Vector2(256, 192),
|
||||||
|
StartTime = 600
|
||||||
|
};
|
||||||
|
|
||||||
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new HitObject[] { firstObject, secondObject }));
|
||||||
|
|
||||||
|
moveMouseToObject(() => firstObject);
|
||||||
|
|
||||||
|
AddStep("seek near first", () => EditorClock.Seek(100));
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
|
||||||
|
|
||||||
|
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
|
||||||
|
|
||||||
|
AddStep("seek near second", () => EditorClock.Seek(500));
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
|
||||||
|
|
||||||
|
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
|
||||||
|
|
||||||
|
AddStep("seek roughly halfway", () => EditorClock.Seek(350));
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
// Slider gets priority due to end time.
|
||||||
|
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCyclicSelection()
|
||||||
|
{
|
||||||
|
var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
|
||||||
|
var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
|
||||||
|
var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
|
||||||
|
|
||||||
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
|
||||||
|
|
||||||
|
moveMouseToObject(() => firstObject);
|
||||||
|
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
|
||||||
|
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
|
||||||
|
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
|
||||||
|
|
||||||
|
// cycle around
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCyclicSelectionOutwards()
|
||||||
|
{
|
||||||
|
var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
|
||||||
|
var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
|
||||||
|
var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
|
||||||
|
|
||||||
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
|
||||||
|
|
||||||
|
moveMouseToObject(() => firstObject);
|
||||||
|
|
||||||
|
AddStep("seek near second", () => EditorClock.Seek(320));
|
||||||
|
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
|
||||||
|
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
|
||||||
|
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
|
||||||
|
|
||||||
|
// cycle around
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCyclicSelectionBackwards()
|
||||||
|
{
|
||||||
|
var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
|
||||||
|
var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
|
||||||
|
var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
|
||||||
|
|
||||||
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
|
||||||
|
|
||||||
|
moveMouseToObject(() => firstObject);
|
||||||
|
|
||||||
|
AddStep("seek to third", () => EditorClock.Seek(600));
|
||||||
|
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
|
||||||
|
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
|
||||||
|
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
|
||||||
|
|
||||||
|
// cycle around
|
||||||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDoubleClickToSeek()
|
||||||
|
{
|
||||||
|
var hitCircle = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
|
||||||
|
|
||||||
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { hitCircle }));
|
||||||
|
|
||||||
|
moveMouseToObject(() => hitCircle);
|
||||||
|
|
||||||
|
AddRepeatStep("double click", () => InputManager.Click(MouseButton.Left), 2);
|
||||||
|
|
||||||
|
AddUntilStep("seeked to circle", () => EditorClock.CurrentTime, () => Is.EqualTo(600));
|
||||||
|
}
|
||||||
|
|
||||||
[TestCase(false)]
|
[TestCase(false)]
|
||||||
[TestCase(true)]
|
[TestCase(true)]
|
||||||
public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
|
public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
|
||||||
{
|
{
|
||||||
HitCircle[] addedObjects = null;
|
HitCircle[] addedObjects = null!;
|
||||||
|
|
||||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
||||||
{
|
{
|
||||||
@ -320,7 +480,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestQuickDeleteRemovesSliderControlPoint()
|
public void TestQuickDeleteRemovesSliderControlPoint()
|
||||||
{
|
{
|
||||||
Slider slider = null;
|
Slider slider = null!;
|
||||||
|
|
||||||
PathControlPoint[] points =
|
PathControlPoint[] points =
|
||||||
{
|
{
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
private HUDOverlay hudOverlay = null!;
|
private HUDOverlay hudOverlay = null!;
|
||||||
|
|
||||||
[Cached(typeof(ScoreProcessor))]
|
[Cached(typeof(ScoreProcessor))]
|
||||||
private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
|
private ScoreProcessor scoreProcessor { get; set; }
|
||||||
|
|
||||||
[Cached(typeof(HealthProcessor))]
|
[Cached(typeof(HealthProcessor))]
|
||||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||||
@ -47,6 +47,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
|
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
|
||||||
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
|
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
|
||||||
|
|
||||||
|
public TestSceneHUDOverlay()
|
||||||
|
{
|
||||||
|
scoreProcessor = gameplayState.ScoreProcessor;
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
|
@ -138,24 +138,28 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestCyclicSelection()
|
public void TestCyclicSelection()
|
||||||
{
|
{
|
||||||
SkinBlueprint[] blueprints = null!;
|
List<SkinBlueprint> blueprints = new List<SkinBlueprint>();
|
||||||
|
|
||||||
AddStep("Add big black boxes", () =>
|
AddStep("clear list", () => blueprints.Clear());
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
AddStep("Add big black box", () =>
|
||||||
{
|
{
|
||||||
InputManager.MoveMouseTo(skinEditor.ChildrenOfType<BigBlackBox>().First());
|
InputManager.MoveMouseTo(skinEditor.ChildrenOfType<BigBlackBox>().First());
|
||||||
InputManager.Click(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
InputManager.Click(MouseButton.Left);
|
|
||||||
InputManager.Click(MouseButton.Left);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
AddStep("store box", () =>
|
||||||
|
{
|
||||||
|
// Add blueprints one-by-one so we have a stable order for testing reverse cyclic selection against.
|
||||||
|
blueprints.Add(skinEditor.ChildrenOfType<SkinBlueprint>().Single(s => s.IsSelected));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
AddAssert("Three black boxes added", () => targetContainer.Components.OfType<BigBlackBox>().Count(), () => Is.EqualTo(3));
|
AddAssert("Three black boxes added", () => targetContainer.Components.OfType<BigBlackBox>().Count(), () => Is.EqualTo(3));
|
||||||
|
|
||||||
AddStep("Store black box blueprints", () =>
|
AddAssert("Selection is last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
|
||||||
{
|
|
||||||
blueprints = skinEditor.ChildrenOfType<SkinBlueprint>().Where(b => b.Item is BigBlackBox).ToArray();
|
|
||||||
});
|
|
||||||
|
|
||||||
AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
|
|
||||||
|
|
||||||
AddStep("move cursor to black box", () =>
|
AddStep("move cursor to black box", () =>
|
||||||
{
|
{
|
||||||
@ -164,13 +168,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
||||||
AddAssert("Selection is black box 2", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[1].Item));
|
AddAssert("Selection is second last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[1].Item));
|
||||||
|
|
||||||
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
||||||
AddAssert("Selection is black box 3", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
|
AddAssert("Selection is last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
|
||||||
|
|
||||||
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
||||||
AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
|
AddAssert("Selection is first", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
|
||||||
|
|
||||||
AddStep("select all boxes", () =>
|
AddStep("select all boxes", () =>
|
||||||
{
|
{
|
||||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
public partial class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
|
public partial class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
|
||||||
{
|
{
|
||||||
[Cached(typeof(ScoreProcessor))]
|
[Cached(typeof(ScoreProcessor))]
|
||||||
private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
|
private ScoreProcessor scoreProcessor { get; set; }
|
||||||
|
|
||||||
[Cached(typeof(HealthProcessor))]
|
[Cached(typeof(HealthProcessor))]
|
||||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||||
@ -37,6 +37,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Cached]
|
[Cached]
|
||||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||||
|
|
||||||
|
public TestSceneSkinEditorMultipleSkins()
|
||||||
|
{
|
||||||
|
scoreProcessor = gameplayState.ScoreProcessor;
|
||||||
|
}
|
||||||
|
|
||||||
[SetUpSteps]
|
[SetUpSteps]
|
||||||
public void SetUpSteps()
|
public void SetUpSteps()
|
||||||
{
|
{
|
||||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
private HUDOverlay hudOverlay;
|
private HUDOverlay hudOverlay;
|
||||||
|
|
||||||
[Cached(typeof(ScoreProcessor))]
|
[Cached(typeof(ScoreProcessor))]
|
||||||
private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
|
private ScoreProcessor scoreProcessor { get; set; }
|
||||||
|
|
||||||
[Cached(typeof(HealthProcessor))]
|
[Cached(typeof(HealthProcessor))]
|
||||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||||
@ -47,6 +47,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
|
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
|
||||||
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
|
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
|
||||||
|
|
||||||
|
public TestSceneSkinnableHUDOverlay()
|
||||||
|
{
|
||||||
|
scoreProcessor = gameplayState.ScoreProcessor;
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestComboCounterIncrementing()
|
public void TestComboCounterIncrementing()
|
||||||
{
|
{
|
||||||
|
@ -67,6 +67,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
|
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSelectFreeMods()
|
||||||
|
{
|
||||||
|
AddStep("set some freemods", () => songSelect.FreeMods.Value = new OsuRuleset().GetModsFor(ModType.Fun).ToArray());
|
||||||
|
AddStep("set all freemods", () => songSelect.FreeMods.Value = new OsuRuleset().CreateAllMods().ToArray());
|
||||||
|
AddStep("set no freemods", () => songSelect.FreeMods.Value = Array.Empty<Mod>());
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestBeatmapConfirmed()
|
public void TestBeatmapConfirmed()
|
||||||
{
|
{
|
||||||
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
|
|||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Input.States;
|
using osu.Framework.Input.States;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Tournament.Components;
|
||||||
using osu.Game.Tournament.Models;
|
using osu.Game.Tournament.Models;
|
||||||
using osu.Game.Tournament.Screens.Ladder;
|
using osu.Game.Tournament.Screens.Ladder;
|
||||||
using osu.Game.Tournament.Screens.Ladder.Components;
|
using osu.Game.Tournament.Screens.Ladder.Components;
|
||||||
@ -35,11 +36,9 @@ namespace osu.Game.Tournament.Screens.Editors
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
Content.Add(new LadderEditorSettings
|
AddInternal(new ControlPanel
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopRight,
|
Child = new LadderEditorSettings(),
|
||||||
Origin = Anchor.TopRight,
|
|
||||||
Margin = new MarginPadding(5)
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddInternal(rightClickMessage = new WarningBox("Right click to place and link matches"));
|
AddInternal(rightClickMessage = new WarningBox("Right click to place and link matches"));
|
||||||
|
@ -213,7 +213,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
|||||||
int instantWinAmount = Match.Round.Value.BestOf.Value / 2;
|
int instantWinAmount = Match.Round.Value.BestOf.Value / 2;
|
||||||
|
|
||||||
Match.Completed.Value = Match.Round.Value.BestOf.Value > 0
|
Match.Completed.Value = Match.Round.Value.BestOf.Value > 0
|
||||||
&& (Match.Team1Score.Value + Match.Team2Score.Value >= Match.Round.Value.BestOf.Value || Match.Team1Score.Value > instantWinAmount || Match.Team2Score.Value > instantWinAmount);
|
&& (Match.Team1Score.Value + Match.Team2Score.Value >= Match.Round.Value.BestOf.Value || Match.Team1Score.Value > instantWinAmount
|
||||||
|
|| Match.Team2Score.Value > instantWinAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -265,8 +266,6 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
|||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left && editorInfo != null;
|
protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left && editorInfo != null;
|
||||||
|
|
||||||
protected override bool OnDragStart(DragStartEvent e) => editorInfo != null;
|
|
||||||
|
|
||||||
protected override bool OnKeyDown(KeyDownEvent e)
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
{
|
{
|
||||||
if (Selected && editorInfo != null && e.Key == Key.Delete)
|
if (Selected && editorInfo != null && e.Key == Key.Delete)
|
||||||
@ -287,17 +286,36 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Vector2 positionAtStartOfDrag;
|
||||||
|
|
||||||
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
|
{
|
||||||
|
if (editorInfo != null)
|
||||||
|
{
|
||||||
|
positionAtStartOfDrag = Position;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnDrag(DragEvent e)
|
protected override void OnDrag(DragEvent e)
|
||||||
{
|
{
|
||||||
base.OnDrag(e);
|
base.OnDrag(e);
|
||||||
|
|
||||||
Selected = true;
|
Selected = true;
|
||||||
this.MoveToOffset(e.Delta);
|
|
||||||
|
|
||||||
var pos = Position;
|
this.MoveTo(snapToGrid(positionAtStartOfDrag + (e.MousePosition - e.MouseDownPosition)));
|
||||||
Match.Position.Value = new Point((int)pos.X, (int)pos.Y);
|
|
||||||
|
Match.Position.Value = new Point((int)Position.X, (int)Position.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Vector2 snapToGrid(Vector2 pos) =>
|
||||||
|
new Vector2(
|
||||||
|
(int)(pos.X / 10) * 10,
|
||||||
|
(int)(pos.Y / 10) * 10
|
||||||
|
);
|
||||||
|
|
||||||
public void Remove()
|
public void Remove()
|
||||||
{
|
{
|
||||||
Selected = false;
|
Selected = false;
|
||||||
|
@ -11,15 +11,17 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
using osu.Game.Screens.Play.PlayerSettings;
|
using osu.Game.Screens.Play.PlayerSettings;
|
||||||
using osu.Game.Tournament.Components;
|
using osu.Game.Tournament.Components;
|
||||||
using osu.Game.Tournament.Models;
|
using osu.Game.Tournament.Models;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tournament.Screens.Ladder.Components
|
namespace osu.Game.Tournament.Screens.Ladder.Components
|
||||||
{
|
{
|
||||||
public partial class LadderEditorSettings : PlayerSettingsGroup
|
public partial class LadderEditorSettings : CompositeDrawable
|
||||||
{
|
{
|
||||||
private SettingsDropdown<TournamentRound> roundDropdown;
|
private SettingsDropdown<TournamentRound> roundDropdown;
|
||||||
private PlayerCheckbox losersCheckbox;
|
private PlayerCheckbox losersCheckbox;
|
||||||
@ -33,14 +35,18 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private LadderInfo ladderInfo { get; set; }
|
private LadderInfo ladderInfo { get; set; }
|
||||||
|
|
||||||
public LadderEditorSettings()
|
|
||||||
: base("ladder")
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
InternalChild = new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Spacing = new Vector2(5),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
team1Dropdown = new SettingsTeamDropdown(ladderInfo.Teams) { LabelText = "Team 1" },
|
team1Dropdown = new SettingsTeamDropdown(ladderInfo.Teams) { LabelText = "Team 1" },
|
||||||
@ -48,6 +54,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
|||||||
roundDropdown = new SettingsRoundDropdown(ladderInfo.Rounds) { LabelText = "Round" },
|
roundDropdown = new SettingsRoundDropdown(ladderInfo.Rounds) { LabelText = "Round" },
|
||||||
losersCheckbox = new PlayerCheckbox { LabelText = "Losers Bracket" },
|
losersCheckbox = new PlayerCheckbox { LabelText = "Losers Bracket" },
|
||||||
dateTimeBox = new DateTextBox { LabelText = "Match Time" },
|
dateTimeBox = new DateTextBox { LabelText = "Match Time" },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
editorInfo.Selected.ValueChanged += selection =>
|
editorInfo.Selected.ValueChanged += selection =>
|
||||||
|
@ -36,8 +36,8 @@ namespace osu.Game.Tournament.Screens.Ladder
|
|||||||
{
|
{
|
||||||
float newScale = Math.Clamp(scale + e.ScrollDelta.Y / 15 * scale, min_scale, max_scale);
|
float newScale = Math.Clamp(scale + e.ScrollDelta.Y / 15 * scale, min_scale, max_scale);
|
||||||
|
|
||||||
this.MoveTo(target -= e.MousePosition * (newScale - scale), 2000, Easing.OutQuint);
|
this.MoveTo(target -= e.MousePosition * (newScale - scale), 1000, Easing.OutQuint);
|
||||||
this.ScaleTo(scale = newScale, 2000, Easing.OutQuint);
|
this.ScaleTo(scale = newScale, 1000, Easing.OutQuint);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -41,6 +41,7 @@ namespace osu.Game.Tournament.Screens.Ladder
|
|||||||
InternalChild = Content = new Container
|
InternalChild = Content = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new TourneyVideo("ladder")
|
new TourneyVideo("ladder")
|
||||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Tournament
|
|||||||
private Container screens;
|
private Container screens;
|
||||||
private TourneyVideo video;
|
private TourneyVideo video;
|
||||||
|
|
||||||
public const float CONTROL_AREA_WIDTH = 160;
|
public const float CONTROL_AREA_WIDTH = 200;
|
||||||
|
|
||||||
public const float STREAM_AREA_WIDTH = 1366;
|
public const float STREAM_AREA_WIDTH = 1366;
|
||||||
|
|
||||||
|
3
osu.Game/FodyWeavers.xml
Normal file
3
osu.Game/FodyWeavers.xml
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
||||||
|
<Realm DisableAnalytics="true" />
|
||||||
|
</Weavers>
|
@ -111,7 +111,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> globalAvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
|
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> globalAvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
|
||||||
|
|
||||||
private IEnumerable<ModState> allAvailableMods => AvailableMods.Value.SelectMany(pair => pair.Value);
|
public IEnumerable<ModState> AllAvailableMods => AvailableMods.Value.SelectMany(pair => pair.Value);
|
||||||
|
|
||||||
private readonly BindableBool customisationVisible = new BindableBool();
|
private readonly BindableBool customisationVisible = new BindableBool();
|
||||||
|
|
||||||
@ -382,7 +382,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
private void filterMods()
|
private void filterMods()
|
||||||
{
|
{
|
||||||
foreach (var modState in allAvailableMods)
|
foreach (var modState in AllAvailableMods)
|
||||||
modState.ValidForSelection.Value = modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod);
|
modState.ValidForSelection.Value = modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -407,7 +407,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
bool anyCustomisableModActive = false;
|
bool anyCustomisableModActive = false;
|
||||||
bool anyModPendingConfiguration = false;
|
bool anyModPendingConfiguration = false;
|
||||||
|
|
||||||
foreach (var modState in allAvailableMods)
|
foreach (var modState in AllAvailableMods)
|
||||||
{
|
{
|
||||||
anyCustomisableModActive |= modState.Active.Value && modState.Mod.GetSettingsSourceProperties().Any();
|
anyCustomisableModActive |= modState.Active.Value && modState.Mod.GetSettingsSourceProperties().Any();
|
||||||
anyModPendingConfiguration |= modState.PendingConfiguration;
|
anyModPendingConfiguration |= modState.PendingConfiguration;
|
||||||
@ -464,7 +464,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
var newSelection = new List<Mod>();
|
var newSelection = new List<Mod>();
|
||||||
|
|
||||||
foreach (var modState in allAvailableMods)
|
foreach (var modState in AllAvailableMods)
|
||||||
{
|
{
|
||||||
var matchingSelectedMod = SelectedMods.Value.SingleOrDefault(selected => selected.GetType() == modState.Mod.GetType());
|
var matchingSelectedMod = SelectedMods.Value.SingleOrDefault(selected => selected.GetType() == modState.Mod.GetType());
|
||||||
|
|
||||||
@ -491,7 +491,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
if (externalSelectionUpdateInProgress)
|
if (externalSelectionUpdateInProgress)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var candidateSelection = allAvailableMods.Where(modState => modState.Active.Value)
|
var candidateSelection = AllAvailableMods.Where(modState => modState.Active.Value)
|
||||||
.Select(modState => modState.Mod)
|
.Select(modState => modState.Mod)
|
||||||
.ToArray();
|
.ToArray();
|
||||||
|
|
||||||
|
@ -25,8 +25,6 @@ namespace osu.Game.Overlays.SkinEditor
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private SkinEditor editor { get; set; } = null!;
|
private SkinEditor editor { get; set; } = null!;
|
||||||
|
|
||||||
protected override bool AllowCyclicSelection => true;
|
|
||||||
|
|
||||||
public SkinBlueprintContainer(ISerialisableDrawableContainer targetContainer)
|
public SkinBlueprintContainer(ISerialisableDrawableContainer targetContainer)
|
||||||
{
|
{
|
||||||
this.targetContainer = targetContainer;
|
this.targetContainer = targetContainer;
|
||||||
|
@ -46,15 +46,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
protected readonly BindableList<T> SelectedItems = new BindableList<T>();
|
protected readonly BindableList<T> SelectedItems = new BindableList<T>();
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether to allow cyclic selection on clicking multiple times.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// Disabled by default as it does not work well with editors that support double-clicking or other advanced interactions.
|
|
||||||
/// Can probably be made to work with more thought.
|
|
||||||
/// </remarks>
|
|
||||||
protected virtual bool AllowCyclicSelection => false;
|
|
||||||
|
|
||||||
protected BlueprintContainer()
|
protected BlueprintContainer()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
@ -167,6 +158,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (ClickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != ClickedBlueprint)
|
if (ClickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != ClickedBlueprint)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
doubleClickHandled = true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -177,6 +169,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
endClickSelection(e);
|
endClickSelection(e);
|
||||||
clickSelectionHandled = false;
|
clickSelectionHandled = false;
|
||||||
|
doubleClickHandled = false;
|
||||||
isDraggingBlueprint = false;
|
isDraggingBlueprint = false;
|
||||||
wasDragStarted = false;
|
wasDragStarted = false;
|
||||||
});
|
});
|
||||||
@ -376,11 +369,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private bool clickSelectionHandled;
|
private bool clickSelectionHandled;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether a blueprint was double-clicked since last mouse down.
|
||||||
|
/// </summary>
|
||||||
|
private bool doubleClickHandled;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether the selected blueprint(s) were already selected on mouse down. Generally used to perform selection cycling on mouse up in such a case.
|
/// Whether the selected blueprint(s) were already selected on mouse down. Generally used to perform selection cycling on mouse up in such a case.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private bool selectedBlueprintAlreadySelectedOnMouseDown;
|
private bool selectedBlueprintAlreadySelectedOnMouseDown;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sorts the supplied <paramref name="blueprints"/> by the order of preference when making a selection.
|
||||||
|
/// Blueprints at the start of the list will be prioritised over later items if the selection requested is ambiguous due to spatial overlap.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual IEnumerable<SelectionBlueprint<T>> ApplySelectionOrder(IEnumerable<SelectionBlueprint<T>> blueprints) => blueprints.Reverse();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Attempts to select any hovered blueprints.
|
/// Attempts to select any hovered blueprints.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -390,15 +394,28 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
// Iterate from the top of the input stack (blueprints closest to the front of the screen first).
|
// Iterate from the top of the input stack (blueprints closest to the front of the screen first).
|
||||||
// Priority is given to already-selected blueprints.
|
// Priority is given to already-selected blueprints.
|
||||||
foreach (SelectionBlueprint<T> blueprint in SelectionBlueprints.AliveChildren.Reverse().OrderByDescending(b => b.IsSelected))
|
foreach (SelectionBlueprint<T> blueprint in SelectionBlueprints.AliveChildren.Where(b => b.IsSelected))
|
||||||
{
|
{
|
||||||
if (!blueprint.IsHovered) continue;
|
if (runForBlueprint(blueprint))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
selectedBlueprintAlreadySelectedOnMouseDown = blueprint.State == SelectionState.Selected;
|
foreach (SelectionBlueprint<T> blueprint in ApplySelectionOrder(SelectionBlueprints.AliveChildren))
|
||||||
return clickSelectionHandled = SelectionHandler.MouseDownSelectionRequested(blueprint, e);
|
{
|
||||||
|
if (runForBlueprint(blueprint))
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
bool runForBlueprint(SelectionBlueprint<T> blueprint)
|
||||||
|
{
|
||||||
|
if (!blueprint.IsHovered) return false;
|
||||||
|
|
||||||
|
selectedBlueprintAlreadySelectedOnMouseDown = blueprint.State == SelectionState.Selected;
|
||||||
|
clickSelectionHandled = SelectionHandler.MouseDownSelectionRequested(blueprint, e);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -408,8 +425,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// <returns>Whether a click selection was active.</returns>
|
/// <returns>Whether a click selection was active.</returns>
|
||||||
private bool endClickSelection(MouseButtonEvent e)
|
private bool endClickSelection(MouseButtonEvent e)
|
||||||
{
|
{
|
||||||
// If already handled a selection or drag, we don't want to perform a mouse up / click action.
|
// If already handled a selection, double-click, or drag, we don't want to perform a mouse up / click action.
|
||||||
if (clickSelectionHandled || isDraggingBlueprint) return true;
|
if (clickSelectionHandled || doubleClickHandled || isDraggingBlueprint) return true;
|
||||||
|
|
||||||
if (e.Button != MouseButton.Left) return false;
|
if (e.Button != MouseButton.Left) return false;
|
||||||
|
|
||||||
@ -425,20 +442,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!wasDragStarted && selectedBlueprintAlreadySelectedOnMouseDown && SelectedItems.Count == 1 && AllowCyclicSelection)
|
if (!wasDragStarted && selectedBlueprintAlreadySelectedOnMouseDown && SelectedItems.Count == 1)
|
||||||
{
|
{
|
||||||
// If a click occurred and was handled by the currently selected blueprint but didn't result in a drag,
|
// If a click occurred and was handled by the currently selected blueprint but didn't result in a drag,
|
||||||
// cycle between other blueprints which are also under the cursor.
|
// cycle between other blueprints which are also under the cursor.
|
||||||
|
|
||||||
// The depth of blueprints is constantly changing (see above where selected blueprints are brought to the front).
|
// The depth of blueprints is constantly changing (see above where selected blueprints are brought to the front).
|
||||||
// For this logic, we want a stable sort order so we can correctly cycle, thus using the blueprintMap instead.
|
// For this logic, we want a stable sort order so we can correctly cycle, thus using the blueprintMap instead.
|
||||||
IEnumerable<SelectionBlueprint<T>> cyclingSelectionBlueprints = blueprintMap.Values;
|
IEnumerable<SelectionBlueprint<T>> cyclingSelectionBlueprints = ApplySelectionOrder(blueprintMap.Values);
|
||||||
|
|
||||||
// If there's already a selection, let's start from the blueprint after the selection.
|
// If there's already a selection, let's start from the blueprint after the selection.
|
||||||
cyclingSelectionBlueprints = cyclingSelectionBlueprints.SkipWhile(b => !b.IsSelected).Skip(1);
|
cyclingSelectionBlueprints = cyclingSelectionBlueprints.SkipWhile(b => !b.IsSelected).Skip(1);
|
||||||
|
|
||||||
// Add the blueprints from before the selection to the end of the enumerable to allow for cyclic selection.
|
// Add the blueprints from before the selection to the end of the enumerable to allow for cyclic selection.
|
||||||
cyclingSelectionBlueprints = cyclingSelectionBlueprints.Concat(blueprintMap.Values.TakeWhile(b => !b.IsSelected));
|
cyclingSelectionBlueprints = cyclingSelectionBlueprints.Concat(ApplySelectionOrder(blueprintMap.Values).TakeWhile(b => !b.IsSelected));
|
||||||
|
|
||||||
foreach (SelectionBlueprint<T> blueprint in cyclingSelectionBlueprints)
|
foreach (SelectionBlueprint<T> blueprint in cyclingSelectionBlueprints)
|
||||||
{
|
{
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -129,6 +130,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override IEnumerable<SelectionBlueprint<HitObject>> ApplySelectionOrder(IEnumerable<SelectionBlueprint<HitObject>> blueprints) =>
|
||||||
|
base.ApplySelectionOrder(blueprints)
|
||||||
|
.OrderBy(b => Math.Min(Math.Abs(EditorClock.CurrentTime - b.Item.GetEndTime()), Math.Abs(EditorClock.CurrentTime - b.Item.StartTime)));
|
||||||
|
|
||||||
protected override Container<SelectionBlueprint<HitObject>> CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both };
|
protected override Container<SelectionBlueprint<HitObject>> CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new EditorSelectionHandler();
|
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new EditorSelectionHandler();
|
||||||
|
@ -1,15 +1,21 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Screens.Play.HUD;
|
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -17,28 +23,60 @@ namespace osu.Game.Screens.OnlinePlay
|
|||||||
{
|
{
|
||||||
public partial class FooterButtonFreeMods : FooterButton, IHasCurrentValue<IReadOnlyList<Mod>>
|
public partial class FooterButtonFreeMods : FooterButton, IHasCurrentValue<IReadOnlyList<Mod>>
|
||||||
{
|
{
|
||||||
public Bindable<IReadOnlyList<Mod>> Current
|
public Bindable<IReadOnlyList<Mod>> Current { get; set; } = new BindableWithCurrent<IReadOnlyList<Mod>>();
|
||||||
|
|
||||||
|
private OsuSpriteText count = null!;
|
||||||
|
|
||||||
|
private Circle circle = null!;
|
||||||
|
|
||||||
|
private readonly FreeModSelectOverlay freeModSelectOverlay;
|
||||||
|
|
||||||
|
public FooterButtonFreeMods(FreeModSelectOverlay freeModSelectOverlay)
|
||||||
{
|
{
|
||||||
get => modDisplay.Current;
|
this.freeModSelectOverlay = freeModSelectOverlay;
|
||||||
set => modDisplay.Current = value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly ModDisplay modDisplay;
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; } = null!;
|
||||||
|
|
||||||
public FooterButtonFreeMods()
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
{
|
{
|
||||||
ButtonContentContainer.Add(modDisplay = new ModDisplay
|
ButtonContentContainer.AddRange(new[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
circle = new Circle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Colour = colours.YellowDark,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
count = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Padding = new MarginPadding(5),
|
||||||
|
UseFullGlyphHeight = false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new IconButton
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Scale = new Vector2(0.8f),
|
Scale = new Vector2(0.8f),
|
||||||
ExpansionMode = ExpansionMode.AlwaysContracted,
|
Icon = FontAwesome.Solid.Bars,
|
||||||
});
|
Action = () => freeModSelectOverlay.ToggleVisibility()
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
SelectedColour = colours.Yellow;
|
SelectedColour = colours.Yellow;
|
||||||
DeselectedColour = SelectedColour.Opacity(0.5f);
|
DeselectedColour = SelectedColour.Opacity(0.5f);
|
||||||
Text = @"freemods";
|
Text = @"freemods";
|
||||||
@ -49,14 +87,49 @@ namespace osu.Game.Screens.OnlinePlay
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
Current.BindValueChanged(_ => updateModDisplay(), true);
|
Current.BindValueChanged(_ => updateModDisplay(), true);
|
||||||
|
|
||||||
|
// Overwrite any external behaviour as we delegate the main toggle action to a sub-button.
|
||||||
|
Action = toggleAllFreeMods;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Immediately toggle all free mods on/off.
|
||||||
|
/// </summary>
|
||||||
|
private void toggleAllFreeMods()
|
||||||
|
{
|
||||||
|
var availableMods = allAvailableAndValidMods.ToArray();
|
||||||
|
|
||||||
|
Current.Value = Current.Value.Count == availableMods.Length
|
||||||
|
? Array.Empty<Mod>()
|
||||||
|
: availableMods;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateModDisplay()
|
private void updateModDisplay()
|
||||||
{
|
{
|
||||||
if (Current.Value?.Count > 0)
|
int current = Current.Value.Count;
|
||||||
modDisplay.FadeIn();
|
|
||||||
else
|
if (current == allAvailableAndValidMods.Count())
|
||||||
modDisplay.FadeOut();
|
{
|
||||||
|
count.Text = "all";
|
||||||
|
count.FadeColour(colours.Gray2, 200, Easing.OutQuint);
|
||||||
|
circle.FadeColour(colours.Yellow, 200, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
else if (current > 0)
|
||||||
|
{
|
||||||
|
count.Text = $"{current} mods";
|
||||||
|
count.FadeColour(colours.Gray2, 200, Easing.OutQuint);
|
||||||
|
circle.FadeColour(colours.YellowDark, 200, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
count.Text = "off";
|
||||||
|
count.FadeColour(colours.GrayF, 200, Easing.OutQuint);
|
||||||
|
circle.FadeColour(colours.Gray4, 200, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerable<Mod> allAvailableAndValidMods => freeModSelectOverlay.AllAvailableMods
|
||||||
|
.Where(state => state.ValidForSelection.Value)
|
||||||
|
.Select(state => state.Mod);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -23,6 +23,7 @@ using osu.Framework.Screens;
|
|||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Mods;
|
using osu.Game.Overlays.Mods;
|
||||||
@ -76,6 +77,9 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private RulesetStore rulesets { get; set; }
|
private RulesetStore rulesets { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IAPIProvider api { get; set; } = null!;
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
protected OnlinePlayScreen ParentScreen { get; private set; }
|
protected OnlinePlayScreen ParentScreen { get; private set; }
|
||||||
|
|
||||||
@ -284,6 +288,8 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
|||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
private IDialogOverlay dialogOverlay { get; set; }
|
private IDialogOverlay dialogOverlay { get; set; }
|
||||||
|
|
||||||
|
protected virtual bool IsConnected => api.State.Value == APIState.Online;
|
||||||
|
|
||||||
public override bool OnBackButton()
|
public override bool OnBackButton()
|
||||||
{
|
{
|
||||||
if (Room.RoomID.Value == null)
|
if (Room.RoomID.Value == null)
|
||||||
@ -356,7 +362,12 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
|||||||
if (ExitConfirmed)
|
if (ExitConfirmed)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (dialogOverlay == null || Room.RoomID.Value != null || Room.Playlist.Count == 0)
|
if (!IsConnected)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
bool hasUnsavedChanges = Room.RoomID.Value == null && Room.Playlist.Count > 0;
|
||||||
|
|
||||||
|
if (dialogOverlay == null || !hasUnsavedChanges)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// if the dialog is already displayed, block exiting until the user explicitly makes a decision.
|
// if the dialog is already displayed, block exiting until the user explicitly makes a decision.
|
||||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
// To work around this, temporarily remove the room and trigger an immediate listing poll.
|
// To work around this, temporarily remove the room and trigger an immediate listing poll.
|
||||||
if (e.Last is MultiplayerMatchSubScreen match)
|
if (e.Last is MultiplayerMatchSubScreen match)
|
||||||
{
|
{
|
||||||
RoomManager.RemoveRoom(match.Room);
|
RoomManager?.RemoveRoom(match.Room);
|
||||||
ListingPollingComponent.PollImmediately();
|
ListingPollingComponent.PollImmediately();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,6 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.Cursor;
|
using osu.Game.Graphics.Cursor;
|
||||||
using osu.Game.Online;
|
using osu.Game.Online;
|
||||||
using osu.Game.Online.API;
|
|
||||||
using osu.Game.Online.Multiplayer;
|
using osu.Game.Online.Multiplayer;
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
@ -50,9 +49,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private MultiplayerClient client { get; set; }
|
private MultiplayerClient client { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private IAPIProvider api { get; set; }
|
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
private OsuGame game { get; set; }
|
private OsuGame game { get; set; }
|
||||||
|
|
||||||
@ -79,6 +75,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
handleRoomLost();
|
handleRoomLost();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool IsConnected => base.IsConnected && client.IsConnected.Value;
|
||||||
|
|
||||||
protected override Drawable CreateMainContent() => new Container
|
protected override Drawable CreateMainContent() => new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -253,14 +251,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
private bool exitConfirmed;
|
private bool exitConfirmed;
|
||||||
|
|
||||||
public override bool OnExiting(ScreenExitEvent e)
|
public override bool OnExiting(ScreenExitEvent e)
|
||||||
{
|
|
||||||
// the room may not be left immediately after a disconnection due to async flow,
|
|
||||||
// so checking the MultiplayerClient / IAPIAccess statuses is also required.
|
|
||||||
if (client.Room == null || !client.IsConnected.Value || api.State.Value != APIState.Online)
|
|
||||||
{
|
{
|
||||||
// room has not been created yet or we're offline; exit immediately.
|
// room has not been created yet or we're offline; exit immediately.
|
||||||
|
if (client.Room == null || !IsConnected)
|
||||||
return base.OnExiting(e);
|
return base.OnExiting(e);
|
||||||
}
|
|
||||||
|
|
||||||
if (!exitConfirmed && dialogOverlay != null)
|
if (!exitConfirmed && dialogOverlay != null)
|
||||||
{
|
{
|
||||||
|
@ -175,9 +175,12 @@ namespace osu.Game.Screens.OnlinePlay
|
|||||||
|
|
||||||
protected override IEnumerable<(FooterButton, OverlayContainer?)> CreateFooterButtons()
|
protected override IEnumerable<(FooterButton, OverlayContainer?)> CreateFooterButtons()
|
||||||
{
|
{
|
||||||
var buttons = base.CreateFooterButtons().ToList();
|
var baseButtons = base.CreateFooterButtons().ToList();
|
||||||
buttons.Insert(buttons.FindIndex(b => b.Item1 is FooterButtonMods) + 1, (new FooterButtonFreeMods { Current = FreeMods }, freeModSelectOverlay));
|
var freeModsButton = new FooterButtonFreeMods(freeModSelectOverlay) { Current = FreeMods };
|
||||||
return buttons;
|
|
||||||
|
baseButtons.Insert(baseButtons.FindIndex(b => b.Item1 is FooterButtonMods) + 1, (freeModsButton, freeModSelectOverlay));
|
||||||
|
|
||||||
|
return baseButtons;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
@ -15,8 +13,8 @@ namespace osu.Game.Screens.OnlinePlay
|
|||||||
|
|
||||||
public virtual string ShortTitle => Title;
|
public virtual string ShortTitle => Title;
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
[Resolved]
|
||||||
protected IRoomManager RoomManager { get; private set; }
|
protected IRoomManager? RoomManager { get; private set; }
|
||||||
|
|
||||||
protected OnlinePlaySubScreen()
|
protected OnlinePlaySubScreen()
|
||||||
{
|
{
|
||||||
|
@ -162,17 +162,20 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
|||||||
|
|
||||||
realmWriteTask = realm.WriteAsync(r =>
|
realmWriteTask = realm.WriteAsync(r =>
|
||||||
{
|
{
|
||||||
var settings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
|
var setInfo = r.Find<BeatmapSetInfo>(beatmap.Value.BeatmapSetInfo.ID);
|
||||||
|
|
||||||
if (settings == null) // only the case for tests.
|
if (setInfo == null) // only the case for tests.
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Apply to all difficulties in a beatmap set for now (they generally always share timing).
|
||||||
|
foreach (var b in setInfo.Beatmaps)
|
||||||
|
{
|
||||||
|
BeatmapUserSettings settings = b.UserSettings;
|
||||||
double val = Current.Value;
|
double val = Current.Value;
|
||||||
|
|
||||||
if (settings.Offset == val)
|
if (settings.Offset != val)
|
||||||
return;
|
|
||||||
|
|
||||||
settings.Offset = val;
|
settings.Offset = val;
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -36,7 +36,7 @@
|
|||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="Realm" Version="11.1.2" />
|
<PackageReference Include="Realm" Version="11.1.2" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2023.716.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2023.720.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.707.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.707.0" />
|
||||||
<PackageReference Include="Sentry" Version="3.28.1" />
|
<PackageReference Include="Sentry" Version="3.28.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||||
|
@ -16,6 +16,6 @@
|
|||||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.716.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.720.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -140,6 +140,8 @@
|
|||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002ELocal/@EntryIndexedValue">HINT</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002ELocal/@EntryIndexedValue">HINT</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PartialMethodWithSinglePart/@EntryIndexedValue">HINT</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PartialTypeWithSinglePart/@EntryIndexedValue">HINT</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PatternAlwaysOfType/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PatternAlwaysOfType/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleInterfaceMemberAmbiguity/@EntryIndexedValue">HINT</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleInterfaceMemberAmbiguity/@EntryIndexedValue">HINT</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
|
||||||
|
Loading…
Reference in New Issue
Block a user