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Create dependencies before children are loaded
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@ -25,13 +25,20 @@ namespace osu.Game.Tests.Visual
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Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false };
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}
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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dependencies.Cache(BeatDivisor);
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dependencies.CacheAs<IFrameBasedClock>(Clock);
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dependencies.CacheAs<IAdjustableClock>(Clock);
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return dependencies;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(BeatDivisor);
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Dependencies.CacheAs<IFrameBasedClock>(Clock);
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Dependencies.CacheAs<IAdjustableClock>(Clock);
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Beatmap.BindValueChanged(beatmapChanged, true);
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}
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